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Adjusted Weapon Mode System
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@ -32,6 +32,7 @@ exec("scripts/TWM2/Systems/PieceData.cs"); //Piece Data, /undo Command
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exec("scripts/TWM2/Systems/DChalg.cs"); //Daily Challenges
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exec("scripts/TWM2/Systems/DChalg.cs"); //Daily Challenges
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exec("scripts/TWM2/Systems/ArmorEnergyShields.cs"); //Armor Shields
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exec("scripts/TWM2/Systems/ArmorEnergyShields.cs"); //Armor Shields
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exec("scripts/TWM2/Systems/Store.cs"); //Mula
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exec("scripts/TWM2/Systems/Store.cs"); //Mula
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exec("scripts/TWM2/Systems/weaponModes.cs"); //Global Defines for Weapon Modes
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exec("scripts/TWM2/AI/DroneAI.cs"); //Drones
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exec("scripts/TWM2/AI/DroneAI.cs"); //Drones
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140
scripts/TWM2/Systems/weaponModes.cs
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140
scripts/TWM2/Systems/weaponModes.cs
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@ -0,0 +1,140 @@
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// WeaponModes.cs
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// Phantom139
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// TWM2 3.9
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// Declares weapon mode print tags for weapons (Where necessary)
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//This value defines how often a player may switch modes. (In Miliseconds)
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$WeaponModes::SwitchDelay = 75;
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function displayWeaponInfo(%this, %obj, %pMode, %sMode, %replaceTags) {
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%imageName = %this.getName();
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%printMsg = "";
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if($WeaponModesTag[%imageName] !$= "") {
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%printMsg = $WeaponModesTag[%imageName];
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%printMsg = strReplace(%printMsg, "[XMSG]", $WeaponModes[%imageName, %pMode, %sMode]);
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}
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else {
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%printMsg = $WeaponModes[%imageName, %pMode, %sMode];
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}
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//Replace tags is a special field used to replace instances with other instances.
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// Essentially, when using this param, you want the first word to be [TAG] and then everything up to the \t to be what you want.
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for(%i = 0; %i < getFieldCount(%replaceTags); %i++) {
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%replaceA = getWord(getField(%replaceTags, %i), 0);
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%replaceB = getWords(getField(%replaceTags, %i), 1, getWordCount(getField(%replaceTags, %i)));
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%printMsg = strReplace(%printMsg, %replaceA, %replaceB);
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}
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CommandToClient(%obj.client, 'BottomPrint', %printMsg, 3, 3);
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}
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//This is where you can define the print messages for your weapons. There are two options for coding these tags.
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// 1. Use $WeaponModesTag[Image]: to declare a standard text for all prints. The only difference is in the [X] tag. If you don't define this, the system uses #2 by default.
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// 2. Use $WeaponModes[Image, Pri, Sec]: To declare individual modes, if $WeaponModesTag is defined, this replaces [X], otherwise this is the text used.
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//Construction Tool
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$WeaponModesTag[ConstructionToolImage] = "<font:Sui Generis:14>>>>Construction Tool<<<\n<font:Arial:14>[XMSG]\nLuCiD, Mostlikely, JackTL.";
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$WeaponModes[ConstructionToolImage, 0, 0] = "Mode: Deconstruction | Sub Mode: Normal Deconstruction";
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$WeaponModes[ConstructionToolImage, 0, 1] = "Mode: Deconstruction | Sub Mode: Cascading Deconstruction";
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$WeaponModes[ConstructionToolImage, 1, 0] = "Mode: Rotate | Sub Mode: Push [REPA] Degrees";
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$WeaponModes[ConstructionToolImage, 1, 1] = "Mode: Rotate | Sub Mode: Pull [REPA] Degrees";
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$WeaponModes[ConstructionToolImage, 2, 0] = "Mode: Advanced Rotation | Sub Mode: Select Center Of Rotation";
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$WeaponModes[ConstructionToolImage, 2, 1] = "Mode: Advanced Rotation | Sub Mode: Add Object To Rotation List";
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$WeaponModes[ConstructionToolImage, 2, 2] = "Mode: Advanced Rotation | Sub Mode: Select Rotation Speed";
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$WeaponModes[ConstructionToolImage, 2, 3] = "Mode: Advanced Rotation | Sub Mode: Apply Rotation";
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$WeaponModes[ConstructionToolImage, 2, 4] = "Mode: Advanced Rotation | Sub Mode: Flash Selected Items";
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$WeaponModes[ConstructionToolImage, 2, 5] = "Mode: Advanced Rotation | Sub Mode: Clear Rotation List";
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$WeaponModes[ConstructionToolImage, 3, 0] = "Mode: Power Management | Sub Mode: Toggle Power Generation Object";
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$WeaponModes[ConstructionToolImage, 3, 1] = "Mode: Power Management | Sub Mode: Increase Current Power Frequency";
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$WeaponModes[ConstructionToolImage, 3, 2] = "Mode: Power Management | Sub Mode: Decrease Current Power Frequency";
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$WeaponModes[ConstructionToolImage, 3, 3] = "Mode: Power Management | Sub Mode: Read Object Power Information";
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//Manipulator Gun
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$WeaponModesTag[EditGunImage] = "<font:Sui Generis:14>>>>Manipulator<<< - Phantom139\n<font:Arial:14>[XMSG]";
