diff --git a/scripts/TWM2/Bosses/BossDatablocks.cs b/scripts/TWM2/Bosses/BossDatablocks.cs deleted file mode 100644 index cc5ef1e..0000000 --- a/scripts/TWM2/Bosses/BossDatablocks.cs +++ /dev/null @@ -1,2369 +0,0 @@ -//BossDatablocks.cs -//Phantom139 -//Contains all datablocks for bosses... - -// -// BOSS ARMORS / VEHICLES / OBJECTS -// - -// ============================================================================ -// YVEX -// ============================================================================ -datablock PlayerData(YvexZombieArmor) : LightMaleHumanArmor { - boundingBox = "1.63 1.63 2.6"; - maxDamage = 500.0; - minImpactSpeed = 35; - shapeFile = "medium_male.dts"; - - debrisShapeName = "bio_player_debris.dts"; - - //Foot Prints - decalData = HeavyBiodermFootprint; - decalOffset = 0.4; - - waterBreathSound = WaterBreathBiodermSound; - - damageScale[$DamageType::W1700] = 3.0; - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -// ============================================================================ -// WINDSHEAR -// ============================================================================ - -// * Windshear's Vehicle Object is handled & Loaded in vehicles/vehicle_WindshearPlatform.cs - -// ============================================================================ -// GHOST OF LIGHTNING -// ============================================================================ -datablock PlayerData(LightningGhostArmor) : MediumMaleHumanArmor { - boundingBox = "1.63 1.63 2.6"; - maxDamage = 550.0; - minImpactSpeed = 35; - shapeFile = "medium_male.dts"; - - debrisShapeName = "bio_player_debris.dts"; - - //Foot Prints - decalData = HeavyBiodermFootprint; - decalOffset = 0.4; - - waterBreathSound = WaterBreathBiodermSound; - - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -// ============================================================================ -// VEGENOR -// ============================================================================ -datablock PlayerData(VegenorZombieArmor) : HeavyMaleBiodermArmor { - maxDamage = 600.0; - minImpactSpeed = 50; - speedDamageScale = 0.015; - - damageScale[$DamageType::M1700] = 2.0; - damageScale[$DamageType::Fire] = 0.1; - damageScale[$DamageType::Burn] = 0.1; - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -// ============================================================================ -// LORD ROG -// ============================================================================ -datablock PlayerData(LordRogZombieArmor) : HeavyMaleBiodermArmor { - boundingBox = "1.63 1.63 2.6"; - maxDamage = 650.0; - minImpactSpeed = 35; - shapeFile = "bioderm_heavy.dts"; - - debrisShapeName = "bio_player_debris.dts"; - - //Foot Prints - decalData = HeavyBiodermFootprint; - decalOffset = 0.4; - - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - waterBreathSound = WaterBreathBiodermSound; - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -// ============================================================================ -// INSIGNIA -// ============================================================================ -datablock StaticShapeData(NoCollideBio) : StaticShapeDamageProfile { - className = "player"; - shapeFile = "bioderm_light.dts"; // dmiscf.dts, alternate - mass = 1; - elasticity = 0.1; - friction = 0.9; - collideable = 0; - isInvincible = true; -}; - -datablock StaticShapeData(NoCollideHum) : StaticShapeDamageProfile { - className = "player"; - shapeFile = "light_male.dts"; // dmiscf.dts, alternate - mass = 1; - elasticity = 0.1; - friction = 0.9; - collideable = 0; - isInvincible = true; -}; - -datablock PlayerData(InsigniaZombieArmor) : LightMaleBiodermArmor { - maxDamage = 700.0; - minImpactSpeed = 50; - speedDamageScale = 0.015; - - damageScale[$DamageType::M1700] = 2.0; - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -// ============================================================================ -// TREVOR -// ============================================================================ -datablock HoverVehicleData(TreborTank) : CentaurVehicle { - spawnOffset = "0 0 4"; - canControl = true; - floatingGravMag = 4.5; - - catagory = "Vehicles"; - shapeFile = "vehicle_grav_tank.dts"; - multipassenger = false; - computeCRC = true; - renderWhenDestroyed = false; - - mountPose[0] = sitting; - numMountPoints = 0; // <-- Ignore this - isProtectedMountPoint[0] = true; - - maxDamage = 100.15; - destroyedLevel = 100.15; - - isShielded = true; - rechargeRate = 1.0; - energyPerDamagePoint = 135; - maxEnergy = 400; - minJetEnergy = 15; - jetEnergyDrain = 2.0; - - targetNameTag = 'Centaur'; - targetTypeTag = 'MK III'; - - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - ShieldDamageScale[$DamageType::Bullet] = 0.01; //I deny you shrike n0bs -}; - -// ============================================================================ -// LORD VARDISON / D.A. VARDISON -// ============================================================================ -datablock PlayerData(VardisonStage1Armor) : LightMaleHumanArmor { - runForce = 60.20 * 90; - runEnergyDrain = 0.0; - minRunEnergy = 10; - maxForwardSpeed = 9; - maxBackwardSpeed = 7; - maxSideSpeed = 7; - - jumpForce = 14.0 * 90; - - maxDamage = 300.0; - minImpactSpeed = 35; - shapeFile = "light_male.dts"; - jetEmitter = BiodermArmorJetEmitter; - jetEffect = BiodermArmorJetEffect; - - debrisShapeName = "bio_player_debris.dts"; - - //Foot Prints - decalData = LightBiodermFootprint; - decalOffset = 0.3; - - waterBreathSound = WaterBreathBiodermSound; - - damageScale[$DamageType::M1700] = 3.0; - damageScale[$DamageType::Missile] = 0.0000000000000001; - damageScale[$DamageType::Nuclear] = 0.0000000000000001; - damageScale[$DamageType::EMP] = 0.0000000000000001; - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -datablock PlayerData(DarkArchmageVardisonArmor) : VardisonStage1Armor { - maxDamage = 1000.0; - minImpactSpeed = 35; - shapeFile = "light_male.dts"; - jetEmitter = BiodermArmorJetEmitter; - jetEffect = BiodermArmorJetEffect; - - damageScale[$DamageType::M1700] = 3.0; - damageScale[$DamageType::Missile] = 0.0000000000000001; - damageScale[$DamageType::Nuclear] = 0.0000000000000001; - damageScale[$DamageType::EMP] = 0.0000000000000001; - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -datablock FlyingVehicleData(VardisonStage2Flyer) : ShrikeDamageProfile { - spawnOffset = "0 0 2"; - canControl = false; - catagory = "Vehicles"; - shapeFile = "vehicle_air_bomber.dts"; - multipassenger = false; - computeCRC = true; - - debrisShapeName = "vehicle_air_bomber.dts"; - debris = MeShapeDebris; - renderWhenDestroyed = false; - - drag = 0.15; - density = 1.0; - - mountPose[0] = sitting; - numMountPoints = 1; - isProtectedMountPoint[0] = false; - cameraMaxDist = 15; - cameraOffset = 2.5; - cameraLag = 0.9; - explosion = MeVehicleExplosion; - explosionDamage = 1.0; - explosionRadius = 10.0; - - maxDamage = 50.0; - destroyedLevel = 50.0; - - HDAddMassLevel = 49.9; - HDMassImage = LflyerHDMassImage; - - isShielded = false; - energyPerDamagePoint = 0; - maxEnergy = 5000; // Afterburner and any energy weapon pool - rechargeRate = 4; - - minDrag = 22; // Linear Drag (eventually slows you down when not thrusting...constant drag) - rotationalDrag = 900; // Anguler Drag (dampens the drift after you stop moving the mouse...also tumble drag) - - maxAutoSpeed = 50; // Autostabilizer kicks in when less than this speed. (meters/second) - autoAngularForce = 400; // Angular stabilizer force (this force levels you out when autostabilizer kicks in) - autoLinearForce = 1; // Linear stabilzer force (this slows you down when autostabilizer kicks in) - autoInputDamping = 0.8; // Dampen control input so you don't` whack out at very slow speeds - - - // Maneuvering - maxSteeringAngle = 4.5; // Max radiens you can rotate the wheel. Smaller number is more maneuverable. - horizontalSurfaceForce = 6; // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning) - verticalSurfaceForce = 4; // Vertical center "wing" (controls side slip. lower numbers make MORE slide.) - maneuveringForce = 5250; // Horizontal jets (W,S,D,A key thrust) - steeringForce = 675; // Steering jets (force applied when you move the mouse) - steeringRollForce = 3000; // Steering jets (how much you heel over when you turn) - rollForce = 1; // Auto-roll (self-correction to right you after you roll/invert) - hoverHeight = 2.5; // Height off the ground at rest - createHoverHeight = 1; // Height off the ground when created - maxForwardSpeed = 165; // speed in which forward thrust force is no longer applied (meters/second) - - // Turbo Jet - jetForce = 2500; // Afterburner thrust (this is in addition to normal thrust) - minJetEnergy = 40; // Afterburner can't be used if below this threshhold. - jetEnergyDrain = 10; // Energy use of the afterburners (low number is less drain...can be fractional) // Auto stabilize speed - vertThrustMultiple = 1.25; - - // Rigid body - mass = 150; // Mass of the vehicle - bodyFriction = 0; // Don't mess with this. - bodyRestitution = 0.5; // When you hit the ground, how much you rebound. (between 0 and 1) - minRollSpeed = 0; // Don't mess with this. - softImpactSpeed = 14; // Sound hooks. This is the soft hit. - hardImpactSpeed = 25; // Sound hooks. This is the hard hit. - - // Ground Impact Damage (uses DamageType::Ground) - minImpactSpeed = 20; // If hit ground at speed above this then it's an impact. Meters/second - speedDamageScale = 0.06; - - // Object Impact Damage (uses DamageType::Impact) - collDamageThresholdVel = 23.0; - collDamageMultiplier = 0.02; - - // - minTrailSpeed = 70; // The speed your contrail shows up at. - trailEmitter = JetShadowEmitter; - forwardJetEmitter = JetShadowEmitter; - downJetEmitter = JetShadowEmitter; - - // - jetSound = ScoutFlyerThrustSound; - engineSound = ScoutFlyerEngineSound; - softImpactSound = SoftImpactSound; - hardImpactSound = HardImpactSound; - //wheelImpactSound = WheelImpactSound; - - // - softSplashSoundVelocity = 10.0; - mediumSplashSoundVelocity = 15.0; - hardSplashSoundVelocity = 20.0; - exitSplashSoundVelocity = 10.0; - - exitingWater = VehicleExitWaterMediumSound; - impactWaterEasy = VehicleImpactWaterSoftSound; - impactWaterMedium = VehicleImpactWaterMediumSound; - impactWaterHard = VehicleImpactWaterMediumSound; - waterWakeSound = VehicleWakeMediumSplashSound; - - dustEmitter = VehicleLiftoffDustEmitter; - triggerDustHeight = 4.0; - dustHeight = 1.0; - - damageEmitter[0] = MeLightDamageSmoke; - damageEmitter[1] = MeHeavyDamageSmoke; - damageEmitter[2] = MeDamageBubbles; - damageEmitterOffset[0] = "0.0 -3.0 0.0 "; - damageLevelTolerance[0] = 0.4; - damageLevelTolerance[1] = 0.75; - numDmgEmitterAreas = 1; - - // - max[chaingunAmmo] = 2000; - max[MissileLauncherAmmo] = 200; - max[MortarAmmo] = 200; - - damageScale[$DamageType::Nuclear] = 0.0000000000000001; - damageScale[$DamageType::EMP] = 0.0000000000000001; - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - ShieldDamageScale[$DamageType::Bullet] = 0.01; //I deny you shrike n0bs - - minMountDist = 7; - - splashEmitter[0] = VehicleFoamDropletsEmitter; - splashEmitter[1] = VehicleFoamEmitter; - - shieldImpact = VehicleShieldImpact; - - cmdCategory = "Tactical"; - cmdIcon = CMDFlyingScoutIcon; - cmdMiniIconName = "commander/MiniIcons/com_scout_grey"; - targetNameTag = 'Lord Vardison'; - targetTypeTag = ''; - sensorData = SSTurretBaseSensorObj; - sensorRadius = SSTurretBaseSensorObj.detectRadius; - sensorColor = "9 9 255"; - - checkRadius = 5.5; - observeParameters = "1 10 10"; - - runningLight[0] = ShrikeLight1; -// runningLight[1] = ShrikeLight2; - - shieldEffectScale = "0.937 1.125 0.60"; - - numWeapons = 3; - - replaceTime = 90; -}; - -datablock PlayerData(VardisonStage3Armor) : LightMaleHumanArmor { - runForce = 60.20 * 90; - runEnergyDrain = 0.0; - minRunEnergy = 10; - maxForwardSpeed = 9; - maxBackwardSpeed = 7; - maxSideSpeed = 7; - - jumpForce = 14.0 * 90; - - maxDamage = 500.0; - minImpactSpeed = 35; - shapeFile = "TR2Heavy_Male.dts"; - jetEmitter = BiodermArmorJetEmitter; - jetEffect = BiodermArmorJetEffect; - - debrisShapeName = "bio_player_debris.dts"; - - //Foot Prints - decalData = LightBiodermFootprint; - decalOffset = 0.3; - - boundingBox = "5 5 10"; - - waterBreathSound = WaterBreathBiodermSound; - - damageScale[$DamageType::M1700] = 3.0; - damageScale[$DamageType::PlasmaCannon] = 0.001; - damageScale[$DamageType::Missile] = 0.0000000000000001; - damageScale[$DamageType::Nuclear] = 0.0000000000000001; - damageScale[$DamageType::EMP] = 0.0000000000000001; - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -datablock PlayerData(MiniDemonArmor) : LightMaleHumanArmor { - runForce = 60.20 * 90; - runEnergyDrain = 0.0; - minRunEnergy = 10; - maxForwardSpeed = 9; - maxBackwardSpeed = 7; - maxSideSpeed = 7; - - jumpForce = 14.0 * 90; - - maxDamage = 2.8; - minImpactSpeed = 1000; - shapeFile = "bioderm_medium.dts"; - jetEmitter = BiodermArmorJetEmitter; - jetEffect = BiodermArmorJetEffect; - - debrisShapeName = "bio_player_debris.dts"; - - //Foot Prints - decalData = LightBiodermFootprint; - decalOffset = 0.3; - - waterBreathSound = WaterBreathBiodermSound; - - damageScale[$DamageType::M1700] = 3.0; - damageScale[$DamageType::PlasmaCannon] = 0.001; - damageScale[$DamageType::Missile] = 0.0000000000000001; - damageScale[$DamageType::Nuclear] = 0.0000000000000001; - damageScale[$DamageType::EMP] = 0.0000000000000001; - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -// ============================================================================ -// STORMRIDER -// ============================================================================ - -// * See notes on Windshear... - -// ============================================================================ -// GHOST OF FIRE -// ============================================================================ -datablock PlayerData(GhostFireArmor) : MediumPlayerDamageProfile { - emap = true; - - className = Armor; - shapeFile = "medium_male.dts"; - cameraMaxDist = 3; - computeCRC = true; - - debrisShapeName = "debris_player.dts"; - debris = HumanRedPlayerDebris; - - canObserve = true; - cmdCategory = "Clients"; - cmdIcon = CMDPlayerIcon; - cmdMiniIconName = "commander/MiniIcons/com_player_grey"; - - hudImageNameFriendly[0] = "gui/hud_playertriangle"; - hudImageNameEnemy[0] = "gui/hud_playertriangle_enemy"; - hudRenderModulated[0] = true; - - hudImageNameFriendly[1] = "commander/MiniIcons/com_flag_grey"; - hudImageNameEnemy[1] = "commander/MiniIcons/com_flag_grey"; - hudRenderModulated[1] = true; - hudRenderAlways[1] = true; - hudRenderCenter[1] = true; - hudRenderDistance[1] = true; - - hudImageNameFriendly[2] = "commander/MiniIcons/com_flag_grey"; - hudImageNameEnemy[2] = "commander/MiniIcons/com_flag_grey"; - hudRenderModulated[2] = true; - hudRenderAlways[2] = true; - hudRenderCenter[2] = true; - hudRenderDistance[2] = true; - - aiAvoidThis = true; - - minLookAngle = -1.5; - maxLookAngle = 1.5; - maxFreelookAngle = 3.0; - - mass = 70; - drag = 0.3; - maxdrag = 0.5; - density = 10; - maxDamage = 500.0; - maxEnergy = 400; - repairRate = 0.0053; - energyPerDamagePoint = 75.0; // shield energy required to block one point of damage - - rechargeRate = 0.456; - jetForce = 21.22 * 230; - underwaterJetForce = 25.22 * 130 * 1.5; - underwaterVertJetFactor = 1.5; - jetEnergyDrain = 4.0; - underwaterJetEnergyDrain = 1.0; - minJetEnergy = 10; - maxJetHorizontalPercentage = 0.8; - - runForce = 60 * 150; - runEnergyDrain = 0; - minRunEnergy = 0; - maxForwardSpeed = 18; - maxBackwardSpeed = 18; - maxSideSpeed = 18; - - maxUnderwaterForwardSpeed = 10.5; - maxUnderwaterBackwardSpeed = 9.5; - maxUnderwaterSideSpeed = 9.5; - - recoverDelay = 4; - recoverRunForceScale = 0.7; - - // heat inc'ers and dec'ers - heatDecayPerSec = 1.0 / 5.0; // takes 4 seconds to clear heat sig. - heatIncreasePerSec = 1.0 / 2.0; // takes 3.0 seconds of constant jet to get full heat