mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-07-15 16:34:37 +00:00
Update readme
This commit is contained in:
parent
b03f4dd2ef
commit
3b5aa5d67e
2 changed files with 216 additions and 159 deletions
361
README.md
361
README.md
|
|
@ -1,40 +1,48 @@
|
||||||
Total Warfare Mod 2
|
Total Warfare Mod 2
|
||||||
====
|
====
|
||||||
|
|
||||||
Total Warfare Mod 2 for Tribes 2, Conversion mod built on a base mix of Construction .69a and CCM. Tribes 2 is a pre 1.0 game of the Torque Game Engine.
|
Total Warfare Mod 2 for Tribes 2, Conversion mod built on a base mix of Construction .69a and CCM. Tribes 2 is a game developed on a pre-release version of the Torque Game Engine.
|
||||||
|
|
||||||
Web Sites/Pages:
|
Web Sites/Pages:
|
||||||
|
* http://www.tribesnext.com : Tribes 2 / TN Page
|
||||||
* https://github.com/PhantomGamesDevelopment/TWM2/ : Official Git Repostitory
|
* https://github.com/PhantomGamesDevelopment/TWM2/ : Official Git Repostitory
|
||||||
* http://www.phantomdev.net : Offical Website
|
* http://www.phantomdev.net : Offical Website
|
||||||
|
|
||||||
Current Version: 3.91 {Development}
|
Current Version: 3.91 {Development}
|
||||||
|
|
||||||
|
====
|
||||||
|
|
||||||
Credits:
|
Credits:
|
||||||
* Phantom139 (Lead Coder / Mod Developer, Official Host)
|
* Phantom139 (Lead Coder / Mod Developer, Official Host)
|
||||||
* DarknessOfLight (Lead Map Maker / Mod Tester (CoDev))
|
* DarknessOfLight (Lead Map Maker / Mod Tester (CoDev))
|
||||||
* Dark Dragon DX (Asset Functions / CoDev)
|
* Dark Dragon DX (Asset Functions / CoDev)
|
||||||
* Signal360 (Many functions and improvements/ CoDev)
|
* Signal360 (Many functions and improvements/ CoDev)
|
||||||
* Dondelium_X (Various CCM Functions)
|
* Dondelium_X (The original Combat Construction Mod (CCM))
|
||||||
* Castiger (Official Secondary Host, Bug Finding, Mod Tester)
|
* Castiger (Official Secondary Host, Bug Finding, Mod Tester)
|
||||||
* Mostlikely, Construct, JackTL (Construction .70a Developers)
|
* Mostlikely, Construct, JackTL (Construction .70a Developers)
|
||||||
|
|
||||||
Thanks:
|
Thanks:
|
||||||
* Thyth (Tribes Next, Merge Tool)
|
* Thyth (Tribes Next, Merge Tool)
|
||||||
|
* Krash123 (Tribes Next)
|
||||||
* Linker (Doors, Spawnpoints)
|
* Linker (Doors, Spawnpoints)
|
||||||
* My Loyal Hosts (For standing behind me and the mod for the entirety of it's length)
|
* My Loyal Hosts (For standing behind me and the mod for the entirety of it's length)
|
||||||
* Various Others (Who have contributed to Cons Mod, TWM, and TWM 2, You have my thanks)
|
* Various Others (Who have contributed to Cons Mod, CCM, TWM, and TWM 2, You have my thanks)
|
||||||
* You (For Downloading, and Contributing.)
|
* You (For Downloading, and Contributing.)
|
||||||
|
|
||||||
|
====
|
||||||
|
|
||||||
Install:
|
Install:
|
||||||
* Unzip the TWM2 Folder to C:/Dynamix/Tribes2/Gamedata/ (change the links if in a different location)
|
* Unzip the TWM2 Folder to your Tribes 2's Gamedata folder
|
||||||
* Create a link with the target mod -mod TWM2
|
* Create a link with the target mod -mod TWM2
|
||||||
* Rename serverControl_R.cs to serverControl.cs
|
* Adjust the serverControl.cs if you feel like it
|
||||||
* Run.