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$WeaponModes[EditGunImage, 0, 0] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Blue Pad - [LSB] - MSB";
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$WeaponModes[EditGunImage, 0, 1] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: LSB - [MSB] - Walkway";
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$WeaponModes[EditGunImage, 0, 2] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: MSB - [Walkway] - Medium Floor";
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$WeaponModes[EditGunImage, 0, 3] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Walkway - [Medium Floor] - Dark Pad";
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$WeaponModes[EditGunImage, 0, 4] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Medium Floor - [Dark Pad] - V-Pad";
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$WeaponModes[EditGunImage, 0, 5] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Dark Pad - [V-Pad] - C.1 Backpack";
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$WeaponModes[EditGunImage, 0, 6] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: V-Pad - [C.1 Backpack] - C.2 Small Containment";
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$WeaponModes[EditGunImage, 0, 7] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.1 Backpack - [C.2 Small Containment] - C.3 Large Containment";
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$WeaponModes[EditGunImage, 0, 8] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.2 Small Containment - [C.3 Large Containment] - C.4 Compressor";
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$WeaponModes[EditGunImage, 0, 9] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.3 Large Containment - [C.4 Compressor] - C.5 Tubes";
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$WeaponModes[EditGunImage, 0, 10] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.4 Compressor - [C.5 Tubes] - C.6 Quantium Battery";
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$WeaponModes[EditGunImage, 0, 11] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.5 Tubes - [C.6 Quantium Battery] - C.7 Proton Acc.";
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$WeaponModes[EditGunImage, 0, 12] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.6 Quantium Battery - [C.7 Proton Acc.] - C.8 Cargo Crate";
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$WeaponModes[EditGunImage, 0, 13] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.7 Proton Acc. - [C.8 Cargo Crate] - C.9 Mag Cooler";
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$WeaponModes[EditGunImage, 0, 14] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.8 Cargo Crate - [C.9 Mag Cooler] - C.10 Recycle Unit";
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$WeaponModes[EditGunImage, 0, 15] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.9 Mag Cooler - [C.10 Recycle Unit] - C.11 Fuel Canister";
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$WeaponModes[EditGunImage, 0, 16] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.10 Recycle Unit - [C.11 Fuel Canister] - C.12 Wooden Box";
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$WeaponModes[EditGunImage, 0, 17] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.11 Fuel Canister - [C.12 Wooden Box] - C.13 Plasma Router";
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$WeaponModes[EditGunImage, 0, 18] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.12 Wooden Box - [C.13 Plasma Router] - Statue Base";
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$WeaponModes[EditGunImage, 0, 19] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.13 Plasma Router - [Statue Base] - Blue Pad";
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$WeaponModes[EditGunImage, 0, 20] = " Mine: <Pad Swap> - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Statue Base - [Blue Pad] - LSB";
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$WeaponModes[EditGunImage, 1, 0] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Yellow - [Solid White] - Solid Red";
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$WeaponModes[EditGunImage, 1, 1] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid White - [Solid Red] - Solid Green";
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$WeaponModes[EditGunImage, 1, 2] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Red - [Solid Green] - Solid Blue";
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$WeaponModes[EditGunImage, 1, 3] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Green - [Solid Blue] - Solid Cyan";
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$WeaponModes[EditGunImage, 1, 4] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Blue - [Solid Cyan] - Solid Magenta";
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$WeaponModes[EditGunImage, 1, 5] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Cyan - [Solid Magenta] - Solid Yellow";
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$WeaponModes[EditGunImage, 1, 6] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Magenta - [Solid Yellow] - Team Pass White";
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$WeaponModes[EditGunImage, 1, 7] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Yellow - [Team Pass White] - Team Pass Red";
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$WeaponModes[EditGunImage, 1, 8] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass White - [Team Pass Red] - Team Pass Green";
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$WeaponModes[EditGunImage, 1, 9] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Red - [Team Pass Green] - Team Pass Blue";
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$WeaponModes[EditGunImage, 1, 10] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Green - [Team Pass Blue] - Team Pass Cyan";
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$WeaponModes[EditGunImage, 1, 11] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Blue - [Team Pass Cyan] - Team Pass Magenta";
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$WeaponModes[EditGunImage, 1, 12] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Cyan - [Team Pass Magenta] - Team Pass Yellow";
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$WeaponModes[EditGunImage, 1, 13] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Magenta - [Team Pass Yellow] - All Pass White";
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$WeaponModes[EditGunImage, 1, 14] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Yellow - [All Pass White] - All Pass Red";
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$WeaponModes[EditGunImage, 1, 15] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass White - [All Pass Red] - All Pass Green";
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$WeaponModes[EditGunImage, 1, 16] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Red - [All Pass Green] - All Pass Blue";
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$WeaponModes[EditGunImage, 1, 17] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Green - [All Pass Blue] - All Pass Cyan";
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$WeaponModes[EditGunImage, 1, 18] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Blue - [All Pass Cyan] - All Pass Magenta";
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$WeaponModes[EditGunImage, 1, 19] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Cyan - [All Pass Magenta] - All Pass Yellow";
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$WeaponModes[EditGunImage, 1, 20] = " Mine: Pad Swap - <FF Swap> - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Magenta - [All Pass Yellow] - Solid White";
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$WeaponModes[EditGunImage, 2, 0] = " Mine: Pad Swap - FF Swap - <Barrel Swap> - Cloak/Fade - Delete Objects \n Grenade: Mortar - [Anti Air] - Missile";
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$WeaponModes[EditGunImage, 2, 1] = " Mine: Pad Swap - FF Swap - <Barrel Swap> - Cloak/Fade - Delete Objects \n Grenade: Anti Air - [Missile] - Plasma";
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$WeaponModes[EditGunImage, 2, 2] = " Mine: Pad Swap - FF Swap - <Barrel Swap> - Cloak/Fade - Delete Objects \n Grenade: Missile - [Plasma] - ELF";
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$WeaponModes[EditGunImage, 2, 3] = " Mine: Pad Swap - FF Swap - <Barrel Swap> - Cloak/Fade - Delete Objects \n Grenade: Plasma - [ELF] - Mortar";
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$WeaponModes[EditGunImage, 2, 4] = " Mine: Pad Swap - FF Swap - <Barrel Swap> - Cloak/Fade - Delete Objects \n Grenade: ELF - [Mortar] - Anti Air";
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$WeaponModes[EditGunImage, 3, 0] = " Mine: Pad Swap - FF Swap - Barrel Swap - <Cloak/Fade> - Delete Objects \n Grenade: [Cloak] - UnCloak - Fade - UnFade";
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$WeaponModes[EditGunImage, 3, 1] = " Mine: Pad Swap - FF Swap - Barrel Swap - <Cloak/Fade> - Delete Objects \n Grenade: Cloak - [UnCloak] - Fade - UnFade";
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$WeaponModes[EditGunImage, 3, 2] = " Mine: Pad Swap - FF Swap - Barrel Swap - <Cloak/Fade> - Delete Objects \n Grenade: Cloak - UnCloak - [Fade] - UnFade";
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$WeaponModes[EditGunImage, 3, 3] = " Mine: Pad Swap - FF Swap - Barrel Swap - <Cloak/Fade> - Delete Objects \n Grenade: Cloak - UnCloak - Fade - [UnFade]";
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$WeaponModes[EditGunImage, 4, 0] = " Mine: Pad Swap - FF Swap - Barrel Swap - Cloak/Fade - <Delete Objects> \n Grenade: [Single] - Cascade";
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$WeaponModes[EditGunImage, 4, 1] = " Mine: Pad Swap - FF Swap - Barrel Swap - Cloak/Fade - <Delete Objects> \n Grenade: Single - [Cascade]";
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//Merge Tool
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$WeaponModesTag[MergeToolImage] = "<font:Sui Generis:14>>>>M/I/S Tool<<<\n<font:Arial:14>[XMSG]\nCoded by Electricutioner.";
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$WeaponModes[MergeToolImage, 0, 0] = "Mode: Merge. Fire the tool at two pieces. If possible, they will merge. Tolerance: " @ $ElecMod::MergeTool::Tolerance @ " meters.";
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$WeaponModes[MergeToolImage, 0, 1] = "Mode: Merge. Fire the tool at two pieces. If possible, they will merge. Tolerance: " @ $ElecMod::MergeTool::HighTolerance @ " meters.";
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$WeaponModes[MergeToolImage, 1, 0] = "Mode: Isometric. Fire the tool at a piece to isometrically rotate them. Rotate: Default.";
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$WeaponModes[MergeToolImage, 1, 1] = "Mode: Isometric. Fire the tool at a piece to isometrically rotate them. Rotate: Z-Axis.";
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$WeaponModes[MergeToolImage, 2, 0] = "Mode: Split. Fire at a piece to split it in half. Axis: Automatic.";
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$WeaponModes[MergeToolImage, 2, 1] = "Mode: Split. Fire at a piece to split it on crosshair. Axis: Automatic.";
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$WeaponModes[MergeToolImage, 2, 2] = "Mode: Split. Fire at a piece to split it in half. Axis: X.";
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$WeaponModes[MergeToolImage, 2, 3] = "Mode: Split. Fire at a piece to split it in half. Axis: Y.";
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$WeaponModes[MergeToolImage, 2, 4] = "Mode: Split. Fire at a piece to split it in half. Axis: Z.";
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$WeaponModes[MergeToolImage, 2, 5] = "Mode: Split. Fire at a piece to split it on crosshair. Axis: X.";
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$WeaponModes[MergeToolImage, 2, 6] = "Mode: Split. Fire at a piece to split it on crosshair. Axis: Y.";
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$WeaponModes[MergeToolImage, 2, 7] = "Mode: Split. Fire at a piece to split it on crosshair. Axis: Z.";
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$WeaponModes[MergeToolImage, 3, 0] = "Mode: Nudge. Fire at a piece to move it. Nudge [REPA]M +X Axis.";
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$WeaponModes[MergeToolImage, 3, 1] = "Mode: Nudge. Fire at a piece to move it. Nudge [REPA]M +Y Axis.";
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$WeaponModes[MergeToolImage, 3, 2] = "Mode: Nudge. Fire at a piece to move it. Nudge [REPA]M +Z Axis.";
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$WeaponModes[MergeToolImage, 3, 3] = "Mode: Nudge. Fire at a piece to move it. Nudge [REPA]M -X Axis.";
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$WeaponModes[MergeToolImage, 3, 4] = "Mode: Nudge. Fire at a piece to move it. Nudge [REPA]M -Y Axis.";
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$WeaponModes[MergeToolImage, 3, 5] = "Mode: Nudge. Fire at a piece to move it. Nudge [REPA]M -Z Axis.";
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$WeaponModes[MergeToolImage, 4, 0] = "Mode: Full Scale. Fire at a piece to scale it. Grow .01M.";
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$WeaponModes[MergeToolImage, 4, 1] = "Mode: Full Scale. Fire at a piece to scale it. Shrink .01M.";
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//Super Chain Gun
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$WeaponModesTag[SuperChaingunImage] = "<font:Sui Generis:14>>>>Super Chaingun<<<\n<font:Arial:14>[XMSG]\nConstruct, Mostlikely, JackTL.";
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$WeaponModes[SuperChaingunImage, 0, 0] = "Rapid Fire O.P. Insta-Kill Bullets";
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$WeaponModes[SuperChaingunImage, 1, 0] = "Ion Shots: Ion Progression Disabled";
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$WeaponModes[SuperChaingunImage, 1, 1] = "Ion Shots: Ion Progression Enabled";
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$WeaponModes[SuperChaingunImage, 2, 0] = "Repair Pulse";
