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6/26 Update
All of the work for 6/26. New challenges, bug fixes, and deprecation of older systems.
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37 changed files with 2662 additions and 3772 deletions
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@ -27,9 +27,8 @@ function ProjectileData::onCollision(%data, %projectile, %targetObject, %modifie
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}
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%targetObject.lastDamagedImage = %projectile.getDatablock().ImageSource;
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%targetObject.damage(%projectile.sourceObject, %position, %modifier * %data.directDamage, %data.directDamageType);
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//After Damage Stuff For Player Objects
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if(%targetObject.isPlayer()) {
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if (!(%targetObject.getType() & ($TypeMasks::InteriorObjectType | $TypeMasks::TerrainObjectType)) && %targetObject.getDataBlock().getClassName() $= "PlayerData") {
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if(%targetObject.getState() $= "dead") {
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if(%projectile.sourceObject.client !$= "") {
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if(%projectile.getDatablock().getName() !$= "GrenadeShrapnel") {
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