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6/26 Update
All of the work for 6/26. New challenges, bug fixes, and deprecation of older systems.
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c270a1c343
commit
b03f4dd2ef
37 changed files with 2662 additions and 3772 deletions
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@ -2418,9 +2418,6 @@ function Armor::onAdd(%data,%obj)
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%obj.rechargeShields(%data.shieldHeathCharge);
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%obj.activeShieldEffect();
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}
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//TWM2: Activate Armor Effect
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if(isClientControlledPlayer(%obj))
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%obj.client.setActiveAE(%obj.client.getActiveAE());
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}
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function Armor::onRemove(%this, %obj)
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@ -3414,9 +3411,20 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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}
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return;
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}
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if(%damageType == $DamageType::Impact)
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if(%sourceObject.getDamageState() $= "Destroyed")
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if(%damageType == $DamageType::Impact) {
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if(%sourceObject.getDamageState() $= "Destroyed") {
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return;
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}
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//Check for the mother of all humiliating deaths :)
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if(%targetObject.getState() $= "dead") {
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if(%sourceObject.getClassName() $= "FlyingVehicle" && %sourceObject.lastPilot.getState() $= "dead") {
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if((%sourceObject.lastPilot.client.lastKilledBy == %targetObject.client) && (%sourceObject.lastPilot.client.lastKilledByPlayer == %targetObject)) {
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//You just got rekt....
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CompleteNWChallenge(%sourceObject.lastPilot.client, "Uncomprehendable");
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}
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}
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}
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}
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%armortype = %targetobject.getdatablock().getname();
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if (%damageType == $DamageType::ZAcid && %armortype !$= "ZombieArmor" && %armortype !$= "FZombieArmor" && %armortype !$= "LordZombieArmor" && %armortype !$= "DemonZombieArmor" && %armortype !$= "DemonMotherZombieArmor" && %armortype !$= "RapierZombieArmor" && %targetobject.infected != 1 && (%sourceObject.isZombie == 1 || %sourceObject.isBoss == 1)){
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%targetObject.Infected = 1;
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@ -3673,12 +3681,24 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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}
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}
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//
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if(%targetObject.getControllingClient() !$= "") {
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%sourceClient.TWM2Core.PvPZombieKills++;
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if(%sourceClient.TWM2Core.PvPZombieKills >= 100) {
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CompleteNWChallenge(%sourceClient, "Defectionator1");
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if(%sourceClient.TWM2Core.PvPZombieKills >= 250) {
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CompleteNWChallenge(%sourceClient, "Defectionator2");
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if(%sourceClient.TWM2Core.PvPZombieKills >= 500) {
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CompleteNWChallenge(%sourceClient, "Defectionator3");
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}
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}
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}
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}
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//
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Game.ZkillUpdateScore(%sourceClient, %sourceObject, %targetObject);
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%sourceObject.zombiekillsinarow++;
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DoZKillstreakChecks(%sourceClient);
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}
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else {
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%targetObject.client.playDeathArmorEffect();
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if(%targetObject.team != %sourceClient.team && !%targetObject.isBoss) {
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if(isObject(%sourceClient) && %sourceClient.IsActivePerk("Double Down")) {
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GainExperience(%sourceClient, $TWM2::KillXPGain * 2, "[D-D]Enemy Killed ");
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@ -3686,6 +3706,37 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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else {
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GainExperience(%sourceClient, $TWM2::KillXPGain, "Enemy Killed ");
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}
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//Kill Recording..
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if(!%targetObject.isZombie && %sourceObject.isZombie) {
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%sourceClient.TWM2Core.PvPHumanKills++;
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if(%sourceClient.TWM2Core.PvPHumanKills >= 50) {
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CompleteNWChallenge(%sourceClient, "Infectionator1");
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if(%sourceClient.TWM2Core.PvPHumanKills >= 100) {
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CompleteNWChallenge(%sourceClient, "Infectionator2");
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if(%sourceClient.TWM2Core.PvPHumanKills >= 250) {
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CompleteNWChallenge(%sourceClient, "Infectionator3");
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}
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}
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}
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}
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else {
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%sourceClient.TWM2Core.PvPKills++;
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if(%sourceClient.TWM2Core.PvPKills >= 100) {
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CompleteNWChallenge(%sourceClient, "Slayer1");
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if(%sourceClient.TWM2Core.PvPKills >= 250) {
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CompleteNWChallenge(%sourceClient, "Slayer2");
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if(%sourceClient.TWM2Core.PvPKills >= 500) {
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CompleteNWChallenge(%sourceClient, "Slayer3");
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if(%sourceClient.TWM2Core.PvPKills >= 750) {
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CompleteNWChallenge(%sourceClient, "Slayer4");
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if(%sourceClient.TWM2Core.PvPKills >= 1000) {
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CompleteNWChallenge(%sourceClient, "Slayer5");
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}
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}
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}
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}
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}
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}
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//Team Gain Perk
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if(isObject(%sourceClient) && %sourceClient.IsActivePerk("Team Gain")) {
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%TargetSearchMask = $TypeMasks::PlayerObjectType;
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@ -3706,14 +3757,14 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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%sourceObject.kills[%damageType]++;
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PerformSuccessiveKills(%sourceObject, %damageType);
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//
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if(%sourceObject.killsinarow2 == 10) {
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if(%sourceObject.killsinarow2 == 10 && !(%sourceObject.isBoss || %sourceObject.isZombie)) {
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MessageAll('MsgWOW', "\c2TWM2: "@%sourceClient.namebase@" is on a killsteak of 10");
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awardClient(%sourceClient, "14");
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}
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if(%sourceObject.killsinarow2 == 20) {
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if(%sourceObject.killsinarow2 == 20 && !(%sourceObject.isBoss || %sourceObject.isZombie)) {
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MessageAll('MsgWOW', "\c2TWM2: "@%sourceClient.namebase@" is on a killsteak of 20");
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}
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if(%sourceObject.killsinarow2 == 25) {
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if(%sourceObject.killsinarow2 == 25 && !(%sourceObject.isBoss || %sourceObject.isZombie)) {
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MessageAll('MsgWOW', "\c2TWM2: "@%sourceClient.namebase@" is on a killsteak of 25");
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}
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DoKillstreakChecks(%sourceClient);
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@ -3742,8 +3793,7 @@ function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %am
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}
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function Armor::onImpact(%data, %playerObject, %collidedObject, %vec, %vecLen) {
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%data.damageObject(%playerObject, 0, VectorAdd(%playerObject.getPosition(),%vec),
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%vecLen * %data.speedDamageScale , $DamageType::Ground);
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%data.damageObject(%playerObject, 0, VectorAdd(%playerObject.getPosition(),%vec), %vecLen * %data.speedDamageScale , $DamageType::Ground);
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// if (%collidedObject & $TypeMasks::PlayerObjectType) {
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// if (%collidedObject.getState() !$= "Dead") {
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// %data.damageObject(%collidedObject, 0, VectorAdd(%playerObject.getPosition(),%vec),
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