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$WeaponModes[SuperChaingunImage, 3, 0] = "Cloak Pulse";
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$WeaponModes[SuperChaingunImage, 4, 0] = "Deconstruction Pulse";
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$WeaponModes[SuperChaingunImage, 5, 0] = "EMP Pulse";
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$WeaponModes[SuperChaingunImage, 6, 0] = "Morphing Pulse";
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@ -156,146 +156,18 @@ function ShapeBase::throw(%this,%data)
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}
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}
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function ShapeBase::use(%this, %data) {
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function ShapeBase::use(%this, %data) {
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// if(%data.class $= "Weapon")
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// error("ShapeBase::use " @ %data);
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if(%data $= Grenade) {
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if(%data $= Grenade) {
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// Weapon modes
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//[3.9] Phantom139: Stripped out all of the x specific stuff here in favor of a cleaner system
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if(%this.hasGrenadeModes) {
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//[most] 'ey lets do some unification here.. :D
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//2: Grenade Modes
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if(%this.getMountedImage(0) && GetWord($weaponSettings1[%this.getMountedImage(0).getName()],0)) {
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if(getSimTime() > (%this.changeModeTime + $WeaponModes::SwitchDelay)) {
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if (!(GetSimTime() > (%this.grenadeModeTime + 100)))
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%this.getMountedImage($WeaponSlot).changeMode(%this, 2);
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return;
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%this.changeModeTime = getSimTime();
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%this.grenadeModeTime = getSimTime(); //not 'that' unified.. ;)
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}
|
||||||
|
if(%this.changingModeBlocksUse) {
|
||||||
return %this.getMountedImage(0).ChangeMode(%this,1,2); //looksie.. 2 stands for weapons (level 1)
|
return;
|
||||||
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//[most]
|
|
||||||
if (%this.getMountedImage(0) !$= "") {
|
|
||||||
if (%this.getMountedImage(0).getname() $= "MergeToolImage") {
|
|
||||||
%this.client.MTSubMode++;
|
|
||||||
if (%this.client.MTMode == 0 && %this.client.MTSubMode == 2)
|
|
||||||
%this.client.MTSubMode = 0;
|
|
||||||
if (%this.client.MTMode == 1 && %this.client.MTSubMode == 2)
|
|
||||||
%this.client.MTSubMode = 0;
|
|
||||||
if (%this.client.MTMode == 2 && %this.client.MTSubMode == 8)
|
|
||||||
%this.client.MTSubMode = 0;
|
|
||||||
if (%this.client.MTMode == 3 && %this.client.MTSubMode == 6)
|
|
||||||
%this.client.MTSubMode = 0;
|
|
||||||
if (%this.client.MTMode == 4 && %this.client.MTSubMode == 2)
|
|
||||||
%this.client.MTSubMode = 0;
|
|
||||||
|
|
||||||
MTShowStatus(%this.client);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//end of modifier modes
|
|
||||||
|
|
||||||
if (%this.usingConstructionTool == 1 && getSimTime() > (%this.grenadeModeTime + 100) && %this.performing == 0) {
|
|
||||||
%this.grenadeModeTime = getSimTime();
|
|
||||||
if (%this.constructionToolMode == 0) {
|
|
||||||
if (%this.constructionToolMode2 == 1) {
|
|
||||||
%this.constructionToolMode2 = 0;
|
|
||||||
bottomPrint(%this.client,"Normal deconstruction",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
%this.constructionToolMode2 = 1;
|
|
||||||
bottomPrint(%this.client,"Cascading deconstruction",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode == 1) {
|
|
||||||
if(%this.client.RotateAngle $= "") {
|
|
||||||
%this.client.RotateAngle = 22.5;
|
|
||||||
}
|
|
||||||
if (%this.constructionToolMode2 == 1) {
|
|
||||||
%this.constructionToolMode2 = 0;
|
|
||||||
bottomPrint(%this.client,"Rotate push ("@mfloor(%this.client.RotateAngle)@" Degrees)",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
%this.constructionToolMode2 = 1;
|
|
||||||
bottomPrint(%this.client,"Rotate pull ("@mfloor(%this.client.RotateAngle)@" Degrees)",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode == 2) {
|
|
||||||
if (%this.constructionToolMode2 == 5) {
|
|
||||||
%this.constructionToolMode2 = 0;
|
|
||||||
bottomPrint(%this.client,"Select target as center of rotation",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode2 == 0) {
|
|
||||||
%this.constructionToolMode2 = 1;
|
|
||||||
bottomPrint(%this.client,"Select objects to rotate",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode2 == 1) {
|
|
||||||
%this.constructionToolMode2 = 2;
|
|
||||||
bottomPrint(%this.client,"Select rotation speed",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode2 == 2) {
|
|
||||||
%this.constructionToolMode2 = 3;
|
|
||||||
bottomPrint(%this.client,"Apply rotation",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode2 == 3) {
|
|
||||||
%this.constructionToolMode2 = 4;
|
|
||||||
bottomPrint(%this.client,"Display selection",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
%this.constructionToolMode2 = 5;
|
|
||||||
bottomPrint(%this.client,"Clear list",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if (%this.constructionToolMode2 == 3) {
|
|
||||||
%this.constructionToolMode2 = 0;
|
|
||||||
bottomPrint(%this.client,"Toggle generator power state",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode2 == 0) {
|
|
||||||
%this.constructionToolMode2 = 1;
|
|
||||||
bottomPrint(%this.client,"Increase current frequency",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode2 == 1) {
|
|
||||||
%this.constructionToolMode2 = 2;
|
|
||||||
bottomPrint(%this.client,"Decrease current frequency",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
%this.constructionToolMode2 = 3;
|
|
||||||
bottomPrint(%this.client,"Read power state",2,1);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(%this.UsingEditTool == 1) {
|
|
||||||
ChangeEditGunMode(%this, %data, 2); //Secondary Modes
|
|
||||||
}
|
}
|
||||||
if (%this.usingSuperChaingun == 1) {
|
|
||||||
if (!(getSimTime() > (%this.grenadeModeTime + 100)))
|
|
||||||
return;
|
|
||||||
%this.grenadeModeTime = getSimTime();
|
|
||||||
if (%this.superChaingunMode == 1) {
|
|
||||||
if ($Ion::StopIon == 1) {
|
|
||||||
$Ion::StopIon = 0;
|
|
||||||
displaySCGStatus(%this);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
$Ion::StopIon = 1;
|
|
||||||
displaySCGStatus(%this);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// figure out which grenade type you're using
|
// figure out which grenade type you're using
|
||||||
