PGD Connect Removal

First pass on files to strip PGD Connect from the mod.
This commit is contained in:
Robert Fritzen 2021-01-13 12:41:00 -06:00
parent 42d636b4b8
commit 52ad2235c7
40 changed files with 234 additions and 2223 deletions

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@ -91,7 +91,7 @@ datablock LinearFlareProjectileData(FlamethrowerBolt) {
projectileShapeName = "turret_muzzlepoint.dts";
scale = "1.0 1.0 1.0";
faceViewer = true;
directDamage = 0.02;
directDamage = 0.07;
hasDamageRadius = true;
indirectDamage = 0.02;
damageRadius = 4.0;

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@ -11,7 +11,7 @@ datablock AudioProfile(PistolFireSound) {
datablock TracerProjectileData(coltBullet) {
doDynamicClientHits = true;
directDamage = 0.15; // z0dd - ZOD, 9-27-02. Was 0.0825
directDamage = 0.15;
directDamageType = $DamageType::pistol;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;

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@ -8,7 +8,7 @@ datablock TracerProjectileData(DeagleBullet)
{
doDynamicClientHits = true;
directDamage = 0.3; //reduced .6
directDamage = 0.38;
directDamageType = $DamageType::deserteagle;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
@ -99,7 +99,7 @@ datablock ShapeBaseImageData(DeagleImage) {
projectile = DeagleBullet;
projectileType = tracerProjectile;
ProjectileSpread = 6.0 / 1000.0; //2.5 spread added
ProjectileSpread = 4.0 / 1000.0; //2.5 spread added
//ClipStuff
ClipName = "DesertEagleClip";

View file

@ -99,7 +99,7 @@ datablock ShapeBaseImageData(G41RifleImage) {
shellExitVariance = 15.0;
shellVelocity = 3.0;
projectileSpread = 2.0 / 1000.0;
projectileSpread = 3.0 / 1000.0;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";
@ -128,7 +128,7 @@ datablock ShapeBaseImageData(G41RifleImage) {
stateName[4] = "Reload";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateTransitionOnTimeout[4] = "Ready";
stateTimeoutValue[4] = 0.15;
stateTimeoutValue[4] = 0.25;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";

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@ -121,7 +121,7 @@ datablock ShapeBaseImageData(PulseRifleImage) {
stateName[4] = "Reload";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateTransitionOnTimeout[4] = "Ready";
stateTimeoutValue[4] = 0.1;
stateTimeoutValue[4] = 0.2;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";

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@ -7,14 +7,14 @@ datablock AudioProfile(S3FireSound) {
datablock TracerProjectileData(S3Bullet) {
doDynamicClientHits = true;
directDamage = 0.5;
directDamage = 0.44;
directDamageType = $DamageType::S3;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
HeadMultiplier = 1.5;
HeadMultiplier = 1.7;
LegsMultiplier = 0.35;
HeadShotKill = 1;
HeadShotKill = 0;
kickBackStrength = 15.0;
sound = ChaingunProjectile;
@ -107,7 +107,7 @@ datablock ShapeBaseImageData(S3RifleImage) {
shellExitVariance = 15.0;
shellVelocity = 3.0;
projectileSpread = 2.5 / 1000.0;
projectileSpread = 5.0 / 1000.0;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";

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@ -1,14 +1,14 @@
datablock TracerProjectileData(S3SBullet) {
doDynamicClientHits = true;
directDamage = 0.45;
directDamage = 0.44;
directDamageType = $DamageType::S3;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
HeadMultiplier = 1.5;
HeadMultiplier = 1.7;
LegsMultiplier = 0.35;
HeadShotKill = 1;
HeadShotKill = 0;
kickBackStrength = 15.0;
sound = ChaingunProjectile;
@ -83,7 +83,7 @@ datablock ShapeBaseImageData(S3SRifleImage) {
shellExitVariance = 15.0;
shellVelocity = 3.0;
projectileSpread = 2.0 / 1000.0;
projectileSpread = 4.0 / 1000.0;
stateName[0] = "Activate";
stateTransitionOnTimeout[0] = "ActivateReady";
@ -132,7 +132,7 @@ datablock ShapeBaseImageData(S3SRifleImage) {
stateName[6] = "Reload";
stateTransitionOnNoAmmo[6] = "NoAmmo";
stateTransitionOnTimeout[6] = "Ready";
stateTimeoutValue[6] = 0.9;
stateTimeoutValue[6] = 0.4;
stateAllowImageChange[6] = false;
stateSequence[6] = "Reload";