sig. - - jumpForce = 8.3 * 130; - jumpEnergyDrain = 0; - minJumpEnergy = 0; - jumpSurfaceAngle = 75; - jumpDelay = 0; - - // Controls over slope of runnable/jumpable surfaces - runSurfaceAngle = 85; - jumpSurfaceAngle = 85; - - minJumpSpeed = 25; - maxJumpSpeed = 35; - - horizMaxSpeed = 70; - horizResistSpeed = 28; - horizResistFactor = 0.32; - maxJetForwardSpeed = 18; - - upMaxSpeed = 80; - upResistSpeed = 30; - upResistFactor = 0.23; - - minImpactSpeed = 45; - speedDamageScale = 0.006; - - jetSound = ArmorJetSound; - wetJetSound = ArmorWetJetSound; - - jetEmitter = FlammerArmorJetEmitter; //Pyro jets - jetEffect = HumanMediumArmorJetEffect; - - boundingBox = "1.45 1.45 2.4"; - pickupRadius = 0.75; - - // damage location details - boxNormalHeadPercentage = 0.83; - boxNormalTorsoPercentage = 0.49; - boxHeadLeftPercentage = 0; - boxHeadRightPercentage = 1; - boxHeadBackPercentage = 0; - boxHeadFrontPercentage = 1; - - //Foot Prints - decalData = MediumMaleFootprint; - decalOffset = 0.35; - - footPuffEmitter = LightPuffEmitter; - footPuffNumParts = 15; - footPuffRadius = 0.25; - - dustEmitter = LiftoffDustEmitter; - - splash = PlayerSplash; - splashVelocity = 4.0; - splashAngle = 67.0; - splashFreqMod = 300.0; - splashVelEpsilon = 0.60; - bubbleEmitTime = 0.4; - splashEmitter[0] = PlayerFoamDropletsEmitter; - splashEmitter[1] = PlayerFoamEmitter; - splashEmitter[2] = PlayerBubbleEmitter; - mediumSplashSoundVelocity = 10.0; - hardSplashSoundVelocity = 20.0; - exitSplashSoundVelocity = 5.0; - - footstepSplashHeight = 0.35; - //Footstep Sounds - LFootSoftSound = LFootMediumSoftSound; - RFootSoftSound = RFootMediumSoftSound; - LFootHardSound = LFootMediumHardSound; - RFootHardSound = RFootMediumHardSound; - LFootMetalSound = LFootMediumMetalSound; - RFootMetalSound = RFootMediumMetalSound; - LFootSnowSound = LFootMediumSnowSound; - RFootSnowSound = RFootMediumSnowSound; - LFootShallowSound = LFootMediumShallowSplashSound; - RFootShallowSound = RFootMediumShallowSplashSound; - LFootWadingSound = LFootMediumWadingSound; - RFootWadingSound = RFootMediumWadingSound; - LFootUnderwaterSound = LFootMediumUnderwaterSound; - RFootUnderwaterSound = RFootMediumUnderwaterSound; - LFootBubblesSound = LFootMediumBubblesSound; - RFootBubblesSound = RFootMediumBubblesSound; - movingBubblesSound = ArmorMoveBubblesSound; - waterBreathSound = WaterBreathMaleSound; - - impactSoftSound = ImpactMediumSoftSound; - impactHardSound = ImpactMediumHardSound; - impactMetalSound = ImpactMediumMetalSound; - impactSnowSound = ImpactMediumSnowSound; - - skiSoftSound = SkiAllSoftSound; - skiHardSound = SkiAllHardSound; - skiMetalSound = SkiAllMetalSound; - skiSnowSound = SkiAllSnowSound; - - impactWaterEasy = ImpactMediumWaterEasySound; - impactWaterMedium = ImpactMediumWaterMediumSound; - impactWaterHard = ImpactMediumWaterHardSound; - - groundImpactMinSpeed = 10.0; - groundImpactShakeFreq = "4.0 4.0 4.0"; - groundImpactShakeAmp = "1.0 1.0 1.0"; - groundImpactShakeDuration = 0.8; - groundImpactShakeFalloff = 10.0; - - exitingWater = ExitingWaterMediumSound; - - maxWeapons = 2; // Max number of different weapons the player can have - maxGrenades = 1; // Max number of different grenades the player can have - maxMines = 1; // Max number of different mines the player can have - - damageScale[$DamageType::plasma] = 0.05; - damageScale[$DamageType::Burn] = 0.05; - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - - // Inventory restrictions - max[RepairKit] = 4; - max[Mine] = 0; - max[ZapMine] = 0; - max[CrispMine] = 5; - max[flamerAmmoPack] = 1; - max[Deagle] = 1; - max[SPistol] = 1; - max[Pistol] = 1; - max[PistolAmmo] = 10; - max[Pistolclip] = 8; - max[PulsePhaser] = 1; - max[flamer] = 1; - max[flamerAmmo] = 0; - max[Napalm] = 1; - max[NapalmAmmo] = 20; - max[melee] = 1; - max[BOV] = 1; - max[SOmelee] = 1; - max[IncindinaryGrenade] = 7; - max[Beacon] = 3; - // -END - - observeParameters = "0.5 4.5 4.5"; - - shieldEffectScale = "0.7 0.7 1.0"; -}; - -// ============================================================================ -// SHADE LORD -// ============================================================================ -datablock PlayerData(ShadeLordArmor) : LightMaleHumanArmor { - boundingBox = "1.63 1.63 2.6"; - maxDamage = 900.0; - minImpactSpeed = 35; - shapeFile = "bioderm_heavy.dts"; - - debrisShapeName = "bio_player_debris.dts"; - - //Foot Prints - decalData = HeavyBiodermFootprint; - decalOffset = 0.4; - - waterBreathSound = WaterBreathBiodermSound; - - damageScale[$DamageType::Bullet] = 0.10; //I deny you shrike n0bs - damageScale[$DamageType::Fire] = 3.0; - damageScale[$DamageType::Plasma] = 3.0; - damageScale[$DamageType::Burn] = 2.0; - - max[RepairKit] = 0; - max[Mine] = 0; - max[Grenade] = 0; -}; - -// -// PARTICLES -// - -// ============================================================================ -// YVEX -// ============================================================================ -datablock ParticleData(InflictionNightmareGlobeSmoke) { - dragCoefficient = 50;/////////----------------------- - gravityCoefficient = 0.0; - inheritedVelFactor = 1.0; - constantAcceleration = 0.0; - lifetimeMS = 5050; - lifetimeVarianceMS = 0; - useInvAlpha = true; - spinRandomMin = -360.0; - spinRandomMax = 360.0; - textureName = "particleTest"; - colors[0] = "0.5 0.1 0.9 1.0"; - colors[1] = "0.5 0.1 0.9 1.0"; - colors[2] = "0.5 0.1 0.9 1.0"; - colors[3] = "0.5 0.1 0.9"; - sizes[0] = 1.0; - sizes[1] = 1.0; - sizes[2] = 1.0; - sizes[3] = 1.0; - times[0] = 0.0; - times[1] = 0.33; - times[2] = 0.66; - times[3] = 1.0; - mass = 0.7; - elasticity = 0.2; - friction = 1; - computeCRC = true; - haslight = true; - lightType = "PulsingLight"; - lightColor = "0.2 0.0 0.5 1.0"; - lightTime = "200"; - lightRadius = "2.0"; -}; - -datablock ParticleEmitterData(InfNightmareGlobeEmitter) { - ejectionPeriodMS = 0.1; - periodVarianceMS = 0; - ejectionVelocity = 0.0; - velocityVariance = 0.0; - ejectionOffset = 5; - thetaMin = 0; - thetaMax = 180; - overrideAdvances = false; - particles = "InflictionNightmareGlobeSmoke"; -}; - - -datablock ParticleData(NightmareGlobeSmoke) { - dragCoefficient = 50;/////////----------------------- - gravityCoefficient = 0.0; - inheritedVelFactor = 1.0; - constantAcceleration = 0.0; - lifetimeMS = 5050; - lifetimeVarianceMS = 0; - useInvAlpha = true; - spinRandomMin = -360.0; - spinRandomMax = 360.0; - textureName = "particleTest"; - colors[0] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[1] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[2] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - colors[3] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - sizes[0] = 1.0; - sizes[1] = 1.0; - sizes[2] = 1.0; - sizes[3] = 1.0; - times[0] = 0.0; - times[1] = 0.33; - times[2] = 0.66; - times[3] = 1.0; - mass = 0.7; - elasticity = 0.2; - friction = 1; - computeCRC = true; - haslight = true; - lightType = "PulsingLight"; - lightColor = "0.2 0.0 0.5 1.0"; - lightTime = "200"; - lightRadius = "2.0"; -}; - -datablock ParticleEmitterData(NightmareGlobeEmitter) { - ejectionPeriodMS = 0.1; - periodVarianceMS = 0; - ejectionVelocity = 0.0; - velocityVariance = 0.0; - ejectionOffset = 5; - thetaMin = 0; - thetaMax = 180; - overrideAdvances = false; - particles = "NightmareGlobeSmoke"; -}; - -datablock ParticleData(GreenEmitParticle) { - dragCoeffiecient = 1; - gravityCoefficient = -0.3; // rises slowly - inheritedVelFactor = 0; - - lifetimeMS = 300; - lifetimeVarianceMS = 0; - useInvAlpha = false; - spinRandomMin = 0.0; - spinRandomMax = 0.0; - - animateTexture = false; - - textureName = "flareBase"; // "special/Smoke/bigSmoke" - - colors[0] = "0 1 0"; - colors[1] = "0 1 0"; - colors[2] = "0 1 0"; - - sizes[0] = 0.8; - sizes[1] = 0.8; - sizes[2] = 0.8; - - times[0] = 0.0; - times[1] = 1.0; - times[2] = 5.0; - -}; - -datablock ParticleEmitterData(PulseGreenEmitter) { - ejectionPeriodMS = 2; - periodVarianceMS = 1; - - ejectionVelocity = 10; - velocityVariance = 0; - - thetaMin = 89.0; - thetaMax = 90.0; - - orientParticles = false; - - particles = "GreenEmitParticle"; -}; - -datablock ParticleData(PurpleNightmareEmitParticle) { - dragCoeffiecient = 1; - gravityCoefficient = -0.3; // rises slowly - inheritedVelFactor = 0; - - lifetimeMS = 300; - lifetimeVarianceMS = 0; - useInvAlpha = false; - spinRandomMin = 0.0; - spinRandomMax = 0.0; - - animateTexture = false; - - textureName = "flareBase"; // "special/Smoke/bigSmoke" - - colors[0] = "0.5 0.1 0.9 1.0"; - colors[1] = "0.5 0.1 0.9 1.0"; - colors[2] = "0.5 0.1 0.9"; - - sizes[0] = 0.4; - sizes[1] = 0.4; - sizes[2] = 0.4; - - times[0] = 0.0; - times[1] = 1.0; - times[2] = 5.0; - -}; - -datablock ParticleEmitterData(YvexSniperEmitter) { - ejectionPeriodMS = 2; - periodVarianceMS = 1; - - ejectionVelocity = 10; - velocityVariance = 0; - - thetaMin = 89.0; - thetaMax = 90.0; - - orientParticles = false; - - particles = "PurpleNightmareEmitParticle"; -}; - -// ============================================================================ -// WINDSHEAR -// ============================================================================ - -// ============================================================================ -// GHOST OF LIGHTNING -// ============================================================================ -datablock ParticleData(ShockParticle) { - dragCoeffiecient = 0.0; - gravityCoefficient = -0.0; - inheritedVelFactor = 0.0; - - lifetimeMS = 1000; - lifetimeVarianceMS = 0; - - textureName = "particleTest"; - - useInvAlpha = false; - spinRandomMin = -100.0; - spinRandomMax = 100.0; - - numParts = 50; - - animateTexture = true; - framesPerSec = 26; - - animTexName[00] = "special/Explosion/exp_0002"; - animTexName[01] = "special/Explosion/exp_0004"; - animTexName[02] = "special/Explosion/exp_0006"; - animTexName[03] = "special/Explosion/exp_0008"; - animTexName[04] = "special/Explosion/exp_0010"; - animTexName[05] = "special/Explosion/exp_0012"; - animTexName[06] = "special/Explosion/exp_0014"; - animTexName[07] = "special/Explosion/exp_0016"; - animTexName[08] = "special/Explosion/exp_0018"; - animTexName[09] = "special/Explosion/exp_0020"; - animTexName[10] = "special/Explosion/exp_0022"; - animTexName[11] = "special/Explosion/exp_0024"; - animTexName[12] = "special/Explosion/exp_0026"; - animTexName[13] = "special/Explosion/exp_0028"; - animTexName[14] = "special/Explosion/exp_0030"; - animTexName[15] = "special/Explosion/exp_0032"; - animTexName[16] = "special/Explosion/exp_0034"; - animTexName[17] = "special/Explosion/exp_0036"; - animTexName[18] = "special/Explosion/exp_0038"; - animTexName[19] = "special/Explosion/exp_0040"; - animTexName[20] = "special/Explosion/exp_0042"; - animTexName[21] = "special/Explosion/exp_0044"; - animTexName[22] = "special/Explosion/exp_0046"; - animTexName[23] = "special/Explosion/exp_0048"; - animTexName[24] = "special/Explosion/exp_0050"; - animTexName[25] = "special/Explosion/exp_0052"; - - - colors[0] = "0.5 0.5 1.0 1.0"; - colors[1] = "0.5 0.5 1.0 0.5"; - colors[2] = "0.25 0.25 1.0 0.0"; - sizes[0] = 0.5; - sizes[1] = 0.5; - sizes[2] = 0.5; - times[0] = 0.0; - times[1] = 0.5; - times[2] = 1.0; -}; - -datablock ParticleEmitterData(ShockParticleEmitter) { - ejectionPeriodMS = 1; - periodVarianceMS = 0; - - ejectionVelocity = 0.25; - velocityVariance = 0.0; - - thetaMin = 0.0; - thetaMax = 30.0; - - particles = "ShockParticle"; -}; - -datablock ShockwaveData( ShocklanceHit ) { - width = 0.5; - numSegments = 20; - numVertSegments = 1; - velocity = 0.25; - acceleration = 1.0; - lifetimeMS = 600; - height = 0.1; - verticalCurve = 0.5; - - mapToTerrain = false; - renderBottom = false; - orientToNormal = true; - - texture[0] = "special/shocklanceHit"; - texture[1] = "special/gradient"; - texWrap = 3.0; - - times[0] = 0.0; - times[1] = 0.5; - times[2] = 1.0; - - colors[0] = "1.0 1.0 1.0 1.0"; - colors[1] = "1.0 1.0 1.0 0.5"; - colors[2] = "1.0 1.0 1.0 0.0"; -}; - -// ============================================================================ -// VEGENOR -// ============================================================================ - -// ============================================================================ -// LORD ROG -// ============================================================================ -datablock ParticleData(PBCParticle) { - dragCoefficient = 0.5; - WindCoefficient = 0; - gravityCoefficient = 0.0; - inheritedVelFactor = 1; - constantAcceleration = 0; - lifetimeMS = 3000; - lifetimeVarianceMS = 0; - textureName = "special/lightning1frame2"; - useInvAlpha = 0; - - spinRandomMin = -800; - spinRandomMax = 800; - - spinspeed = 50; - colors[0] = "0.1 1.0 0.1 1.0"; - colors[1] = "0.6 0.9 0.6 1.0"; - colors[2] = "0.8 0.8 1.0 1.0"; - colors[3] = "0.8 0.8 1.0 0.0"; - sizes[0] = 0.5; - sizes[1] = 1; - sizes[2] = 1.5; - sizes[3] = 1.5; - times[0] = 0.0; - times[1] = 0.1; - times[2] = 0.3; - times[3] = 1.0; -}; - -datablock ParticleEmitterData(PBCExpEmitter) { - ejectionPeriodMS = 2; - periodVarianceMS = 0; - - ejectionVelocity = 2.5; - velocityVariance = 2.5; - - thetaMin = 0.0; - thetaMax = 180.0; - - lifetimeMS = 200; - - particles = "PBCParticle"; -}; - -// ============================================================================ -// INSIGNIA -// ============================================================================ - -// ============================================================================ -// TREVOR -// ============================================================================ - -// ============================================================================ -// LORD VARDISON / D.A. VARDISON -// ============================================================================ -datablock ParticleData(ShadowBaseParticle) { - dragCoeffiecient = 0.0; - gravityCoefficient = -0.2; - inheritedVelFactor = 0.0; - - lifetimeMS = 800; - lifetimeVarianceMS = 500; - - useInvAlpha = true; - spinRandomMin = -160.0; - spinRandomMax = 160.0; - - animateTexture = true; - framesPerSec = 15; - - textureName = "special/cloudflash"; - - colors[0] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[1] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[2] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - - sizes[0] = 2.5; - sizes[1] = 2.7; - sizes[2] = 3.0; - - times[0] = 0.0; - times[1] = 0.7; - times[2] = 1.0; -}; - -datablock ParticleEmitterData(ShadowBaseEmitter) { - ejectionPeriodMS = 10; - periodVarianceMS = 0; - - ejectionVelocity = 1.5; - velocityVariance = 0.3; - - thetaMin = 0.0; - thetaMax = 30.0; - - particles = "ShadowBaseParticle"; -}; - -datablock ParticleData(SmallShadowBaseParticle) { - dragCoeffiecient = 0.0; - gravityCoefficient = -0.2; - inheritedVelFactor = 0.0; - - lifetimeMS = 9999999999999; - lifetimeVarianceMS = 9999999999999; - - useInvAlpha = true; - spinRandomMin = -160.0; - spinRandomMax = 160.0; - - animateTexture = true; - framesPerSec = 15; - - textureName = "special/cloudflash"; - - colors[0] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[1] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[2] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - - sizes[0] = 0.5; - sizes[1] = 0.7; - sizes[2] = 1.0; - - times[0] = 0.0; - times[1] = 0.7; - times[2] = 1.0; -}; - -datablock ParticleEmitterData(SmallShadowBaseEmitter) { - ejectionPeriodMS = 10; - periodVarianceMS = 0; - - ejectionVelocity = 1.5; - velocityVariance = 0.3; - - thetaMin = 0.0; - thetaMax = 30.0; - - particles = "SmallShadowBaseParticle"; -}; - -datablock ParticleData(JetShadowParticle) { - dragCoeffiecient = 0.0; - gravityCoefficient = 0; - inheritedVelFactor = 0.0; - - lifetimeMS = 2500; - lifetimeVarianceMS = 0; - - textureName = "particleTest"; - - useInvAlpha = true; - spinRandomMin = -160.0; - spinRandomMax = 160.0; - - animateTexture = true; - framesPerSec = 