for(%x = 0; $InvGrenade[%x] !$= ""; %x++) {
|
for(%x = 0; $InvGrenade[%x] !$= ""; %x++) {
|
||||||
if(%this.inv[$NameToInv[$InvGrenade[%x]]] > 0) {
|
if(%this.inv[$NameToInv[$InvGrenade[%x]]] > 0) {
|
||||||
|
|
@ -447,73 +319,17 @@ function ShapeBase::use(%this, %data) {
|
||||||
}
|
}
|
||||||
// Weapon modes
|
// Weapon modes
|
||||||
if (%data $= "Mine") {
|
if (%data $= "Mine") {
|
||||||
|
//[3.9] Phantom139: Stripped out all of the x specific stuff here in favor of a cleaner system
|
||||||
//[most] 'ey lets do some more unification here.. :D
|
if(%this.hasMineModes) {
|
||||||
if(%this.getMountedImage(0) && GetWord($weaponSettings2[%this.getMountedImage(0).getName()],0)) {
|
//1: Mine Modes
|
||||||
if(!GetSimTime() > (%this.grenadeModeTime + 100))
|
if(getSimTime() > (%this.changeModeTime + $WeaponModes::SwitchDelay)) {
|
||||||
return;
|
%this.getMountedImage($WeaponSlot).changeMode(%this, 1);
|
||||||
%this.grenadeModeTime = getSimTime(); //not 'that' unified.. ;)
|
%this.changeModeTime = getSimTime();
|
||||||
|
}
|
||||||
return %this.getMountedImage(0).ChangeMode(%this,1,3); //looksie.. 3 stands for weapons (level 2)
|
if(%this.changingModeBlocksUse) {
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
//[most]
|
|
||||||
//modifier tool
|
|
||||||
if (%this.getMountedImage(0) !$= "") {
|
|
||||||
if (%this.getMountedImage(0).getname() $= "MergeToolImage") {
|
|
||||||
%this.client.MTMode++;
|
|
||||||
%this.client.MTSubMode = 0;
|
|
||||||
if (%this.client.MTMode >= 5)
|
|
||||||
%this.client.MTMode = 0;
|
|
||||||
|
|
||||||
MTShowStatus(%this.client);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//end modifier tool
|
|
||||||
if (%this.usingConstructionTool == 1 && getSimTime() > (%this.mineModeTime + 100) && %this.performing == 0) {
|
|
||||||
%this.mineModeTime = getSimTime();
|
|
||||||
if (%this.constructionToolMode == 3) {
|
|
||||||
%this.constructionToolMode = 0;
|
|
||||||
bottomPrint(%this.client,"Construction Tool mode set to deconstruct",2,1);
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode == 0) {
|
|
||||||
%this.constructionToolMode = 1;
|
|
||||||
if(%this.client.RotateAngle $= "") {
|
|
||||||
%this.client.RotateAngle = 22.5;
|
|
||||||
}
|
|
||||||
bottomPrint(%this.client,"Construction Tool mode set to rotate ("@%this.client.RotateAngle@" Degrees)",2,1);
|
|
||||||
}
|
|
||||||
else if (%this.constructionToolMode == 1) {
|
|
||||||
%this.constructionToolMode = 2;
|
|
||||||
bottomPrint(%this.client,"Construction Tool mode set to advanced rotate",2,1);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
%powerFreq = %this.powerFreq;
|
|
||||||
if (%powerFreq < 1 || %powerFreq > upperPowerFreq(%this) || !%powerFreq)
|
|
||||||
%powerFreq = 1;
|
|
||||||
%this.powerFreq = %powerFreq;
|
|
||||||
%this.constructionToolMode = 3;
|
|
||||||
bottomPrint(%this.client,"Construction Tool mode set to power management\nPower frequency currently set to: " @ %this.powerFreq,2,2);
|
|
||||||
}
|
|
||||||
%this.constructionToolMode2 = 0;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if(%this.UsingEditTool == 1) {
|
|
||||||
ChangeEditGunMode(%this, %data, 1); //Primary Modes
|
|
||||||
}
|
|
||||||
if (%this.usingSuperChaingun == 1) {
|
|
||||||
if (!(getSimTime() > (%this.mineModeTime + 100)))
|
|
||||||
return;
|
|
||||||
%this.mineModeTime = getSimTime();
|
|
||||||
%this.superChaingunMode++;
|
|
||||||
if (%this.superChaingunMode > 6 - (5 * $host::nopulseSCG)) {
|
|
||||||
%this.superChaingunMode = 0;
|
|
||||||
}
|
|
||||||
displaySCGStatus(%this);
|
|
||||||
%this.superChaingunMode2 = 0;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// default case
|
// default case
|
||||||
if (isObject(%data)) {
|
if (isObject(%data)) {
|
||||||
|
|
|
||||||
|
|
@ -109,13 +109,21 @@ function EditGunImage::onMount(%this, %obj, %slot) {
|
||||||
if(!isSet(%obj.EditSMode)) {
|
if(!isSet(%obj.EditSMode)) {
|
||||||
%obj.EditSMode = 0;
|
%obj.EditSMode = 0;
|
||||||
}
|
}
|
||||||
|
//Phantom139: Added
|
||||||
|
%obj.hasMineModes = 1;
|
||||||
|
%obj.hasGrenadeModes = 1;
|
||||||
|
//Phantom139: End
|
||||||
%obj.UsingEditTool = true;
|
%obj.UsingEditTool = true;
|
||||||
|
displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
function EditGunImage::onunmount(%this,%obj,%slot)
|
function EditGunImage::onunmount(%this,%obj,%slot) {
|
||||||
{
|
Parent::onUnmount(%this, %obj, %slot);
|
||||||
Parent::onUnmount(%this, %obj, %slot);
|
%obj.UsingEditTool = false;
|
||||||
%obj.UsingEditTool = false;
|
//Phantom139: Added
|
||||||
|
%obj.hasMineModes = 0;
|
||||||
|
%obj.hasGrenadeModes = 0;
|
||||||
|
//Phantom139: End
|
||||||
}
|
}
|
||||||
|
|
||||||
function EditGunImage::onFire(%data, %obj, %slot) {
|
function EditGunImage::onFire(%data, %obj, %slot) {
|
||||||
|
|
@ -148,190 +156,29 @@ function EditGunImage::onFire(%data, %obj, %slot) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function EditGunImage::onMount(%this, %obj, %slot) {
|
function EditGunImage::changeMode(%this, %obj, %key) {
|
||||||
Parent::onMount(%this, %obj, %slot);
|
switch(%key) {
|
||||||
DispEditorToolInfo(%obj);
|
|
||||||
if(!isSet(%obj.EditPMode)) {
|
|
||||||
%obj.EditPMode = 0;
|
|
||||||
}
|
|
||||||
if(!isSet(%obj.EditSMode)) {
|
|
||||||
%obj.EditSMode = 0;
|
|
||||||
}
|
|
||||||
%obj.UsingEditTool = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
function EditGunImage::onunmount(%this, %obj, %slot) {
|
|
||||||
Parent::onUnmount(%this, %obj, %slot);
|
|
||||||
%obj.UsingEditTool = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
function DispEditorToolInfo(%obj) {
|
|
||||||
switch(%obj.EditPMode) {
|
|
||||||
case 0:
|
|
||||||
%primary = "Pad Swapping";
|
|
||||||
switch(%obj.EditSMode) {
|
|
||||||
case 0:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Blue Pad - [LSB] - MSB<spop>", 5, 3);
|
|
||||||
case 1:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: LSB - [MSB] - Walkway<spop>", 5, 3);
|
|
||||||
case 2:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: MSB - [Walkway] - Medium Floor <spop>", 5, 3);
|
|
||||||
case 3:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Walkway - [Medium Floor] - Dark Pad<spop>", 5, 3);
|
|
||||||
case 4:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Medium Floor - [Dark Pad] - V-Pad<spop>", 5, 3);
|
|
||||||
case 5:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Dark Pad - [V-Pad] - C.1 Backpack<spop>", 5, 3);
|
|
||||||
case 6:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: V-Pad - [C.1 Backpack] - C.2 Small Containment<spop>", 5, 3);
|
|
||||||
case 7:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.1 Backpack - [C.2 Small Containment] - C.3 Large Containment<spop>", 5, 3);
|
|
||||||
case 8:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.2 Small Containment - [C.3 Large Containment] - C.4 Compressor<spop>", 5, 3);
|
|
||||||
case 9:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.3 Large Containment - [C.4 Compressor] - C.5 Tubes<spop>", 5, 3);
|
|
||||||
case 10:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.4 Compressor - [C.5 Tubes] - C.6 Quantium Bat.<spop>", 5, 3);
|
|
||||||
case 11:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.5 Tubes - [C.6 Quantium Bat.] - C.7 Proton Acc.<spop>", 5, 3);
|
|
||||||
case 12:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.6 Quantium Bat. - [C.7 Proton Acc.] - C.8 Cargo Crate<spop>", 5, 3);
|
|
||||||
case 13:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.7 Proton Acc. - [C.8 Cargo Crate] - C.9 Mag Cooler<spop>", 5, 3);
|
|
||||||
case 14:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.8 Cargo Crate - [C.9 Mag Cooler] - C.10 Recycle Unit<spop>", 5, 3);
|
|
||||||
case 15:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.9 Mag Cooler - [C.10 Recycle Unit] - C.11 Fuel Canister<spop>", 5, 3);
|
|
||||||
case 16:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.10 Recycle Unit - [C.11 Fuel Canister] - C.12 Wooden Box<spop>", 5, 3);
|
|
||||||
case 17:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.11 Fuel Canister - [C.12 Wooden Box] - C.13 Plasma Router<spop>", 5, 3);
|
|
||||||
case 18:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.12 Wooden Box - [C.13 Plasma Router] - Statue Base<spop>", 5, 3);
|
|
||||||
case 19:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: C.13 Plasma Router - [Statue Base] - Blue Pad<spop>", 5, 3);
|
|
||||||
case 20:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: [Pad Swap] - FF Swap - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Statue Base - [Blue Pad] - LSB<spop>", 5, 3);
|
|
||||||
}
|
|
||||||
case 1:
|
case 1:
|
||||||
%primary = "Force-Field Swapping";
|
//Mine Modes
|
||||||
switch(%obj.EditSMode) {
|
%obj.client.EditPMode++;
|
||||||
case 0:
|
%obj.client.EditSMode = 0;
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Yellow - [Solid White] - Solid Red<spop>", 5, 3);
|
if (%obj.client.EditPMode >= 5)
|
||||||
case 1:
|
%obj.client.EditPMode = 0;
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid White - [Solid Red] - Solid Green<spop>", 5, 3);
|
|
||||||
case 2:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Red - [Solid Green] - Solid Blue<spop>", 5, 3);
|
|
||||||
case 3:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Green - [Solid Blue] - Solid Cyan<spop>", 5, 3);
|
|
||||||
case 4:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Blue - [Solid Cyan] - Solid Magenta<spop>", 5, 3);
|
|
||||||
case 5:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Cyan - [Solid Magenta] - Solid Yellow<spop>", 5, 3);
|
|
||||||
case 6:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Magenta - [Solid Yellow] - Team Pass White<spop>", 5, 3);
|
|
||||||
case 7:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Solid Yellow - [Team Pass White] - Team Pass Red<spop>", 5, 3);
|
|
||||||
case 8:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass White - [Team Pass Red] - Team Pass Green<spop>", 5, 3);
|
|
||||||
case 9:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Red - [Team Pass Green] - Team Pass Blue<spop>", 5, 3);
|
|
||||||
case 10:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Green - [Team Pass Blue] - Team Pass Cyan<spop>", 5, 3);
|
|
||||||
case 11:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Blue - [Team Pass Cyan] - Team Pass Magenta<spop>", 5, 3);
|
|
||||||
case 12:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Cyan - [Team Pass Magenta] - Team Pass Yellow<spop>", 5, 3);
|
|
||||||
case 13:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Magenta - [Team Pass Yellow] - All Pass White<spop>", 5, 3);
|
|
||||||
case 14:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: Team Pass Yellow - [All Pass White] - All Pass Red<spop>", 5, 3);
|
|
||||||
case 15:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass White - [All Pass Red] - All Pass Green<spop>", 5, 3);
|
|
||||||
case 16:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Red - [All Pass Green] - All Pass Blue<spop>", 5, 3);
|
|
||||||
case 17:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Green - [All Pass Blue] - All Pass Cyan<spop>", 5, 3);
|
|
||||||
case 18:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Blue - [All Pass Cyan] - All Pass Magenta<spop>", 5, 3);
|
|
||||||
case 19:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Cyan - [All Pass Magenta] - All Pass Yellow<spop>", 5, 3);
|
|
||||||
case 20:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - [FF Swap] - Barrel Swap - Cloak/Fade - Delete Objects \n Grenade: All Pass Magenta - [All Pass Yellow] - Solid White<spop>", 5, 3);
|
|
||||||
}
|
|
||||||
case 2:
|
case 2:
|
||||||
%primary = "Turret Barrel Swapping";
|
//Grenade Modes
|
||||||
switch(%obj.EditSMode) {
|
%obj.client.EditSMode++;
|
||||||
case 0:
|
if (%obj.client.EditPMode == 0 && %obj.client.EditSMode == 21)
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n Grenade: Mortar - [Anti Air] - Missile<spop>", 5, 3);
|
%obj.client.EditSMode = 0;
|
||||||
case 1:
|
if (%obj.client.EditPMode == 1 && %obj.client.EditSMode == 21)
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n Grenade: Anti Air - [Missile] - Plasma<spop>", 5, 3);
|
%obj.client.EditSMode = 0;
|
||||||
case 2:
|
if (%obj.client.EditPMode == 2 && %obj.client.EditSMode == 5)
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n Grenade: Missile - [Plasma] - ELF<spop>", 5, 3);
|
%obj.client.EditSMode = 0;
|
||||||
case 3:
|
if (%obj.client.EditPMode == 3 && %obj.client.EditSMode == 4)
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n Grenade: Plasma - [ELF] - Mortar<spop>", 5, 3);
|
%obj.client.EditSMode = 0;
|
||||||
case 4:
|
if (%obj.client.EditPMode == 4 && %obj.client.EditSMode == 2)
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - [Barrel Swap] - Cloak/Fade - Delete Objects \n Grenade: ELF - [Mortar] - Anti Air<spop>", 5, 3);
|
%obj.client.EditSMode = 0;
|
||||||
}
|
|
||||||
case 3:
|
|
||||||
switch(%obj.EditSMode) {
|
|
||||||
case 0:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - [Cloak/Fade] - Delete Objects \n Grenade: [Cloak] - UnCloak - Fade - UnFade <spop>", 5, 3);
|
|
||||||
case 1:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - [Cloak/Fade] - Delete Objects \n Grenade: Cloak - [UnCloak] - Fade - UnFade <spop>", 5, 3);
|
|
||||||
case 2:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - [Cloak/Fade] - Delete Objects \n Grenade: Cloak - UnCloak - [Fade] - UnFade <spop>", 5, 3);
|
|
||||||
case 3:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - [Cloak/Fade] - Delete Objects \n Grenade: Cloak - UnCloak - Fade - [UnFade] <spop>", 5, 3);
|
|
||||||
}
|
|
||||||
case 4:
|
|
||||||
switch(%obj.EditSMode) {
|
|
||||||
case 0:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - Cloak/Fade - [Delete Objects] \n Grenade: [Single] - Cascade <spop>", 5, 3);
|
|
||||||
case 1:
|
|
||||||
commandToClient( %obj.client, 'BottomPrint', "<spush>[{Manipulator}] - Phantom139 \n Mine: Pad Swap - FF Swap - Barrel Swap - Cloak/Fade - [Delete Objects] \n Grenade: Single - [Cascade] <spop>", 5, 3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function ChangeEditGunMode(%this, %data, %PriSec) { //This Is Easier To use
|
|
||||||
if(%PriSec == 1) { //Primary
|
|
||||||
if (!(getSimTime() > (%this.mineModeTime + 100)))
|
|
||||||
return;
|
|
||||||
