mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-07-11 06:24:37 +00:00
Additional Sidearm Balancing
Some additional tuning to the two most powerful sidearms in the mod, see the readme for notes.
This commit is contained in:
parent
301ce62a62
commit
bae29e9297
3 changed files with 26 additions and 16 deletions
|
|
@ -15,8 +15,8 @@ datablock TracerProjectileData(CHawkBullet) {
|
|||
dryVelocity = 425.0;
|
||||
wetVelocity = 100.0;
|
||||
velInheritFactor = 1.0;
|
||||
fizzleTimeMS = 500;
|
||||
lifetimeMS = 700;
|
||||
fizzleTimeMS = 400;
|
||||
lifetimeMS = 450;
|
||||
explodeOnDeath = false;
|
||||
reflectOnWaterImpactAngle = 0.0;
|
||||
explodeOnWaterImpact = false;
|
||||
|
|
@ -74,7 +74,7 @@ datablock ShapeBaseImageData(CrimsonHawkImage) {
|
|||
|
||||
projectile = CHawkBullet;
|
||||
projectileType = tracerProjectile;
|
||||
projectileSpread = 5.0 / 1000.0;
|
||||
projectileSpread = 7.0 / 1000.0;
|
||||
|
||||
//ClipStuff
|
||||
ClipName = "CrimsonHawkClip";
|
||||
|
|
|
|||
|
|
@ -11,11 +11,11 @@ datablock LinearFlareProjectileData(phaserBolt) {
|
|||
explosion = "BlasterExplosion";
|
||||
kickBackStrength = 0.0;
|
||||
|
||||
dryVelocity = 160.0;
|
||||
dryVelocity = 165.0;
|
||||
wetVelocity = 40.0;
|
||||
velInheritFactor = 0.5;
|
||||
fizzleTimeMS = 1300;
|
||||
lifetimeMS = 1500;
|
||||
fizzleTimeMS = 700;
|
||||
lifetimeMS = 800;
|
||||
explodeOnDeath = false;
|
||||
reflectOnWaterImpactAngle = 0.0;
|
||||
explodeOnWaterImpact = false;
|
||||
|
|
@ -46,8 +46,8 @@ datablock LinearFlareProjectileData(TrevorPhaserBolt) {
|
|||
dryVelocity = 160.0;
|
||||
wetVelocity = 40.0;
|
||||
velInheritFactor = 0.5;
|
||||
fizzleTimeMS = 1300;
|
||||
lifetimeMS = 1500;
|
||||
fizzleTimeMS = 700;
|
||||
lifetimeMS = 800;
|
||||
explodeOnDeath = false;
|
||||
reflectOnWaterImpactAngle = 0.0;
|
||||
explodeOnWaterImpact = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue