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Additional Sidearm Balancing
Some additional tuning to the two most powerful sidearms in the mod, see the readme for notes.
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3 changed files with 26 additions and 16 deletions
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@ -15,8 +15,8 @@ datablock TracerProjectileData(CHawkBullet) {
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dryVelocity = 425.0;
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wetVelocity = 100.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 500;
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lifetimeMS = 700;
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fizzleTimeMS = 400;
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lifetimeMS = 450;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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@ -74,7 +74,7 @@ datablock ShapeBaseImageData(CrimsonHawkImage) {
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projectile = CHawkBullet;
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projectileType = tracerProjectile;
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projectileSpread = 5.0 / 1000.0;
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projectileSpread = 7.0 / 1000.0;
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//ClipStuff
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ClipName = "CrimsonHawkClip";
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