%this.mineModeTime = getSimTime();
|
|
||||||
%this.EditPMode++;
|
|
||||||
%this.EditSMode = 0; //Reset Secondary Mode TO Prevent Errors
|
|
||||||
if (%this.EditPMode > 4) {
|
|
||||||
%this.EditPMode = 0;
|
|
||||||
}
|
|
||||||
DispEditorToolInfo(%this);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else { //Secondary
|
|
||||||
if (!(getSimTime() > (%this.grenadeModeTime + 100)))
|
|
||||||
return;
|
|
||||||
%this.grenadeModeTime = getSimTime();
|
|
||||||
%this.EditSMode++;
|
|
||||||
//Check Primaries
|
|
||||||
if(%this.EditPMode == 0 && %this.EditSMode > 20) {
|
|
||||||
%this.EditSMode = 0;
|
|
||||||
}
|
|
||||||
else if(%this.EditPMode == 1 && %this.EditSMode > 20) {
|
|
||||||
%this.EditSMode = 0;
|
|
||||||
}
|
|
||||||
else if(%this.EditPMode == 2 && %this.EditSMode > 4) {
|
|
||||||
%this.EditSMode = 0;
|
|
||||||
}
|
|
||||||
else if(%this.EditPMode == 3 && %this.EditSMode > 3) {
|
|
||||||
%this.EditSMode = 0;
|
|
||||||
}
|
|
||||||
else if(%this.EditPMode == 4 && %this.EditSMode > 1) {
|
|
||||||
%this.EditSMode = 0;
|
|
||||||
}
|
|
||||||
DispEditorToolInfo(%this);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Editor Tool Functioning
|
//Editor Tool Functioning
|
||||||
|
|
|
||||||
|
|
@ -126,6 +126,35 @@ datablock ShapeBaseImageData(ConstructionToolImage) {
|
||||||
stateTransitionOnTimeout[5] = "ActivateReady";
|
stateTransitionOnTimeout[5] = "ActivateReady";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//Phantom139: Added Weapon Mode Code Here.
|
||||||
|
function ConstructionToolImage::changeMode(%this, %obj, %key) {
|
||||||
|
if(%obj.performing) {
|
||||||
|
commandToClient(%obj.client, 'bottomPrint', "Construction Tool\nCannot Change Modes While Performing.", 3, 3);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch(%key) {
|
||||||
|
case 1:
|
||||||
|
//Mine Modes
|
||||||
|
%obj.client.constructionToolMode++;
|
||||||
|
%obj.client.constructionToolMode2 = 0;
|
||||||
|
if (%obj.client.constructionToolMode >= 4)
|
||||||
|
%obj.client.constructionToolMode = 0;
|
||||||
|
case 2:
|
||||||
|
//Grenade Modes
|
||||||
|
%obj.client.constructionToolMode2++;
|
||||||
|
if (%obj.client.constructionToolMode == 0 && %obj.client.constructionToolMode2 == 2)
|
||||||
|
%obj.client.constructionToolMode2 = 0;
|
||||||
|
if (%obj.client.constructionToolMode == 1 && %obj.client.constructionToolMode2 == 2)
|
||||||
|
%obj.client.constructionToolMode2 = 0;
|
||||||
|
if (%obj.client.constructionToolMode == 2 && %obj.client.constructionToolMode2 == 6)
|
||||||
|
%obj.client.constructionToolMode2 = 0;
|
||||||
|
if (%obj.client.constructionToolMode == 3 && %obj.client.constructionToolMode2 == 4)
|
||||||
|
%obj.client.constructionToolMode2 = 0;
|
||||||
|
}
|
||||||
|
displayWeaponInfo(%this, %obj, %obj.client.constructionToolMode, %obj.client.constructionToolMode2, "[REPA] "@%obj.client.RotateAngle);
|
||||||
|
}
|
||||||
|
//Phantom139: End
|
||||||
|
|
||||||
function ConstructionToolImage::onActivate(%this,%obj,%slot) {
|
function ConstructionToolImage::onActivate(%this,%obj,%slot) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -186,6 +215,9 @@ function ConstructionToolImage::onMount(%this,%obj,%slot) {
|
||||||
%curWeap = ( %obj.getMountedImage($WeaponSlot) == 0 ) ? "" : %obj.getMountedImage($WeaponSlot).getName().item.pickUpName;
|
%curWeap = ( %obj.getMountedImage($WeaponSlot) == 0 ) ? "" : %obj.getMountedImage($WeaponSlot).getName().item.pickUpName;
|
||||||
BottomPrint(%obj.client, "Now using " @ %curWeap, 2, 1 );
|
BottomPrint(%obj.client, "Now using " @ %curWeap, 2, 1 );
|
||||||
}
|
}
|
||||||
|
if(%obj.client.RotateAngle $= "") {
|
||||||
|
%obj.client.RotateAngle = 22.5;
|
||||||
|
}
|
||||||
%obj.errMsgSent = false;
|
%obj.errMsgSent = false;
|
||||||
%obj.client.setWeaponsHudActive(%this.item);
|
%obj.client.setWeaponsHudActive(%this.item);
|
||||||
%obj.usingConstructionTool = true;
|
%obj.usingConstructionTool = true;
|
||||||
|
|
@ -193,6 +225,10 @@ function ConstructionToolImage::onMount(%this,%obj,%slot) {
|
||||||
%obj.constructionToolMode = 0;
|
%obj.constructionToolMode = 0;
|
||||||
if (!%obj.constructionToolMode2)
|
if (!%obj.constructionToolMode2)
|
||||||
%obj.constructionToolMode2 = 0;
|
%obj.constructionToolMode2 = 0;
|
||||||
|
//Phantom139: Added
|
||||||
|
%obj.hasMineModes = 1;
|
||||||
|
%obj.hasGrenadeModes = 1;
|
||||||
|
//Phantom139: End
|
||||||
WeaponImage::onMount(%this,%obj,%slot);
|
WeaponImage::onMount(%this,%obj,%slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -203,6 +239,10 @@ function ConstructionToolImage::onUnmount(%data, %obj, %slot) {
|
||||||
stopPerforming(%obj);
|
stopPerforming(%obj);
|
||||||
messageClient(%player.client, 'msgClient', '\c2Construction Tool stopped.');
|
messageClient(%player.client, 'msgClient', '\c2Construction Tool stopped.');
|
||||||
}
|
}
|
||||||
|
//Phantom139: Added
|
||||||
|
%obj.hasMineModes = 0;
|
||||||
|
%obj.hasGrenadeModes = 0;
|
||||||
|
//Phantom139: End
|
||||||
%obj.errMsgSent = false;
|
%obj.errMsgSent = false;
|
||||||
Parent::deconstruct(%data, %obj, %slot);
|
Parent::deconstruct(%data, %obj, %slot);
|
||||||
WeaponImage::onUnmount(%data, %obj, %slot);
|
WeaponImage::onUnmount(%data, %obj, %slot);
|
||||||
|
|
|
||||||
|
|
@ -545,91 +545,56 @@ function MergeToolImage::onFire(%data,%obj,%slot)
|
||||||
|
|
||||||
function MergeToolImage::onMount(%this,%obj,%slot)
|
function MergeToolImage::onMount(%this,%obj,%slot)
|
||||||
{
|
{
|
||||||
|
if(%obj.MTMode $= "")
|
||||||
|
%obj.MTMode = 0;
|
||||||
|
if(%obj.MTSubMode $= "")
|
||||||
|
%obj.MTSubMode = 0;
|
||||||
%obj.usingMTelec = 1;
|
%obj.usingMTelec = 1;
|
||||||
|
//Phantom139: Added
|
||||||
|
%obj.hasMineModes = 1;
|
||||||
|
%obj.hasGrenadeModes = 1;
|
||||||
|
//Phantom139: End
|
||||||
Parent::onMount(%this, %obj, %slot);
|
Parent::onMount(%this, %obj, %slot);
|
||||||
%obj.mountImage(MergeToolImage, 0);
|
%obj.mountImage(MergeToolImage, 0);
|
||||||
MTShowStatus(%obj.client);
|
displayWeaponInfo(%this, %obj, %obj.client.MTMode, %obj.client.MTSubMode, "[REPA] "@%obj.client.MoveSetting);
|
||||||
}
|
}
|
||||||
|
|
||||||
function MergeToolImage::onUnmount(%this,%obj,%slot)
|
function MergeToolImage::onUnmount(%this,%obj,%slot)
|
||||||
{
|
{
|
||||||
Parent::onUnmount(%this, %obj, %slot);
|
Parent::onUnmount(%this, %obj, %slot);
|
||||||
%obj.usingMTelec = 0;
|
%obj.usingMTelec = 0;
|
||||||
|
//Phantom139: Added
|
||||||
|
%obj.hasMineModes = 0;
|
||||||
|
%obj.hasGrenadeModes = 0;
|
||||||
|
//Phantom139: End
|
||||||
}
|
}
|
||||||
|
|
||||||
function MTShowStatus(%client)
|
//Phantom139: Added Weapon Mode Code Here.
|
||||||
{
|
function MergeToolImage::changeMode(%this, %obj, %key) {
|
||||||
if (%client.MTMode $= "")
|
switch(%key) {
|
||||||
%client.MTMode = 0;
|
case 1:
|
||||||
if (%client.MTSubMode $= "")
|
//Mine Modes
|
||||||
%client.MTSubMode = 0;
|
%obj.client.MTMode++;
|
||||||
|
%obj.client.MTSubMode = 0;
|
||||||
switch (%client.MTMode)
|
if (%obj.client.MTMode >= 5)
|
||||||
{
|
%obj.client.MTMode = 0;
|
||||||
case 0:
|
case 2:
|
||||||
switch (%client.MTSubMode)
|
//Grenade Modes
|
||||||
{
|
%obj.client.MTSubMode++;
|
