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https://github.com/PhantomGamesDevelopment/TWM2.git
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PGD Connect Removal
First pass on files to strip PGD Connect from the mod.
This commit is contained in:
parent
42d636b4b8
commit
52ad2235c7
40 changed files with 234 additions and 2223 deletions
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@ -99,7 +99,7 @@ datablock ShapeBaseImageData(G41RifleImage) {
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shellExitVariance = 15.0;
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shellVelocity = 3.0;
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projectileSpread = 2.0 / 1000.0;
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projectileSpread = 3.0 / 1000.0;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "ActivateReady";
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@ -128,7 +128,7 @@ datablock ShapeBaseImageData(G41RifleImage) {
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stateName[4] = "Reload";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateTransitionOnTimeout[4] = "Ready";
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stateTimeoutValue[4] = 0.15;
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stateTimeoutValue[4] = 0.25;
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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@ -121,7 +121,7 @@ datablock ShapeBaseImageData(PulseRifleImage) {
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stateName[4] = "Reload";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateTransitionOnTimeout[4] = "Ready";
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stateTimeoutValue[4] = 0.1;
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stateTimeoutValue[4] = 0.2;
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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@ -7,14 +7,14 @@ datablock AudioProfile(S3FireSound) {
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datablock TracerProjectileData(S3Bullet) {
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doDynamicClientHits = true;
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directDamage = 0.5;
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directDamage = 0.44;
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directDamageType = $DamageType::S3;
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explosion = "ChaingunExplosion";
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splash = ChaingunSplash;
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HeadMultiplier = 1.5;
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HeadMultiplier = 1.7;
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LegsMultiplier = 0.35;
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HeadShotKill = 1;
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HeadShotKill = 0;
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kickBackStrength = 15.0;
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sound = ChaingunProjectile;
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@ -107,7 +107,7 @@ datablock ShapeBaseImageData(S3RifleImage) {
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shellExitVariance = 15.0;
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shellVelocity = 3.0;
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projectileSpread = 2.5 / 1000.0;
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projectileSpread = 5.0 / 1000.0;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "ActivateReady";
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@ -1,14 +1,14 @@
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datablock TracerProjectileData(S3SBullet) {
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doDynamicClientHits = true;
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directDamage = 0.45;
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directDamage = 0.44;
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directDamageType = $DamageType::S3;
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explosion = "ChaingunExplosion";
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splash = ChaingunSplash;
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HeadMultiplier = 1.5;
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HeadMultiplier = 1.7;
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LegsMultiplier = 0.35;
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HeadShotKill = 1;
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HeadShotKill = 0;
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kickBackStrength = 15.0;
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sound = ChaingunProjectile;
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@ -83,7 +83,7 @@ datablock ShapeBaseImageData(S3SRifleImage) {
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shellExitVariance = 15.0;
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shellVelocity = 3.0;
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projectileSpread = 2.0 / 1000.0;
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projectileSpread = 4.0 / 1000.0;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "ActivateReady";
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@ -132,7 +132,7 @@ datablock ShapeBaseImageData(S3SRifleImage) {
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stateName[6] = "Reload";
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stateTransitionOnNoAmmo[6] = "NoAmmo";
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stateTransitionOnTimeout[6] = "Ready";
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stateTimeoutValue[6] = 0.9;
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stateTimeoutValue[6] = 0.4;
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stateAllowImageChange[6] = false;
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stateSequence[6] = "Reload";
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