Additional Sidearm Balancing

Some additional tuning to the two most powerful sidearms in the mod, see
the readme for notes.
This commit is contained in:
Robert Fritzen 2017-12-21 15:07:59 -06:00
parent 301ce62a62
commit bae29e9297
3 changed files with 26 additions and 16 deletions

View file

@ -15,8 +15,8 @@ datablock TracerProjectileData(CHawkBullet) {
dryVelocity = 425.0;
wetVelocity = 100.0;
velInheritFactor = 1.0;
fizzleTimeMS = 500;
lifetimeMS = 700;
fizzleTimeMS = 400;
lifetimeMS = 450;
explodeOnDeath = false;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;
@ -74,7 +74,7 @@ datablock ShapeBaseImageData(CrimsonHawkImage) {
projectile = CHawkBullet;
projectileType = tracerProjectile;
projectileSpread = 5.0 / 1000.0;
projectileSpread = 7.0 / 1000.0;
//ClipStuff
ClipName = "CrimsonHawkClip";

View file

@ -11,11 +11,11 @@ datablock LinearFlareProjectileData(phaserBolt) {
explosion = "BlasterExplosion";
kickBackStrength = 0.0;
dryVelocity = 160.0;
dryVelocity = 165.0;
wetVelocity = 40.0;
velInheritFactor = 0.5;
fizzleTimeMS = 1300;
lifetimeMS = 1500;
fizzleTimeMS = 700;
lifetimeMS = 800;
explodeOnDeath = false;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;
@ -46,8 +46,8 @@ datablock LinearFlareProjectileData(TrevorPhaserBolt) {
dryVelocity = 160.0;
wetVelocity = 40.0;
velInheritFactor = 0.5;
fizzleTimeMS = 1300;
lifetimeMS = 1500;
fizzleTimeMS = 700;
lifetimeMS = 800;
explodeOnDeath = false;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;