||||||
case 0:
|
if (%obj.client.MTMode == 0 && %obj.client.MTSubMode == 2)
|
||||||
%status = "<font:Arial:14>Mode: Merge. Fire the tool at two pieces. If possible, they will merge. Tolerance: " @ $ElecMod::MergeTool::Tolerance @ " meters.";
|
%obj.client.MTSubMode = 0;
|
||||||
case 1:
|
if (%obj.client.MTMode == 1 && %obj.client.MTSubMode == 2)
|
||||||
%status = "<font:Arial:14>Mode: Merge. Fire the tool at two pieces. If possible, they will merge. Tolerance: " @ $ElecMod::MergeTool::HighTolerance @ " meters.";
|
%obj.client.MTSubMode = 0;
|
||||||
}
|
if (%obj.client.MTMode == 2 && %obj.client.MTSubMode == 8)
|
||||||
case 1:
|
%obj.client.MTSubMode = 0;
|
||||||
switch (%client.MTSubMode)
|
if (%obj.client.MTMode == 3 && %obj.client.MTSubMode == 6)
|
||||||
{
|
%obj.client.MTSubMode = 0;
|
||||||
case 0:
|
if (%obj.client.MTMode == 4 && %obj.client.MTSubMode == 2)
|
||||||
%status = "<font:Arial:14>Mode: Isometric. Fire the tool at a piece to isometrically rotate them. Rotate: Default.";
|
%obj.client.MTSubMode = 0;
|
||||||
case 1:
|
}
|
||||||
%status = "<font:Arial:14>Mode: Isometric. Fire the tool at a piece to isometrically rotate them. Rotate: Z Axis.";
|
displayWeaponInfo(%this, %obj, %obj.client.MTMode, %obj.client.MTSubMode, "[REPA] "@%obj.client.MoveSetting);
|
||||||
}
|
|
||||||
case 2:
|
|
||||||
switch (%client.MTSubMode)
|
|
||||||
{
|
|
||||||
case 0:
|
|
||||||
%status = "<font:Arial:14>Mode: Split. Fire at a piece to split it in half. Axis: Automatic.";
|
|
||||||
case 1:
|
|
||||||
%status = "<font:Arial:14>Mode: Split. Fire at a piece to split it on crosshair. Axis: Automatic.";
|
|
||||||
case 2:
|
|
||||||
%status = "<font:Arial:14>Mode: Split. Fire at a piece to split it in half. Axis: X.";
|
|
||||||
case 3:
|
|
||||||
%status = "<font:Arial:14>Mode: Split. Fire at a piece to split it in half. Axis: Y.";
|
|
||||||
case 4:
|
|
||||||
%status = "<font:Arial:14>Mode: Split. Fire at a piece to split it in half. Axis: Z.";
|
|
||||||
case 5:
|
|
||||||
%status = "<font:Arial:14>Mode: Split. Fire at a piece to split it on crosshair. Axis: X.";
|
|
||||||
case 6:
|
|
||||||
%status = "<font:Arial:14>Mode: Split. Fire at a piece to split it on crosshair. Axis: Y.";
|
|
||||||
case 7:
|
|
||||||
%status = "<font:Arial:14>Mode: Split. Fire at a piece to split it on crosshair. Axis: Z.";
|
|
||||||
}
|
|
||||||
case 3:
|
|
||||||
if(%client.MoveSetting $= "") {
|
|
||||||
%client.MoveSetting = 0.1;
|
|
||||||
}
|
|
||||||
switch (%client.MTSubMode) {
|
|
||||||
case 0:
|
|
||||||
%status = "<font:Arial:14>Mode: Nudge. Fire at a piece to move it. Nudge "@%client.MoveSetting@"M +X Axis.";
|
|
||||||
case 1:
|
|
||||||
%status = "<font:Arial:14>Mode: Nudge. Fire at a piece to move it. Nudge "@%client.MoveSetting@"M -X Axis.";
|
|
||||||
case 2:
|
|
||||||
%status = "<font:Arial:14>Mode: Nudge. Fire at a piece to move it. Nudge "@%client.MoveSetting@"M +Y Axis.";
|
|
||||||
case 3:
|
|
||||||
%status = "<font:Arial:14>Mode: Nudge. Fire at a piece to move it. Nudge "@%client.MoveSetting@"M -Y Axis.";
|
|
||||||
case 4:
|
|
||||||
%status = "<font:Arial:14>Mode: Nudge. Fire at a piece to move it. Nudge "@%client.MoveSetting@"M +Z Axis.";
|
|
||||||
case 5:
|
|
||||||
%status = "<font:Arial:14>Mode: Nudge. Fire at a piece to move it. Nudge "@%client.MoveSetting@"M -Z Axis.";
|
|
||||||
}
|
|
||||||
case 4:
|
|
||||||
switch (%client.MTSubMode) {
|
|
||||||
case 0:
|
|
||||||
%status = "<font:Arial:14>Mode: Full Scale. Fire at a piece to scale it. Grow .01M.";
|
|
||||||
case 1:
|
|
||||||
%status = "<font:Arial:14>Mode: Full Scale. Fire at a piece to scale it. Shrink .01M.";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
CommandToClient(%client, 'BottomPrint', "<font:Sui Generis:14>>>>M/I/S Tool<<<\n<font:Arial:14>" @ %status @ "\nCoded by Electricutioner.", 3, 3 );
|
|
||||||
}
|
}
|
||||||
|
//Phantom139: End
|
||||||
|
|
||||||
//Split code begins here.
|
//Split code begins here.
|
||||||
//The goal of this is to be a semi-inverse of the merge...
|
//The goal of this is to be a semi-inverse of the merge...
|
||||||
|
|
|
||||||
|
|
@ -214,28 +214,32 @@ function SuperChaingunImage::onMount(%this,%obj,%slot) {
|
||||||
%obj.superChaingunMode = 0;
|
%obj.superChaingunMode = 0;
|
||||||
if (!%obj.superChaingunMode2)
|
if (!%obj.superChaingunMode2)
|
||||||
%obj.superChaingunMode2 = 0;
|
%obj.superChaingunMode2 = 0;
|
||||||
displaySCGStatus(%obj);
|
%obj.hasMineModes = 1;
|
||||||
|
%obj.hasGrenadeModes = 1;
|
||||||
|
displayWeaponInfo(%this, %obj, %obj.client.superChaingunMode, %obj.client.superChaingunMode2);
|
||||||
WeaponImage::onMount(%this,%obj,%slot);
|
WeaponImage::onMount(%this,%obj,%slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
function SuperChaingunImage::onUnmount(%data, %obj, %slot) {
|
function SuperChaingunImage::onUnmount(%data, %obj, %slot) {
|
||||||
%obj.usingSuperChaingun = false;
|
%obj.usingSuperChaingun = false;
|
||||||
|
%obj.hasMineModes = 0;
|
||||||
|
%obj.hasGrenadeModes = 0;
|
||||||
WeaponImage::onUnmount(%data, %obj, %slot);
|
WeaponImage::onUnmount(%data, %obj, %slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
function displaySCGStatus(%obj) {
|
function SuperChaingunImage::changeMode(%this, %obj, %key) {
|
||||||
if (%obj.superChaingunMode == 1)
|
switch(%key) {
|
||||||
bottomPrint(%obj.client,"<spush><font:Sui Generis:14>>>>Super Chain Gun<<<<spop>\n<spush><font:Arial:14>Ions. Progression: " @ ($Ion::StopIon ? "disabled" : "enabled") @ ".<spop>",2,2);
|
case 1:
|
||||||
else if (%obj.superChaingunMode == 2)
|
//Mine Modes
|
||||||
bottomPrint(%obj.client,"<spush><font:Sui Generis:14>>>>Super Chain Gun<<<<spop>\n<spush><font:Arial:14>Repair Pulse.<spop>",2,2);
|
%obj.client.superChaingunMode++;
|
||||||
else if (%obj.superChaingunMode == 3)
|
%obj.client.superChaingunMode2 = 0;
|
||||||
bottomPrint(%obj.client,"<spush><font:Sui Generis:14>>>>Super Chain Gun<<<<spop>\n<spush><font:Arial:14>Cloak Pulse.<spop>",2,2);
|
if (%obj.client.superChaingunMode > 6 - (5 * $host::nopulseSCG))
|
||||||
else if (%obj.superChaingunMode == 4)
|
%obj.client.superChaingunMode = 0;
|
||||||
bottomPrint(%obj.client,"<spush><font:Sui Generis:14>>>>Super Chain Gun<<<<spop>\n<spush><font:Arial:14>Deconstruction Pulse<spop>",2,2);
|
case 2:
|
||||||
else if (%obj.superChaingunMode == 5)
|
//Grenade Modes
|
||||||
bottomPrint(%obj.client,"<spush><font:Sui Generis:14>>>>Super Chain Gun<<<<spop>\n<spush><font:Arial:14>Electro-static Pulse.<spop>",2,2);
|
%obj.client.superChaingunMode2++;
|
||||||
else if (%obj.superChaingunMode == 6)
|
if (%obj.client.superChaingunMode == 1 && %obj.client.superChaingunMode2 == 2)
|
||||||
bottomPrint(%obj.client,"<spush><font:Sui Generis:14>>>>Super Chain Gun<<<<spop>\n<spush><font:Arial:14>Morph Pulse.<spop>",2,2);
|
%obj.client.superChaingunMode2 = 0;
|
||||||
else
|
}
|
||||||
bottomPrint(%obj.client,"<spush><font:Sui Generis:14>>>>Super Chain Gun<<<<spop>\n<spush><font:Arial:14>Rapid fire bullets.<spop>",2,2);
|
displayWeaponInfo(%this, %obj, %obj.client.superChaingunMode, %obj.client.superChaingunMode2);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue