mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-07-11 06:24:37 +00:00
Fixed the merge issues
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parent
26ff02fd38
commit
9add24b42e
9 changed files with 0 additions and 1375 deletions
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@ -113,11 +113,7 @@ function EditGunImage::onMount(%this, %obj, %slot) {
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%obj.hasGrenadeModes = 1;
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//Phantom139: End
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%obj.UsingEditTool = true;
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<<<<<<< HEAD
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displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode);
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=======
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displayWeaponInfo(%this, %obj, %obj.EditPMode, %obj.EditSMode);
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>>>>>>> origin/development
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}
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function EditGunImage::onunmount(%this,%obj,%slot) {
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@ -163,27 +159,6 @@ function EditGunImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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case 1:
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//Mine Modes
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<<<<<<< HEAD
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%obj.client.EditPMode++;
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%obj.client.EditSMode = 0;
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if (%obj.client.EditPMode >= 5)
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%obj.client.EditPMode = 0;
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case 2:
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//Grenade Modes
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%obj.client.EditSMode++;
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if (%obj.client.EditPMode == 0 && %obj.client.EditSMode == 21)
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%obj.client.EditSMode = 0;
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if (%obj.client.EditPMode == 1 && %obj.client.EditSMode == 21)
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%obj.client.EditSMode = 0;
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if (%obj.client.EditPMode == 2 && %obj.client.EditSMode == 5)
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%obj.client.EditSMode = 0;
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if (%obj.client.EditPMode == 3 && %obj.client.EditSMode == 4)
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%obj.client.EditSMode = 0;
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if (%obj.client.EditPMode == 4 && %obj.client.EditSMode == 2)
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%obj.client.EditSMode = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode);
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=======
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%obj.EditPMode++;
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%obj.EditSMode = 0;
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if (%obj.EditPMode >= 5)
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@ -203,7 +178,6 @@ function EditGunImage::changeMode(%this, %obj, %key) {
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%obj.EditSMode = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.EditPMode, %obj.EditSMode);
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>>>>>>> origin/development
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}
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//Editor Tool Functioning
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@ -135,25 +135,6 @@ function ConstructionToolImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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case 1:
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//Mine Modes
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<<<<<<< HEAD
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%obj.client.constructionToolMode++;
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%obj.client.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode >= 4)
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%obj.client.constructionToolMode = 0;
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case 2:
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//Grenade Modes
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%obj.client.constructionToolMode2++;
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if (%obj.client.constructionToolMode == 0 && %obj.client.constructionToolMode2 == 2)
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%obj.client.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode == 1 && %obj.client.constructionToolMode2 == 2)
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%obj.client.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode == 2 && %obj.client.constructionToolMode2 == 6)
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%obj.client.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode == 3 && %obj.client.constructionToolMode2 == 4)
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%obj.client.constructionToolMode2 = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.client.constructionToolMode, %obj.client.constructionToolMode2, "[REPA] "@%obj.client.RotateAngle);
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=======
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%obj.constructionToolMode++;
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%obj.constructionToolMode2 = 0;
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if (%obj.constructionToolMode >= 4)
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@ -171,7 +152,6 @@ function ConstructionToolImage::changeMode(%this, %obj, %key) {
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%obj.constructionToolMode2 = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.constructionToolMode, %obj.constructionToolMode2, "[REPA] "@%obj.client.RotateAngle);
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>>>>>>> origin/development
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}
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//Phantom139: End
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@ -241,17 +221,10 @@ function ConstructionToolImage::onMount(%this,%obj,%slot) {
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%obj.errMsgSent = false;
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%obj.client.setWeaponsHudActive(%this.item);
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%obj.usingConstructionTool = true;
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<<<<<<< HEAD
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if (!%obj.constructionToolMode)
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%obj.constructionToolMode = 0;
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if (!%obj.constructionToolMode2)
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%obj.constructionToolMode2 = 0;
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=======
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if (!isSet(%obj.client.constructionToolMode))
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%obj.client.constructionToolMode = 0;
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if (!isSet(%obj.client.constructionToolMode2))
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%obj.client.constructionToolMode2 = 0;
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>>>>>>> origin/development
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//Phantom139: Added
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%obj.hasMineModes = 1;
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%obj.hasGrenadeModes = 1;
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@ -545,17 +545,10 @@ function MergeToolImage::onFire(%data,%obj,%slot)
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function MergeToolImage::onMount(%this,%obj,%slot)
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{
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<<<<<<< HEAD
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if(%obj.MTMode $= "")
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%obj.MTMode = 0;
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if(%obj.MTSubMode $= "")
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%obj.MTSubMode = 0;
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=======
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if(%obj.client.MTMode $= "")
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%obj.client.MTMode = 0;
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if(%obj.client.MTSubMode $= "")
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%obj.client.MTSubMode = 0;
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>>>>>>> origin/development
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%obj.usingMTelec = 1;
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//Phantom139: Added
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%obj.hasMineModes = 1;
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@ -216,11 +216,7 @@ function SuperChaingunImage::onMount(%this,%obj,%slot) {
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%obj.superChaingunMode2 = 0;
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%obj.hasMineModes = 1;
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%obj.hasGrenadeModes = 1;
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<<<<<<< HEAD
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displayWeaponInfo(%this, %obj, %obj.client.superChaingunMode, %obj.client.superChaingunMode2);
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=======
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displayWeaponInfo(%this, %obj, %obj.superChaingunMode, %obj.superChaingunMode2);
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>>>>>>> origin/development
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WeaponImage::onMount(%this,%obj,%slot);
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}
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@ -235,19 +231,6 @@ function SuperChaingunImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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case 1:
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//Mine Modes
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<<<<<<< HEAD
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%obj.client.superChaingunMode++;
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%obj.client.superChaingunMode2 = 0;
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if (%obj.client.superChaingunMode > 6 - (5 * $host::nopulseSCG))
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%obj.client.superChaingunMode = 0;
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case 2:
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//Grenade Modes
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%obj.client.superChaingunMode2++;
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if (%obj.client.superChaingunMode == 1 && %obj.client.superChaingunMode2 == 2)
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%obj.client.superChaingunMode2 = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.client.superChaingunMode, %obj.client.superChaingunMode2);
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=======
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%obj.superChaingunMode++;
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%obj.superChaingunMode2 = 0;
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if (%obj.superChaingunMode > 6 - (5 * $host::nopulseSCG))
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@ -261,5 +244,4 @@ function SuperChaingunImage::changeMode(%this, %obj, %key) {
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%obj.superChaingunMode2 = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.superChaingunMode, %obj.superChaingunMode2);
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>>>>>>> origin/development
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}
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