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6/26 Update
All of the work for 6/26. New challenges, bug fixes, and deprecation of older systems.
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37 changed files with 2662 additions and 3772 deletions
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@ -46,8 +46,8 @@ datablock SeekerProjectileData(GrappleShot) {
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// very quickly - bramage
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lifetimeMS = 500; // z0dd - ZOD, 4/14/02. Was 6000
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muzzleVelocity = 250.0;
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maxVelocity = 350.0; // z0dd - ZOD, 4/14/02. Was 80.0
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muzzleVelocity = 200.0;
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maxVelocity = 300.0; // z0dd - ZOD, 4/14/02. Was 80.0
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turningSpeed = 54.0;
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acceleration = 50.0;
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@ -94,7 +94,7 @@ datablock ShapeBaseImageData(GrappleHookImage) {
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projectileType = SeekerProjectile;
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usesEnergy = true;
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minEnergy = 3;
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minEnergy = 60;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "ActivateReady";
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