Perk Rework

This commit is contained in:
Robert Fritzen 2022-05-17 22:22:15 -05:00
parent 6d24ae4cba
commit 54ca7686de
31 changed files with 305 additions and 320 deletions

View file

@ -111,6 +111,7 @@ datablock ShapeBaseImageData(M1700Image) {
//
projectileSpread = 11.0 / 1000.0;
handleExpertReduce = 1.2;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";

View file

@ -110,6 +110,7 @@ datablock ShapeBaseImageData(Model1887Image) {
//
projectileSpread = 7.0 / 1000.0;
handleExpertReduce = 1.33;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";

View file

@ -141,6 +141,7 @@ datablock ShapeBaseImageData( SA2400Image ) {
//
projectileSpread = 3.0 / 1000.0;
handleExpertReduce = 2.0
//----------------------------------------------------------------------------\\
//State Data\\
//----------------------------------------------------------------------------\\

View file

@ -106,6 +106,7 @@ datablock ShapeBaseImageData(SCD343Image) {
//
projectileSpread = 10.0 / 1000.0;
handleExpertReduce = 1.3;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";

View file

@ -106,6 +106,7 @@ datablock ShapeBaseImageData(Wp400Image) {
//
projectileSpread = 15.0 / 1000.0;
handleExpertReduce = 1.33;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";