15; - - animTexName[0] = "special/Explosion/exp_0016"; - animTexName[1] = "special/Explosion/exp_0018"; - animTexName[2] = "special/Explosion/exp_0020"; - animTexName[3] = "special/Explosion/exp_0022"; - animTexName[4] = "special/Explosion/exp_0024"; - animTexName[5] = "special/Explosion/exp_0026"; - animTexName[6] = "special/Explosion/exp_0028"; - animTexName[7] = "special/Explosion/exp_0030"; - animTexName[8] = "special/Explosion/exp_0032"; - - colors[0] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[1] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[2] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - sizes[0] = 2.5; - sizes[1] = 1.25; - sizes[2] = 0.625; - times[0] = 0.0; - times[1] = 0.7; - times[2] = 1.0; -}; - -datablock ParticleEmitterData(JetShadowEmitter) { - ejectionPeriodMS = 2; - periodVarianceMS = 0; - - ejectionVelocity = 0; - velocityVariance = 0; - ejectionOffset = 5; - thetaMin = 22.5; - thetaMax = 45; - phiReferenceVel = 0; - phiVariance = 360; - spinRandomMin = "200"; - spinRandomMax = "-200"; - overrideAdvances = false; - particles = "JetShadowParticle"; -}; - -datablock ParticleData(LaserBallGlobeSmoke) { - dragCoefficient = 50;/////////----------------------- - gravityCoefficient = 0.0; - inheritedVelFactor = 1.0; - constantAcceleration = 0.0; - lifetimeMS = 1000; - lifetimeVarianceMS = 0; - useInvAlpha = true; - spinRandomMin = -360.0; - spinRandomMax = 360.0; - textureName = "particleTest"; - colors[0] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[1] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[2] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - colors[3] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - sizes[0] = 1.0; - sizes[1] = 1.0; - sizes[2] = 1.0; - sizes[3] = 1.0; - times[0] = 0.0; - times[1] = 0.33; - times[2] = 0.66; - times[3] = 1.0; - mass = 0.7; - elasticity = 0.2; - friction = 1; - computeCRC = true; - haslight = true; - lightType = "PulsingLight"; - lightColor = "0.2 0.0 0.5 1.0"; - lightTime = "200"; - lightRadius = "2.0"; -}; - -datablock ParticleEmitterData(MiniShadowBallEmitter) { - ejectionPeriodMS = 0.3; - periodVarianceMS = 0; - ejectionVelocity = 0.0; - velocityVariance = 0.0; - ejectionOffset = 2; - thetaMin = 0; - thetaMax = 180; - overrideAdvances = false; - particles = "LaserBallGlobeSmoke"; -}; - -// ============================================================================ -// STORMRIDER -// ============================================================================ -//Seeker Plasma Stuff -//Credit To Abrikcham -//-abirikcham@yahoo.com -datablock ShockwaveData(FakePhotonMissileShockwave) { - width = 0.5; - numSegments = 30; - numVertSegments = 2; - velocity = 8; - verticalcurve = 0; - acceleration = -17.0; - lifetimeMS = 600; - height = 0.00001; - is2D = false; - texture[0] = "special/shockwave4"; - texture[1] = "special/gradient"; - texWrap = 10.0; - mapToTerrain = false; - orientToNormal = true; - renderBottom = true; - times[0] = 0.0; - times[1] = 0.5; - times[2] = 1.0; - colors[0] = "0 1 0 1"; - colors[1] = "0.0 1.1 0.0 0.60";//0.4 0.1 1.0 - colors[2] = "0.0 1.1 0.0 0.0"; -}; - -datablock AudioProfile(FakePhotonMissileShockwaveSound) { - filename = "fx/misc/gridjump.wav"; - description = AudioExplosion3d; - preload = true; -}; - -datablock ExplosionData(FakePhotonShockwaveExp) { - soundProfile = FakePhotonMissileShockwaveSound; - faceViewer = false; - shockwave = FakePhotonMissileShockwave; - - shakeCamera = true; - camShakeFreq = "10.0 6.0 9.0"; - camShakeAmp = "20.0 20.0 20.0"; - camShakeDuration = 0.5; - camShakeRadius = 3.0; -}; - -datablock ParticleData(PhotonMissileExpPart) { - dragCoefficient = 2; - gravityCoefficient = 0.0; - inheritedVelFactor = 0.2; - constantAcceleration = 0.0; - lifetimeMS = 750; - lifetimeVarianceMS = 150; - textureName = "particleTest"; - colors[0] = "0 1 0 1.0"; - colors[1] = "0 1 0 0.0"; - sizes[0] = 3; - sizes[1] = 2; -}; - -datablock ParticleEmitterData(PhotonMissileExpEmit) { - ejectionPeriodMS = 7; - periodVarianceMS = 0; - ejectionVelocity = 3; - velocityVariance = 1.0; - ejectionOffset = 0.0; - thetaMin = 0; - thetaMax = 60; - phiReferenceVel = 0; - phiVariance = 360; - overrideAdvances = false; - particles = "PhotonMissileExpPart"; -}; - -datablock ExplosionData(PhotonMissileExplosion) { - explosionShape = "disc_explosion.dts"; - soundProfile = UnderwaterGrenadeExplosionSound;//plasmaexpsound orig - - shakeCamera = true; - camShakeFreq = "8.0 9.0 7.0"; - camShakeAmp = "25.0 25.0 25.0"; - camShakeDuration = 1.3; - camShakeRadius = 25.0; - - particleEmitter = PhotonMissileExpEmit; - particleDensity = 150; - particleRadius = 3.5; - faceViewer = true; -}; - -// ============================================================================ -// GHOST OF FIRE -// ============================================================================ -datablock ParticleData(GhostflameParticle) { - dragCoeffiecient = 0.0; - gravityCoefficient = -0.1; - inheritedVelFactor = 0.1; - - lifetimeMS = 500; - lifetimeVarianceMS = 50; - - textureName = "particleTest"; - - spinRandomMin = -10.0; - spinRandomMax = 10.0; - - colors[0] = "0 1 0 0.4"; - colors[1] = "0 1 0 0.3"; - colors[2] = "0 1 0 0.0"; - sizes[0] = 2.0; - sizes[1] = 1.0; - sizes[2] = 0.8; - times[0] = 0.0; - times[1] = 0.6; - times[2] = 1.0; -}; - -datablock ParticleEmitterData(GhostflameEmitter) { - ejectionPeriodMS = 3; - periodVarianceMS = 0; - - ejectionOffset = 0.2; - ejectionVelocity = 10.0; - velocityVariance = 0.0; - - thetaMin = 0.0; - thetaMax = 10.0; - - particles = "GhostflameParticle"; -}; - -datablock ParticleData(NapalmExplosionParticle) { - dragCoefficient = 2; - gravityCoefficient = 0.2; - inheritedVelFactor = 0.2; - constantAcceleration = 0.0; - lifetimeMS = 450; - lifetimeVarianceMS = 150; - textureName = "particleTest"; - colors[0] = "1 0 0"; - colors[1] = "1 0 0"; - sizes[0] = 0.5; - sizes[1] = 2; -}; - -datablock ParticleEmitterData(NapalmExplosionEmitter) { - ejectionPeriodMS = 7; - periodVarianceMS = 0; - ejectionVelocity = 5; - velocityVariance = 1.0; - ejectionOffset = 0.0; - thetaMin = 0; - thetaMax = 60; - phiReferenceVel = 0; - phiVariance = 360; - overrideAdvances = false; - particles = "NapalmExplosionParticle"; -}; - -datablock ExplosionData(NapalmExplosion) { - explosionShape = "effect_plasma_explosion.dts"; - soundProfile = plasmaExpSound; - particleEmitter = NapalmExplosionEmitter; - particleDensity = 150; - particleRadius = 1.25; - faceViewer = true; - - sizes[0] = "3.0 3.0 3.0"; - sizes[1] = "3.0 3.0 3.0"; - times[0] = 0.0; - times[1] = 1.5; -}; - -// ============================================================================ -// SHADE LORD -// ============================================================================ -datablock ParticleData(ShadeSwordParticle) { - dragCoeffiecient = 0.0; - gravityCoefficient = -0.2; - inheritedVelFactor = 0.0; - - lifetimeMS = 800; - lifetimeVarianceMS = 500; - - useInvAlpha = false; - spinRandomMin = -160.0; - spinRandomMax = 160.0; - - animateTexture = true; - framesPerSec = 15; - - textureName = "special/cloudflash"; - - colors[0] = "46 46 46 1.0"; - colors[1] = "46 46 46 1.0"; - colors[2] = "46 46 46 1.0"; - - sizes[0] = 2.5; - sizes[1] = 2.7; - sizes[2] = 3.0; - - times[0] = 0.0; - times[1] = 0.7; - times[2] = 1.0; -}; - -datablock ParticleEmitterData(ShadeSwordEmitter) { - ejectionPeriodMS = 10; - periodVarianceMS = 0; - - ejectionVelocity = 1.5; - velocityVariance = 0.3; - - thetaMin = 0.0; - thetaMax = 30.0; - - particles = "ShadeSwordParticle"; -}; - -datablock ParticleData(ShadeStormParticle) { - dragCoefficient = 1.0; - gravityCoefficient = 0.00; - windcoefficient = 0.0; - inheritedVelFactor = 0.0; - constantAcceleration = 10.0; - lifetimeMS = 1000; - lifetimeVarianceMS = 100; - useInvAlpha = true; - spinRandomMin = -90.0; - spinRandomMax = 90.0; - textureName = "special/cloudFlash"; - - colors[0] = "46 46 46 0.5"; - colors[1] = "46 46 46 0.5"; - colors[2] = "46 46 46 0.0"; - sizes[0] = 500; - sizes[1] = 500; - sizes[2] = 500; - times[0] = 0.0; - times[1] = 0.5; - times[2] = 1.0; -}; - -datablock