7/5/17 Fixes

Numerous fixes from today, see addition notes on Readme.md for details
This commit is contained in:
Robert Fritzen 2017-07-05 21:45:03 -05:00
parent 66218bf83b
commit 91c8b768f7
12 changed files with 644 additions and 922 deletions

View file

@ -70,9 +70,11 @@ PLEASE NOTE: For the Legacy (Pre-GitHub Versions) Changelogs, please see LEGACY
* This change also applies to the 'From The Top' Challenge Category
* In-Game, Missions have been renamed to Operations
* Fixed the incorrect internal tags for Lordranius Trevor
* Depricated Weekly and Monthly challenges, we will only issue daily challenges from this point forward
* Lib'd the TWM2 MainControl file and PGD Connect Support files to recover some functions
* The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
* No more scary scientific notion when performing /checkstats or using the F2 menu to view player experience
* Both /checkStats and the F2 menu pages now display what rank number you are at along with the rank name
* Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
* Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
* Addressed the bug that would allow Vardison 2.0 to summon infinite minions
@ -125,7 +127,10 @@ PLEASE NOTE: For the Legacy (Pre-GitHub Versions) Changelogs, please see LEGACY
* Shifter Zombies now have a randomzied element in their teleport method
* Fixed a code bug with Lord Yvex which caused his death pulse to be replaced by nightmare missiles
* Officer Weapons no longer require a rank to use, you only need to reach the officer level in question and you've got it!
* Addressed an additional Horde 3 out-of-game zombie spawning crash
* Cleaned up the player kill logic and moved all TWM2 specific damage and death functioning to a separate file
* Addressed the bug preventing the challenges for reaching officer ranks from completing
* Addressed a bug in which vehicle bosses were not recording damage from players to the boss system correctly
* Weapon Balancing Pass
* Grapple Hook
* Slowed down the attacher projectile a bit, lowering the range