6/26 Update

All of the work for 6/26. New challenges, bug fixes, and deprecation of
older systems.
This commit is contained in:
Robert Fritzen 2017-06-26 19:36:30 -05:00
parent c270a1c343
commit b03f4dd2ef
37 changed files with 2662 additions and 3772 deletions

View file

@ -46,8 +46,8 @@ datablock SeekerProjectileData(GrappleShot) {
// very quickly - bramage
lifetimeMS = 500; // z0dd - ZOD, 4/14/02. Was 6000
muzzleVelocity = 250.0;
maxVelocity = 350.0; // z0dd - ZOD, 4/14/02. Was 80.0
muzzleVelocity = 200.0;
maxVelocity = 300.0; // z0dd - ZOD, 4/14/02. Was 80.0
turningSpeed = 54.0;
acceleration = 50.0;
@ -94,7 +94,7 @@ datablock ShapeBaseImageData(GrappleHookImage) {
projectileType = SeekerProjectile;
usesEnergy = true;
minEnergy = 3;
minEnergy = 60;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";