PGD Connect Removal

First pass on files to strip PGD Connect from the mod.
This commit is contained in:
Robert Fritzen 2021-01-13 12:41:00 -06:00
parent 42d636b4b8
commit 52ad2235c7
40 changed files with 234 additions and 2223 deletions

View file

@ -99,7 +99,7 @@ datablock ShapeBaseImageData(G41RifleImage) {
shellExitVariance = 15.0;
shellVelocity = 3.0;
projectileSpread = 2.0 / 1000.0;
projectileSpread = 3.0 / 1000.0;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";
@ -128,7 +128,7 @@ datablock ShapeBaseImageData(G41RifleImage) {
stateName[4] = "Reload";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateTransitionOnTimeout[4] = "Ready";
stateTimeoutValue[4] = 0.15;
stateTimeoutValue[4] = 0.25;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";

View file

@ -121,7 +121,7 @@ datablock ShapeBaseImageData(PulseRifleImage) {
stateName[4] = "Reload";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateTransitionOnTimeout[4] = "Ready";
stateTimeoutValue[4] = 0.1;
stateTimeoutValue[4] = 0.2;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";

View file

@ -7,14 +7,14 @@ datablock AudioProfile(S3FireSound) {
datablock TracerProjectileData(S3Bullet) {
doDynamicClientHits = true;
directDamage = 0.5;
directDamage = 0.44;
directDamageType = $DamageType::S3;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
HeadMultiplier = 1.5;
HeadMultiplier = 1.7;
LegsMultiplier = 0.35;
HeadShotKill = 1;
HeadShotKill = 0;
kickBackStrength = 15.0;
sound = ChaingunProjectile;
@ -107,7 +107,7 @@ datablock ShapeBaseImageData(S3RifleImage) {
shellExitVariance = 15.0;
shellVelocity = 3.0;
projectileSpread = 2.5 / 1000.0;
projectileSpread = 5.0 / 1000.0;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";

View file

@ -1,14 +1,14 @@
datablock TracerProjectileData(S3SBullet) {
doDynamicClientHits = true;
directDamage = 0.45;
directDamage = 0.44;
directDamageType = $DamageType::S3;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
HeadMultiplier = 1.5;
HeadMultiplier = 1.7;
LegsMultiplier = 0.35;
HeadShotKill = 1;
HeadShotKill = 0;
kickBackStrength = 15.0;
sound = ChaingunProjectile;
@ -83,7 +83,7 @@ datablock ShapeBaseImageData(S3SRifleImage) {
shellExitVariance = 15.0;
shellVelocity = 3.0;
projectileSpread = 2.0 / 1000.0;
projectileSpread = 4.0 / 1000.0;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";
@ -132,7 +132,7 @@ datablock ShapeBaseImageData(S3SRifleImage) {
stateName[6] = "Reload";
stateTransitionOnNoAmmo[6] = "NoAmmo";
stateTransitionOnTimeout[6] = "Ready";
stateTimeoutValue[6] = 0.9;
stateTimeoutValue[6] = 0.4;
stateAllowImageChange[6] = false;
stateSequence[6] = "Reload";