ParticleEmitterData(ShadeStormEmitter) { - ejectionPeriodMS = 1; - periodVarianceMS = 0; - ejectionVelocity = 400.0; - velocityVariance = 150.0; - ejectionOffset = 0.0; - thetaMin = 85; - thetaMax = 85; - phiReferenceVel = 0; - phiVariance = 360; - overrideAdvances = false; - particles = "ShadeStormParticle"; -}; - -datablock ParticleData(dayCloakSmokeParticles) { - dragCoefficient = 50;/////////----------------------- - gravityCoefficient = 0.0; - inheritedVelFactor = 1.0; - constantAcceleration = 1.0; - lifetimeMS = 1000; - lifetimeVarianceMS = 0; - useInvAlpha = true; - spinRandomMin = -360.0; - spinRandomMax = 360.0; - textureName = "particleTest"; - colors[0] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[1] = "0.1 0.1 0.1 1.0";// //////////////////// - colors[2] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - colors[3] = "0.1 0.1 0.1 1.0";// \\\\\\\\\\\\\\\\\\\\ - sizes[0] = 350.0; - sizes[1] = 350.0; - sizes[2] = 350.0; - sizes[3] = 350.0; - times[0] = 0.0; - times[1] = 0.33; - times[2] = 0.66; - times[3] = 1.0; - mass = 0.4; - elasticity = 0.2; - friction = 1; - computeCRC = true; - haslight = true; - lightType = "PulsingLight"; - lightColor = "0.2 0.0 0.5 1.0"; - lightTime = "200"; - lightRadius = "2.0"; -}; - -datablock ParticleEmitterData(dayCloakEmitter) { - ejectionPeriodMS = 50; - periodVarianceMS = 0; - ejectionVelocity = 10.0; - velocityVariance = 0.0; - ejectionOffset = 2; - thetaMin = 0; - thetaMax = 180; - overrideAdvances = false; - particles = "dayCloakSmokeParticles"; -}; - -// -datablock ParticleData(ShadeLordScreamParticle) { - dragCoefficient = 1.0; - gravityCoefficient = 0.00; - windcoefficient = 0.0; - inheritedVelFactor = 0.0; - constantAcceleration = 10.0; - lifetimeMS = 1000; - lifetimeVarianceMS = 100; - useInvAlpha = true; - spinRandomMin = -90.0; - spinRandomMax = 90.0; - textureName = "special/cloudFlash"; - - colors[0] = "156 0 0 0.5"; - colors[1] = "156 0 0 0.5"; - colors[2] = "156 0 0 0.0"; - sizes[0] = 500; - sizes[1] = 500; - sizes[2] = 2; - times[0] = 0.0; - times[1] = 0.5; - times[2] = 1.0; -}; - -datablock ParticleEmitterData(ShadeLordScreamEmitter) { - ejectionPeriodMS = 1; - periodVarianceMS = 0; - ejectionVelocity = 400.0; - velocityVariance = 150.0; - ejectionOffset = 0.0; - thetaMin = 85; - thetaMax = 85; - phiReferenceVel = 0; - phiVariance = 360; - overrideAdvances = false; - particles = "ShadeLordScreamParticle"; -}; - -// -// PROJECTILES -// - -// ============================================================================ -// YVEX -// ============================================================================ -datablock SeekerProjectileData(YvexNightmareMissile){ - casingShapeName = "weapon_missile_casement.dts"; - projectileShapeName = "weapon_missile_projectile.dts"; - hasDamageRadius = true; - indirectDamage = 0.8; - damageRadius = 8.0; - radiusDamageType = $DamageType::Missile; - kickBackStrength = 2000; - - explosion = "MissileExplosion"; - splash = MissileSplash; - velInheritFactor = 1.0; // to compensate for slow starting velocity, this value - // is cranked up to full so the missile doesn't start - // out behind the player when the player is moving - // very quickly - bramage - - delayEmitter = MissileFireEmitter; - puffEmitter = MissilePuffEmitter; - bubbleEmitter = GrenadeBubbleEmitter; - bubbleEmitTime = 1.0; - - exhaustEmitter = MissileLauncherExhaustEmitter; - exhaustTimeMs = 300; - exhaustNodeName = "muzzlePoint1"; - - lifetimeMS = 30000; - muzzleVelocity = 10.0; - maxVelocity = 150.0; - turningSpeed = 110.0; - acceleration = 350.0; - - proximityRadius = 3; - - terrainAvoidanceSpeed = 180; - terrainScanAhead = 25; - terrainHeightFail = 12; - terrainAvoidanceRadius = 100; - - flareDistance = 200; - flareAngle = 30; - - sound = MissileProjectileSound; - - hasLight = true; - lightRadius = 5.0; - lightColor = "0.2 0.05 0"; - - useFlechette = true; - flechetteDelayMs = 550; - casingDeb = FlechetteDebris; - - explodeOnWaterImpact = false; - - baseEmitter = NMMissileBaseEmitter; -}; - -datablock LinearFlareProjectileData(KillerPulse) { - scale = "1.0 1.0 1.0"; - faceViewer = false; - directDamage = 0.00001; - hasDamageRadius = false; - indirectDamage = 0.6; - damageRadius = 10.0; - kickBackStrength = 100.0; - directDamageType = $DamageType::Admin; - indirectDamageType = $DamageType::Admin; - - explosion = "BlasterExplosion"; - splash = PlasmaSplash; - - dryVelocity = 200.0; - wetVelocity = 10; - velInheritFactor = 0.5; - fizzleTimeMS = 30000; - lifetimeMS = 30000; - explodeOnDeath = false; - reflectOnWaterImpactAngle = 0.0; - explodeOnWaterImpact = true; - deflectionOnWaterImpact = 0.0; - fizzleUnderwaterMS = -1; - - baseEmitter = PulseGreenEmitter; - delayEmitter = PulseGreenEmitter; - bubbleEmitter = PulseGreenEmitter; - - //activateDelayMS = 100; - activateDelayMS = -1; - - size[0] = 0.2; - size[1] = 0.2; - size[2] = 0.2; - - - numFlares = 15; - flareColor = "0 1 0"; - flareModTexture = "flaremod"; - flareBaseTexture = "flarebase"; - - sound = MissileProjectileSound; - fireSound = PlasmaFireSound; - wetFireSound = PlasmaFireWetSound; - - hasLight = true; - lightRadius = 3.0; - lightColor = "0 1 0"; - -}; - -datablock LinearFlareProjectileData(YvexSniperShot) { - projectileShapeName = "weapon_missile_projectile.dts"; - scale = "3.0 5.0 3.0"; - faceViewer = true; - directDamage = 0.01; - kickBackStrength = 4000.0; - DirectDamageType = $DamageType::Zombie; - - explosion = "BlasterExplosion"; - - dryVelocity = 150.0; - wetVelocity = -1; - velInheritFactor = 0.3; - fizzleTimeMS = 10000; - lifetimeMS = 10000; - explodeOnDeath = true; - reflectOnWaterImpactAngle = 0.0; - explodeOnWaterImpact = true; - deflectionOnWaterImpact = 0.0; - fizzleUnderwaterMS = -1; - - activateDelayMS = 100; - activateDelayMS = -1; - - baseEmitter = YvexSniperEmitter; - - size[0] = 0.0; - size[1] = 0.0; - size[2] = 0.0; - - - numFlares = 0; - flareColor = "0.0 0.0 0.0"; - flareModTexture = "flaremod"; - flareBaseTexture = "flarebase"; - - sound = PlasmaProjectileSound; - fireSound = PlasmaFireSound; - wetFireSound = PlasmaFireWetSound; - - hasLight = true; - lightRadius = 3.0; - lightColor = "1 0.75 0.25"; -}; - -datablock SeekerProjectileData(YvexZombieMakerMissile) { - casingShapeName = "weapon_missile_casement.dts"; - projectileShapeName = "weapon_missile_projectile.dts"; - hasDamageRadius = true; - indirectDamage = 0.5; - damageRadius = 5.0; - radiusDamageType = $DamageType::Zombie; - kickBackStrength = 2000; - - explosion = "MissileExplosion"; - splash = MissileSplash; - velInheritFactor = 1.0; // to compensate for slow starting velocity, this value - // is cranked up to full so the missile doesn't start - // out behind the player when the player is moving - // very quickly - bramage - - baseEmitter = MortarSmokeEmitter; - delayEmitter = MissileFireEmitter; - puffEmitter = MissilePuffEmitter; - bubbleEmitter = GrenadeBubbleEmitter; - bubbleEmitTime = 1.0; - - exhaustEmitter = MissileLauncherExhaustEmitter; - exhaustTimeMs = 300; - exhaustNodeName = "muzzlePoint1"; - - lifetimeMS = 30000; // z0dd - ZOD, 4/14/02. Was 6000 - muzzleVelocity = 30.0; - maxVelocity = 35.0; // z0dd - ZOD, 4/14/02. Was 80.0 - turningSpeed = 23.0; - acceleration = 15.0; - - proximityRadius = 2.5; - - terrainAvoidanceSpeed = 10; - terrainScanAhead = 7; - terrainHeightFail = 1; - terrainAvoidanceRadius = 3; - - flareDistance = 40; - flareAngle = 20; - minSeekHeat = 0.0; - - sound = MissileProjectileSound; - - hasLight = true; - lightRadius = 5.0; - lightColor = "0.2 0.05 0"; - - useFlechette = true; - flechetteDelayMs = 250; - casingDeb = FlechetteDebris; - - explodeOnWaterImpact = false; -}; - -// ============================================================================ -// WINDSHEAR -// ============================================================================ -datablock SeekerProjectileData(BossMissiles) { - casingShapeName = "weapon_missile_casement.dts"; - projectileShapeName = "weapon_missile_projectile.dts"; - hasDamageRadius = true; - indirectDamage = 0.1; - damageRadius = 6.0; - radiusDamageType = $DamageType::MissileTurret; - kickBackStrength = 500; - - flareDistance = 200; - flareAngle = 30; - minSeekHeat = 0.0; - - explosion = "MissileExplosion"; - velInheritFactor = 1.0; - - splash = MissileSplash; - baseEmitter = MortarSmokeEmitter; - delayEmitter = MissileFireEmitter; - puffEmitter = MissilePuffEmitter; - - lifetimeMS = 15000; // z0dd - ZOD, 4/14/02. Was 6000 - muzzleVelocity = 12.0; - maxVelocity = 225.0; // z0dd - ZOD, 4/14/02. Was 80.0 - turningSpeed = 50.0; - acceleration = 100.0; - - proximityRadius = 4; - - terrainAvoidanceSpeed = 100; - terrainScanAhead = 50; - terrainHeightFail = 50; - terrainAvoidanceRadius = 150; - - useFlechette = true; - flechetteDelayMs = 225; - casingDeb = FlechetteDebris; -}; - -// ============================================================================ -// GHOST OF LIGHTNING -// ============================================================================ -datablock ShockLanceProjectileData(GoLShocker) { - directDamage = 0.45; - radiusDamageType = $DamageType::ShockLance; - kickBackStrength = 2500; - velInheritFactor = 0; - sound = ""; - - zapDuration = 1.0; - impulse = 1800; - boltLength = 50.0; - extension = 50.0; // script variable indicating distance you can shock people from - lightningFreq = 25.0; - lightningDensity = 3.0; - lightningAmp = 0.25; - lightningWidth = 0.05; - - shockwave = ShocklanceHit; - - boltSpeed[0] = 2.0; - boltSpeed[1] = -0.5; - - texWrap[0] = 1.5; - texWrap[1] = 1.5; - - startWidth[0] = 0.3; - endWidth[0] = 0.6; - startWidth[1] = 0.3; - endWidth[1] = 0.6; - - texture[0] = "special/shockLightning01"; - texture[1] = "special/shockLightning02"; - texture[2] = "special/shockLightning03"; - texture[3] = "special/ELFBeam"; - - emitter[0] = ShockParticleEmitter; -}; - -// ============================================================================ -// VEGENOR -// ============================================================================ -datablock SeekerProjectileData(VegenorFireMissile) : YvexZombieMakerMissile { - indirectDamage = 0.5; - damageRadius = 5.0; - radiusDamageType = $DamageType::Fire; -}; - -datablock GrenadeProjectileData(VegenorFireMeteor) : JTLMeteorStormFireball { - projectileShapeName = "plasmabolt.dts"; - scale = "40.0 40.0 40.0"; - emitterDelay = -1; - directDamage = 0; - directDamageType = $DamageType::Fire; - hasDamageRadius = true; // true; - indirectDamage = 0.5; // 0.5; - damageRadius = 150.0; - radiusDamageType = $DamageType::Fire; -}; - -// ============================================================================ -// LORD ROG -// ============================================================================ -datablock SeekerProjectileData(LordRogStiloutte) { - casingShapeName = "weapon_missile_casement.dts"; - projectileShapeName = "weapon_missile_projectile.dts"; - hasDamageRadius = true; - indirectDamage = 0.5; - damageRadius = 5.0; - radiusDamageType = $DamageType::Zombie; - kickBackStrength = 2000; - - explosion = "MissileExplosion"; - splash = MissileSplash; - velInheritFactor = 1.0; // to compensate for slow starting velocity, this value - // is cranked up to full so the missile doesn't start - // out behind the player when the player is moving - // very quickly - bramage - - baseEmitter = MortarSmokeEmitter; - delayEmitter = MissileFireEmitter; - puffEmitter = MissilePuffEmitter; - bubbleEmitter = GrenadeBubbleEmitter; - bubbleEmitTime = 1.0; - - exhaustEmitter = MissileLauncherExhaustEmitter; - exhaustTimeMs = 300; - exhaustNodeName = "muzzlePoint1"; - - lifetimeMS = 20000; // z0dd - ZOD, 4/14/02. Was 6000 - muzzleVelocity = 10.0; - maxVelocity = 80.0; // z0dd - ZOD, 4/14/02. Was 80.0 - turningSpeed = 23.0; - acceleration = 15.0; - - proximityRadius = 2.5; - - terrainAvoidanceSpeed = 10; - terrainScanAhead = 7; - terrainHeightFail = 1; - terrainAvoidanceRadius = 3; - - flareDistance = 40; - flareAngle = 20; - minSeekHeat = 0.0; - - sound = MissileProjectileSound; - - hasLight = true; - lightRadius = 5.0; - lightColor = "0.2 0.05 0"; - - useFlechette = true; - flechetteDelayMs = 250; - casingDeb = FlechetteDebris; - - explodeOnWaterImpact = false; -}; - -// ============================================================================ -// INSIGNIA -// ============================================================================ - -// ============================================================================ -// TREVOR -// ============================================================================ - -// ============================================================================ -// LORD VARDISON / D.A. VARDISON -// ============================================================================ -datablock LinearFlareProjectileData(SuperlaserProjectile) { - scale = "15.0 15.0 15.0"; - faceViewer = false; - directDamage = 1.0; - hasDamageRadius = true; - indirectDamage = 0.9; - damageRadius = 30.0; - kickBackStrength = 1000.0; - radiusDamageType = $DamageType::Explosion; - - explosion[0] = "HyperDevCannonExplosion2"; - explosion[1] = "SatchelMainExplosion"; - splash = PlasmaSplash; - baseEmitter = HyperDevCannonBaseEmitter; - - - dryVelocity = 200.0; - wetVelocity = 200; - velInheritFactor = 0.5; - fizzleTimeMS = 10000; - lifetimeMS = 10000; - explodeOnDeath = false; - reflectOnWaterImpactAngle = 0.0; - explodeOnWaterImpact = true; - deflectionOnWaterImpact = 0.0; - fizzleUnderwaterMS = -1; - - //activateDelayMS = 100; - activateDelayMS = -1; - - size[0] = 9; - size[1] = 10; - size[2] = 11; - - - numFlares = 400; - flareColor = "0.0 1.0 0"; - flareModTexture = "flaremod"; - flareBaseTexture = "flarebase"; - - sound = MissileProjectileSound; - fireSound = PlasmaFireSound; - wetFireSound = PlasmaFireWetSound; - - hasLight = true; - lightRadius = 3.0; - lightColor = "0 0.75 0.25"; - -}; - -datablock LinearFlareProjectileData(ShadowBomb) { - projectileShapeName = "turret_muzzlepoint.dts"; - scale = "1.0 1.0 1.0"; - faceViewer = true; - directDamage = 0.02; - hasDamageRadius = true; - indirectDamage = 0.02; - damageRadius = 4.0; - kickBackStrength = 0.0; - radiusDamageType = $DamageType::Fire; - - explosion = "ThrowerExplosion"; - splash = PlasmaSplash; - - baseEmitter = ShadowBaseEmitter; - - dryVelocity = 50.0; // z0dd - ZOD, 7/20/02. Faster plasma projectile. was 55 - wetVelocity = -1; - velInheritFactor = 0.3; - fizzleTimeMS = 14000; - lifetimeMS = 10000; // z0dd - ZOD, 4/25/02. Was 6000 - explodeOnDeath = false; - reflectOnWaterImpactAngle = 0.0; - explodeOnWaterImpact = true; - deflectionOnWaterImpact = 0.0; - fizzleUnderwaterMS = -1; - - //activateDelayMS = 100; - activateDelayMS = -1; - - size[0] = 0.2; - size[1] = 0.5; - size[2] = 0.1; - - - numFlares = 35; - flareColor = "1 0.18 0.03"; - flareModTexture = "flaremod"; - flareBaseTexture = "flarebase"; - - sound = PlasmaProjectileSound; - fireSound = FlamethrowerFireSound; - wetFireSound = PlasmaFireWetSound; - - hasLight = true; - lightRadius = 10.0; - lightColor = "0.94 0.03 0.12"; -}; - -datablock SeekerProjectileData(VardisonLaserBallMissile) : YvexNightmareMissile { - baseEmitter = ShadowBaseEmitter; -}; - -datablock LinearFlareProjectileData(VardisonSubShadowBomb) : DMPlasma { - explosion = MortarExplosion; - dryVelocity = 500.0; // z0dd - ZOD, 4/25/02. Was 50. Velocity of projectile out of water - wetVelocity = -1; - velInheritFactor = 1.0; - fizzleTimeMS = 14000; - lifetimeMS = 10000; // z0dd - ZOD, 4/25/02. Was 6000 -}; - -datablock SeekerProjectileData(VardisonMiniDemonSpawner) : VardisonNightmareMissile { - baseEmitter = ShadowBaseEmitter; -}; - -datablock GrenadeProjectileData(MiniDemonBlaster) { - projectileShapeName = "plasmabolt.dts"; - emitterDelay = -1; - directDamage = 0.0; - hasDamageRadius = true; - indirectDamage = 0.45; - damageRadius = 5.0; // z0dd - ZOD, 8/13/02. Was 20.0 - radiusDamageType = $DamageType::Demon; - kickBackStrength = 1500; - - explosion = "MortarExplosion"; - underwaterExplosion = "MortarExplosion"; - velInheritFactor = 0; - splash = PlasmaSplash; - depthTolerance = 100.0; - - baseEmitter = DemonFBSmokeEmitter; - bubbleEmitter = DemonFBSmokeEmitter; - - grenadeElasticity = 0; - grenadeFriction = 0.4; - armingDelayMS = -1; // z0dd - ZOD, 4/14/02. Was 2000 - - gravityMod = 0.4; // z0dd - ZOD, 5/18/02. Make mortar projectile heavier, less floaty - muzzleVelocity = 125.0; // z0dd - ZOD, 8/13/02. More velocity to compensate for higher gravity. Was 63.7 - drag = 0; - sound = PlasmaProjectileSound; - - hasLight = true; - lightRadius = 10; - lightColor = "1 0.75 0.25"; - - hasLightUnderwaterColor = true; - underWaterLightColor = "1 0.75 0.25"; -}; - -// ============================================================================ -// STORMRIDER -// ============================================================================ -datablock LinearProjectileData(FakePhotonShockwaveProj) { - projectileShapeName = "turret_muzzlepoint.dts"; - scale = "0.1 0.1 0.1"; - faceViewer = true; - directDamage = 0; - hasDamageRadius = false; - indirectDamage = 0.1; - damageRadius = 10; - kickBackStrength = 1; - radiusDamageType = $DamageType::Photon; - explosion = "FakePhotonShockwaveExp"; - dryVelocity = 0.0001; - wetVelocity = 0.00001; - velInheritFactor = 0.0; - lifetimeMS = 0.00000001; - explodeOnDeath = true; - reflectOnWaterImpactAngle = 0.0; - explodeOnWaterImpact = true; - deflectionOnWaterImpact = 0.0; -}; - -datablock LinearFlareProjectileData(PhotonMissileProj) { - scale = "4 4 4";//6 - sound = PlasmaProjectileSound; - - faceViewer = true; - directDamage = 0.0; - hasDamageRadius = true; - indirectDamage = 1.0; - damageRadius = 10.0; - kickBackStrength = 4000; - radiusDamageType = $DamageType::Photon; //obviously change this - - explosion = "PhotonMissileExplosion"; - underwaterExplosion = "PhotonMissileExplosion"; - splash = BlasterSplash; - - dryVelocity = 200.0; - wetVelocity = 200.0; - velInheritFactor = 0.6; - fizzleTimeMS = 8000; - lifetimeMS = 8000; - explodeOnDeath = true; - - reflectOnWaterImpactAngle = 0.0; - explodeOnWaterImpact = false; - deflectionOnWaterImpact = 0.0; - fizzleUnderwaterMS = 15000; - - activateDelayMS = 0; - numFlares = 35; - flareColor = "0.0 1.1 0"; - flareModTexture = "flaremod"; - flareBaseTexture = "flarebase"; - - size[0] = 1; - size[1] = 10; - size[2] = 2; - - - hasLight = true; - lightRadius = 1.0; - lightColor = "0.6 1.1 0"; -}; - -// ============================================================================ -// GHOST OF FIRE -// ============================================================================ -datablock LinearFlareProjectileData(GhostFlameboltMain) { - projectileShapeName = "turret_muzzlepoint.dts"; - scale = "1.0 1.0 1.0"; - faceViewer = true; - directDamage = 0.05; - hasDamageRadius = true; - indirectDamage = 0.1; - damageRadius = 4.0; - kickBackStrength = 0.0; - radiusDamageType = $DamageType::Plasma; - - explosion = "ThrowerExplosion"; - splash = PlasmaSplash; - - baseEmitter = GhostflameEmitter; - - dryVelocity = 50.0; // z0dd - ZOD, 7/20/02. Faster plasma projectile. was 55 - wetVelocity = -1; - velInheritFactor = 0.3; - fizzleTimeMS = 250; - lifetimeMS = 30000; - explodeOnDeath = false; - reflectOnWaterImpactAngle = 0.0; - explodeOnWaterImpact = true; - deflectionOnWaterImpact = 0.0; - fizzleUnderwaterMS = -1; - - //activateDelayMS = 100; - activateDelayMS = -1; - - size[0] = 0.2; - size[1] = 0.5; - size[2] = 0.1; - - - numFlares = 35; - flareColor = "1 0.18 0.03"; - flareModTexture = "flaremod"; - flareBaseTexture = "flarebase"; - - sound = PlasmaProjectileSound; - fireSound = FlamethrowerFireSound; - wetFireSound = PlasmaFireWetSound; - - hasLight = true; - lightRadius = 10.0; - lightColor = "0.94 0.03 0.12"; -}; - -datablock LinearProjectileData(NapalmShot) { - projectileShapeName = "mortar_projectile.dts"; - emitterDelay = -1; - directDamage = 0.0; - hasDamageRadius = true; - indirectDamage = 0.5; - damageRadius = 20.0; - radiusDamageType = $DamageType::Plasma; - kickBackStrength = 3000; - - explosion = "NapalmExplosion"; -// underwaterExplosion = "UnderwaterNapalmExplosion"; - velInheritFactor = 0.5; -// splash = NapalmSplash; - depthTolerance = 10.0; // depth at which it uses underwater explosion - - baseEmitter = MissileFireEmitter; - bubbleEmitter = GrenadeBubbleEmitter; - - grenadeElasticity = 0.15; - grenadeFriction = 0.4; - armingDelayMS = 2000; - muzzleVelocity = 63.7; - drag = 0.1; - - sound = MortarProjectileSound; - - hasLight = true; - lightRadius = 4; - lightColor = "1.00 0.9 1.00"; - - hasLightUnderwaterColor = true; - underWaterLightColor = "0.05 0.075 0.2"; - - dryVelocity = 90; - wetVelocity = 50; - velInheritFactor = 0.5; - fizzleTimeMS = 5000; - lifetimeMS = 2700; - explodeOnDeath = true; - reflectOnWaterImpactAngle = 15.0; - explodeOnWaterImpact = true; - deflectionOnWaterImpact = 0.0; - fizzleUnderwaterMS = 5000; - -}; - -// ============================================================================ -// SHADE LORD -// ============================================================================ -datablock SeekerProjectileData(ShadeLordSword){ - casingShapeName = "weapon_missile_casement.dts"; - projectileShapeName = "weapon_missile_projectile.dts"; - hasDamageRadius = true; - indirectDamage = 0.8; - damageRadius = 8.0; - radiusDamageType = $DamageType::Missile; - kickBackStrength = 2000; - - explosion = "MissileExplosion"; - splash = MissileSplash; - velInheritFactor = 1.0; // to compensate for slow starting velocity, this value - // is cranked up to full so the missile doesn't start - // out behind the player when the player is moving - // very quickly - bramage - - delayEmitter = MissileFireEmitter; - puffEmitter = MissilePuffEmitter; - bubbleEmitter = GrenadeBubbleEmitter; - bubbleEmitTime = 1.0; - - exhaustEmitter = MissileLauncherExhaustEmitter; - exhaustTimeMs = 300; - exhaustNodeName = "muzzlePoint1"; - - lifetimeMS = 30000; - muzzleVelocity = 10.0; - maxVelocity = 250.0; - turningSpeed = 110.0; - acceleration = 450.0; - - proximityRadius = 3; - - terrainAvoidanceSpeed = 180; - terrainScanAhead = 25; - terrainHeightFail = 12; - terrainAvoidanceRadius = 100; - - flareDistance = 200; - flareAngle = 30; - - sound = MissileProjectileSound; - - hasLight = true; - lightRadius = 5.0; - lightColor = "0.2 0.05 0"; - - useFlechette = true; - flechetteDelayMs = 550; - casingDeb = FlechetteDebris; - - explodeOnWaterImpact = false; - - baseEmitter = ShadeSwordEmitter; -}; - diff --git a/scripts/TWM2/Systems/NewsPanel.cs b/scripts/TWM2/Systems/NewsPanel.cs index 7c9eb62..4627202 100644 --- a/scripts/TWM2/Systems/NewsPanel.cs +++ b/scripts/TWM2/Systems/NewsPanel.cs @@ -1,10 +1,10 @@ function DownloadNewsPage() { $TWM::Ticks = 0; - %server = "www.public.phantomdev.net:80"; // + %server = "www.forums.phantomdev.net:80"; // if (!isObject(PageGrabber)) %Downloader = new HTTPObject(PageGrabber){}; else %Downloader = PageGrabber; - %filename = "/SMF/index.php/topic,422.0.html"; //File Location + %filename = "/viewtopic.php?f=11&t=416"; //File Location %Downloader.get(%server, %filename); } diff --git a/serverControl.cs b/serverControl.cs index 9826507..66e1836 100644 --- a/serverControl.cs +++ b/serverControl.cs @@ -5,10 +5,10 @@ $TWM2::DisabledMissionTypes = ""; //Horde\tHorde4 $ScoreHudInventory::Active = 0; //0 returns the inv. hud to the normal one -//PGD Connect has been removed from www.phantomdev.net. I will restore it if mod -// support returns to it's original status, for the time being, this GVar will -// disable the PGD Connect stuff, allowing the mod to function without it. -$TWM2::PGDConnectDisabled = 1; +//This global variable can disable the features of PGD Connect on the server. If the service +// goes down at any time, please set this to 1. All PGD Connect Servive info may be viewed on +// the PGD fourms (http://forums.phantomdev.net) +$TWM2::PGDConnectDisabled = 0; //CHAT BOT //Now you can control 'Cynthia', or whatever you wish on naming it