|
* Run.
|
||||||
* ???
|
* ???
|
||||||
* Profit.
|
* Profit.
|
||||||
|
|
||||||
Uninstall: Delete the TWM2 Folder
|
Uninstall: Delete the TWM2 Folder
|
||||||
|
|
||||||
|
====
|
||||||
|
|
||||||
Server Setup:
|
Server Setup:
|
||||||
|
|
||||||
Provided in this folder is a file named ServerControl.cs. Inside you will find many configurable
|
Provided in this folder is a file named ServerControl.cs. Inside you will find many configurable
|
||||||
|
|
@ -42,14 +50,66 @@ objects to modify server settings. For starters, set the host GUID to your GUID.
|
||||||
start up the dedicated server. Join it, once in game, type ListGUIDS(); in the server console
|
start up the dedicated server. Join it, once in game, type ListGUIDS(); in the server console
|
||||||
to obtain your GUID. Then modify the line: $TWM2::HostGUID = "SetMeUp";, to match your GUID.
|
to obtain your GUID. Then modify the line: $TWM2::HostGUID = "SetMeUp";, to match your GUID.
|
||||||
|
|
||||||
MOD DEVELOPMENT LOG:
|
TWM2 Servers:
|
||||||
|
|
||||||
|
TWM2 uses a inter-server connectivity system known as PGD Connect. This system will allow users who
|
||||||
|
play TWM2 to transfer their rank/progression as well as load in buildings created in other servers
|
||||||
|
in your server. While PGD Connect itself is manditory across all TWM2 servers, saving information is
|
||||||
|
only permitted in what we designate as a "Core Server". This requires the server host to abide by the
|
||||||
|
TWM2 PGD Connect Core rules established by Phantom139. If you are interested in hosting a server with
|
||||||
|
this level of authority, please contact Phantom139 on the PGD Forums, or by email.
|
||||||
|
|
||||||
|
====
|
||||||
|
|
||||||
|
MOD DEVELOPMENT HISTORY:
|
||||||
|
|
||||||
3.9 -> 3.91 (In Progress):
|
3.9 -> 3.91 (In Progress):
|
||||||
* Lib'd the TWM2 MainControl file to remove some more functions
|
* Lib'd the TWM2 MainControl file to remove some more functions
|
||||||
|
* Lib'd the PGD Connect support interface as well
|
||||||
|
* The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
|
||||||
|
* Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
|
||||||
|
* Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
|
||||||
* Another boss balancing pass
|
* Another boss balancing pass
|
||||||
* Addressed the bug that would allow Vardison 2.0 to summon infinite minions
|
* Addressed the bug that would allow Vardison 2.0 to summon infinite minions
|
||||||
* Addressed the bug with Vardison 2.0 that made his Shadow Rift invincible
|
* Addressed the bug with Vardison 2.0 that made his Shadow Rift invincible
|
||||||
* Removed two un-used game objects that were never completed, the Medal Seal and the UAV Control Panel
|
* Removed two un-used game objects that were never completed, the Medal Seal and the UAV Control Panel
|
||||||
* Removed a few erraneous exec calls to non-existent files in the mod load script
|
* Removed a few erraneous exec calls to non-existent files in the mod load script
|
||||||
|
* Depricated the F2 Inventory Screen (Nobody ever used this)
|
||||||
|
* Fixed a few bugs in the F2 Menu
|
||||||
|
* [phantomdev.net] "Hopefully" fixed the CRON setting on the daily challenge script so it runs every day now.
|
||||||
|
* Addressed the bug preventing weapon challenge progress from recording
|
||||||
|
* Re-did the Challenge Menus in the F2 Menu
|
||||||
|
* Renamed Weapon Challenges to just Challenges
|
||||||
|
* From this menu, players now select General Tasks or Weapon Challenges
|
||||||
|
* Weapon Upgrades are now selected from the Settings Window
|
||||||
|
* Added the option to jump between the weapon upgrades and weapon challenge menus
|
||||||
|
* Completed Challenges are now highlighted in Green and show the requirement instead of simply stating "done"
|
||||||
|
* I did this as more of a nostalgia move, so players can remember their accomplishments!
|
||||||
|
* TWM2 Challenge Adjustments
|
||||||
|
* Depricated the Blacklist Challenges, It's almost impossible to get any of these.
|
||||||
|
* Replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
|
||||||
|
* Let's see who can complete some of those "tough" ones :)
|
||||||
|
* Finally completed the Zombie Slaying Challenges, allowing players to earn some nice healthy batches of EXP for slaying zombies
|
||||||
|
* Added boss challenges for the bosses that did not have any:
|
||||||
|
* Shade Lord
|
||||||
|
* Ghost of Fire
|
||||||
|
* Commander Stormrider
|
||||||
|
* Added in additional challenges for the other categories to help players make some more mod progression
|
||||||
|
* Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
|
||||||
|
* Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
|
||||||
|
* Added in the necessary hooks to enable officer ranks 10 - 15
|
||||||
|
* Have fun!
|
||||||
|
* Re-did the Officer Promotion windows to preview the rewards upcoming at that level
|
||||||
|
* Added in the capability to "reset" your entire TWM2 progression upon hitting max level of Officer 15 (Max Level)
|
||||||
|
* Depricated the Store and Money systems, these systems will become progression based unlocks for "higher" officer levels (10 - 15)
|
||||||
|
* Armor effects will not return
|
||||||
|
* Armor flags will return in 3.92
|
||||||
|
* Shifter Zombies now have a randomzied element in their teleport method
|
||||||
|
* Plasma Torpedo Cannon now requires officer level 9 (Phantom)
|
||||||
|
* Weapon Balancing Pass
|
||||||
|
* Grapple Hook
|
||||||
|
* Slowed down the attacher projectile a bit, lowering the range
|
||||||
|
* Grapple hook now requires 60% armor energy and consumes this when firing
|
||||||
|
|
||||||
3.8 -> 3.9:
|
3.8 -> 3.9:
|
||||||
* Progression System Adjustments
|
* Progression System Adjustments
|
||||||
|
|
@ -90,10 +150,9 @@ MOD DEVELOPMENT LOG:
|
||||||
* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
|
* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
|
||||||
* Gave The Final Vardison Form a missile spam attack
|
* Gave The Final Vardison Form a missile spam attack
|
||||||
* Balanced out pretty much all of the weapons to a point that now seems reasonable
|
* Balanced out pretty much all of the weapons to a point that now seems reasonable
|
||||||
* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that
|
* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP.
|
||||||
grant loads of EXP. These will be for your players who are loyal to certain guns. :)
|
* These will be for your players who are loyal to certain guns. :)
|
||||||
* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much
|
* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore.
|
||||||
prevent Horde from causing UEs anymore.
|
|
||||||
* Added a few new Hellclasses to Helljump
|
* Added a few new Hellclasses to Helljump
|
||||||
* Removed the old Hellclasses that used the gravity weapons removed in V2.5
|
* Removed the old Hellclasses that used the gravity weapons removed in V2.5
|
||||||
* Pretty much wrapped everything else up, official mod support at this point is dropped...
|
* Pretty much wrapped everything else up, official mod support at this point is dropped...
|
||||||
|
|
@ -101,12 +160,13 @@ MOD DEVELOPMENT LOG:
|
||||||
3.6 -> 3.7:
|
3.6 -> 3.7:
|
||||||
* Added a Phase One Vardison Boss - Dark Archmage Vardison
|
* Added a Phase One Vardison Boss - Dark Archmage Vardison
|
||||||
* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
|
* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
|
||||||
|
* Removed the AI Followers, they were being "abused" in PvP modes
|
||||||
* Updated a lot of old code from the mod
|
* Updated a lot of old code from the mod
|
||||||
* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
|
* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
|
||||||
time
|
time
|
||||||
* At the request of players, I have added a damage to boss system that will give your boss xp award based
|
* At the request of players, I have added a damage to boss system that will give your boss xp award based
|
||||||
on the amount of damage done to a boss
|
on the amount of damage done to a boss
|
||||||
- SCG Kills count as 0 exp to the admin using it
|
* SCG Kills count as 0 exp to the admin using it
|
||||||
* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
|
* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
|
||||||
* Zombie Lords now drop the Acid Cannon
|
* Zombie Lords now drop the Acid Cannon
|
||||||
* Added three new missions to the mission system, these are much harder than their previous counterparts
|
* Added three new missions to the mission system, these are much harder than their previous counterparts
|
||||||
|
|
@ -118,32 +178,30 @@ MOD DEVELOPMENT LOG:
|
||||||
* Completed the remaining perks in the mod
|
* Completed the remaining perks in the mod
|
||||||
* Added the Napalm Airstrike killstreak
|
* Added the Napalm Airstrike killstreak
|
||||||
* Fixed a few bugs in some of the old killstreaks
|
* Fixed a few bugs in some of the old killstreaks
|
||||||
* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded
|
* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable.
|
||||||
I don't think the entire bug will ever be fixable.
|
|
||||||
* Added weekly and monthy challenges to the challenge system
|
* Added weekly and monthy challenges to the challenge system
|
||||||
* Added some new Hellclass options to Helljump
|
* Added some new Hellclass options to Helljump
|
||||||
* Added some new zombie options to TWM2 Infection
|
* Added some new zombie options to TWM2 Infection
|
||||||
* Added a new endgame boss, The Shade Lord
|
* Added a new endgame boss, The Shade Lord
|
||||||
- This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take
|
* This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down
|
||||||
A lot of players to bring him down
|
|
||||||
|
|
||||||
3.4 -> 3.5:
|
3.4 -> 3.5:
|
||||||
* Upgraded the rank storage container to be in a single container rather than 3.
|
* Upgraded the rank storage container to be in a single container rather than 3.
|
||||||
- The system will auto-convert old files to the new format
|
* The system will auto-convert old files to the new format
|
||||||
* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
|
* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
|
||||||
* Balanced some weapons
|
* Balanced some weapons
|
||||||
* Addressed an exploitable method for implementing unfriendly code by means of the saving system
|
* Addressed an exploitable method for implementing unfriendly code by means of the saving system
|
||||||
- Thanks to Thyth for pointing this out.
|
* Thanks to Thyth for pointing this out.
|
||||||
|
|
||||||
3.3 -> 3.4:
|
3.3 -> 3.4:
|
||||||
* Daily Challenge System Implemented
|
* Daily Challenge System Implemented
|
||||||
* Reworked the entire rank system
|
* Reworked the entire rank system
|
||||||
- Handled by a quicker and more efficient file system
|
* Handled by a quicker and more efficient file system
|
||||||
- PGD Connect updated to support new version
|
* PGD Connect updated to support new version
|
||||||
* Implemented Phantom Games Interaction System
|
* Implemented Phantom Games Interaction System
|
||||||
- Daily EXP Caps
|
* Daily EXP Caps
|
||||||
- Rank / Officer Level Caps
|
* Rank / Officer Level Caps
|
||||||
- Other Services (News Panel, ect)
|
* Other Services (News Panel, ect)
|
||||||
|
|
||||||
3.2 -> 3.3 (or 3.2 Revised):
|
3.2 -> 3.3 (or 3.2 Revised):
|
||||||
* Updated all PGD Services to point to the new domain.
|
* Updated all PGD Services to point to the new domain.
|
||||||
|
|
@ -158,11 +216,11 @@ MOD DEVELOPMENT LOG:
|
||||||
2.9 -> 3.0:
|
2.9 -> 3.0:
|
||||||
* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
|
* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
|
||||||
* Re added the TWM1 Nalcidic Armor
|
* Re added the TWM1 Nalcidic Armor
|
||||||
- Enjoy!
|
* Enjoy!
|
||||||
* Horde 2 is now Horde 3
|
* Horde 2 is now Horde 3
|
||||||
- Added Scoring
|
* Added Scoring
|
||||||
- Added The Wave Highlight System
|
* Added The Wave Highlight System
|
||||||
- Made it less challenging to get to wave 50.
|
* Made it less challenging to get to wave 50.
|
||||||
* Added The Martyrdom Perk
|
* Added The Martyrdom Perk
|
||||||
* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
|
* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
|
||||||
* Drastically increased the Centaur Artillery Strike Damage
|
* Drastically increased the Centaur Artillery Strike Damage
|
||||||
|
|
@ -170,80 +228,82 @@ MOD DEVELOPMENT LOG:
|
||||||
2.8 -> 2.9:
|
2.8 -> 2.9:
|
||||||
* Fixed a console spam issue with "Commander Stormrider"
|
* Fixed a console spam issue with "Commander Stormrider"
|
||||||
* Removed 2 un-used medals
|
* Removed 2 un-used medals
|
||||||
|
* Added the From The Top challenge category for missions
|
||||||
|
* Added a few more missions for players to run
|
||||||
* Fixed sniper rifles showing in the inventory list when they are disabled
|
* Fixed sniper rifles showing in the inventory list when they are disabled
|
||||||
* Added 1 shot reload style weapons
|
* Added 1 shot reload style weapons
|
||||||
- Added the Model 1887 Shotgun (Requires Instructive Colonel)
|
* Added the Model 1887 Shotgun (Requires Instructive Colonel)
|
||||||
- See the new shotgun (Model 1887) or the SA2400 for examples
|
* See the new shotgun (Model 1887) or the SA2400 for examples
|
||||||
* Ion Progression removed in Sabotage, Domination, and Wartower game modes
|
* Ion Progression removed in Sabotage, Domination, and Wartower game modes
|
||||||
* Redid the weapon reload bar
|
* Redid the weapon reload bar
|
||||||
- It is now math based :P
|
* It is now math based :P
|
||||||
- Weapons with longer than 1 second delays are no longer cut off
|
* Weapons with longer than 1 second delays are no longer cut off
|
||||||
- The reload bar halts if you use an invo while reloading.
|
* The reload bar halts if you use an invo while reloading.
|
||||||
-- Weapon Balance Changes (A Large Amount)
|
* Weapon Balance Changes (A Large Amount)
|
||||||
- Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
|
* Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
|
||||||
- Reduced the Range of the Flamethrower
|
* Reduced the Range of the Flamethrower
|
||||||
- Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
|
* Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
|
||||||
- Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
|
* Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
|
||||||
- Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
|
* Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
|
||||||
- Reduced the range of the Grapple hook to 50% of what it was
|
* Reduced the range of the Grapple hook to 50% of what it was
|
||||||
- Removed the Centaur Dual Pistols Weapon
|
* Removed the Centaur Dual Pistols Weapon
|
||||||
-- Made it an upgrade of the Colt Pistol (Excessive Duality)
|
* Made it an upgrade of the Colt Pistol (Excessive Duality)
|
||||||
- Increased the damage of the R700 Sniper To 0.62 From 0.49
|
* Increased the damage of the R700 Sniper To 0.62 From 0.49
|
||||||
- Increased the Damage of the MP26 SMG to 0.17 from 0.1
|
* Increased the Damage of the MP26 SMG to 0.17 from 0.1
|
||||||
- Increased the Damage of the Pg700 SMG to 0.09 from 0.07
|
* Increased the Damage of the Pg700 SMG to 0.09 from 0.07
|
||||||
- Increased the Damage of the P90 SMG to 0.08 from 0.07
|
* Increased the Damage of the P90 SMG to 0.08 from 0.07
|
||||||
- Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
|
* Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
|
||||||
- Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
|
* Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
|
||||||
- Increased the Damage of the M1A4 to 0.09 from 0.07
|
* Increased the Damage of the M1A4 to 0.09 from 0.07
|
||||||
- Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
|
* Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
|
||||||
* PGD Updates
|
* PGD Updates
|
||||||
- Modified the hash of the PGD Authenticator.
|
* Modified the hash of the PGD Authenticator.
|
||||||
- Modified some of the PGD Errors.
|
* Modified some of the PGD Errors.
|
||||||
* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
|
* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
|
||||||
|
|
||||||
2.7 -> 2.8:
|
2.7 -> 2.8:
|
||||||
* Player Phrases, use /myPhrase to set it
|
* Player Phrases, use /myPhrase to set it
|
||||||
- Working on a parse script to allow them to be set in satellite servers
|
* Working on a parse script to allow them to be set in satellite servers
|
||||||
- For now, they will only 'Stay' if set in a core server
|
* For now, they will only 'Stay' if set in a core server
|
||||||
* Patched a few issues with the universal ranks
|
* Patched a few issues with the universal ranks
|
||||||
* Added a few new commands
|
* Added a few new commands
|
||||||
|
* Completed the "cool new feature" started in 2.6, Missions!
|
||||||
|
* Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period
|
||||||
|
* Completion awards XP, completing before the time limit awards a time bonus!
|
||||||
|
* Added the "Surrounded" Mission to start us off
|
||||||
* Modified a few zombie spawn functions to support missions
|
* Modified a few zombie spawn functions to support missions
|
||||||
* Missions:
|
|
||||||
- Modified the ordering of missions to provide a short bio of the mission first
|
|
||||||
- Added the "Surrounded" Mission
|
|
||||||
* Modified the server assistant (chat bot)
|
* Modified the server assistant (chat bot)
|
||||||
- Allows hosts to change it's name :P
|
* Allows hosts to change it's name :P
|
||||||
- Added a plothera of things to do with it
|
* Added a plothera of things to do with it
|
||||||
-- Curse Filter
|
* Curse Filter
|
||||||
-- "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
|
* "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
|
||||||
-- Performs Administrative Functions
|
* Performs Administrative Functions
|
||||||
-- And much more!
|
* And much more!
|
||||||
|
|
||||||
2.6 -> 2.7:
|
2.6 -> 2.7:
|
||||||
* Ported in a plothera of TWM1 Commands
|
* Ported in a plothera of TWM1 Commands
|
||||||
* Fixed the new chat command system that allowed hosts to disable certain commands
|
* Fixed the new chat command system that allowed hosts to disable certain commands
|
||||||
- Logic errors caused the system to ignore the PGD Commands.
|
* Logic errors caused the system to ignore the PGD Commands.
|
||||||
* Added additional missions
|
|
||||||
* Brought back the TWM Infection Game Mode
|
* Brought back the TWM Infection Game Mode
|
||||||
* Added Armor Flags (Unlocked at Prestige Level 5)
|
* Added Armor Flags (Unlocked at Officer Level 5)
|
||||||
- These are just like the phantom armor flags of TWM1
|
* These are just like the phantom armor flags of TWM1
|
||||||
- Only they apply to all armors.
|
* Only they apply to all armors.
|
||||||
* PGD Updates (The brunt of 2.7)
|
* PGD Updates (The brunt of 2.7)
|
||||||
- Fixed additional HTML Errors
|
* Fixed additional HTML Errors
|
||||||
- Provided By Signal360, the new and enhanced PGD Rank System
|
* Provided By Signal360, the new and enhanced PGD Rank System
|
||||||
-- Sha1 security for rank uploads
|
* Sha1 security for rank uploads
|
||||||
-- Better processing of the rank data
|
* Better processing of the rank data
|
||||||
-- Core/Satellite determined by a new Username/Password system provided by the servers.
|
* Core/Satellite determined by a new Username/Password system provided by the servers.
|
||||||
-- Lifted all PGD Bans [For now]
|
* Lifted all PGD Bans [For now]
|
||||||
* Started the framework of a new mission start menu (for Ordering Missions)
|
* Started the framework of a new mission start menu (for Ordering Missions)
|
||||||
* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
|
* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
|
||||||
* Renamed the Rank "General Of The Army"[57] to "Commanding General".
|
* Renamed the Rank "General Of The Army"[57] to "Commanding General".
|
||||||
* Patched an issue with new players Rank Files that would cause them to error out
|
* Patched an issue with new players Rank Files that would cause them to error out
|
||||||
- Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
|
* Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
|
||||||
|
|
||||||
2.5 -> 2.6:
|
2.5 -> 2.6:
|
||||||
* Added the MRXX ZC4 Machine Gun
|
* Added the MRXX ZC4 Machine Gun
|
||||||
* Prep-Work on additional Scenarios
|
* Prep-Work on a new system in the mod, coming soon!
|
||||||
* Added an instant notification system for attempted hacks
|
* Added an instant notification system for attempted hacks
|
||||||
* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
|
* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
|
||||||
* Re-Patched the rapid team crash
|
* Re-Patched the rapid team crash
|
||||||
|
|
@ -254,7 +314,7 @@ MOD DEVELOPMENT LOG:
|
||||||
* Modified functioning with voting.
|
* Modified functioning with voting.
|
||||||
* Added the Mass EMP Killstreak (20 Kills)
|
* Added the Mass EMP Killstreak (20 Kills)
|
||||||
* Added In-complete Upgrades on certain weapons
|
* Added In-complete Upgrades on certain weapons
|
||||||
- Please Note, that some do still remain
|
* Please Note, that some do still remain
|
||||||
* Completed the "Team Gain" Perk
|
* Completed the "Team Gain" Perk
|
||||||
* Reformatted the Inventory list to go by Weapon Type/Rank
|
* Reformatted the Inventory list to go by Weapon Type/Rank
|
||||||
* Added a Center Print MOTD Function, check serverControl.cs
|
* Added a Center Print MOTD Function, check serverControl.cs
|
||||||
|
|
@ -262,8 +322,8 @@ MOD DEVELOPMENT LOG:
|
||||||
* Airstrikes are now directional based on the direction of the camera
|
* Airstrikes are now directional based on the direction of the camera
|
||||||
* Air rapier zombies can now be targeted by missile weapons
|
* Air rapier zombies can now be targeted by missile weapons
|
||||||
* Added restrictions to the /VoteBoss Command
|
* Added restrictions to the /VoteBoss Command
|
||||||
- 1 Boss Vote per hour (even if it fails)
|
* 1 Boss Vote per hour (even if it fails)
|
||||||
- Hosts may disable the usage of the command
|
* Hosts may disable the usage of the command
|
||||||
* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
|
* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
|
||||||
* Devs/Hosts can now disable chat commands
|
* Devs/Hosts can now disable chat commands
|
||||||
* Fixed some of the Spelling errors in the death messages.
|
* Fixed some of the Spelling errors in the death messages.
|
||||||
|
|
@ -271,8 +331,7 @@ MOD DEVELOPMENT LOG:
|
||||||
* Hosts can disable boss vote / change map votes
|
* Hosts can disable boss vote / change map votes
|
||||||
|
|
||||||
2.4 -> 2.5:
|
2.4 -> 2.5:
|
||||||
* Scenarios (AKA Missions).
|
* Gravity Weapons Removed (Too many problems)
|
||||||
* Gravity Weapons Removed
|
|
||||||
* Patched a few UE Causing aspects with Lord Vardison
|
* Patched a few UE Causing aspects with Lord Vardison
|
||||||
* Added The Shadow Armor
|
* Added The Shadow Armor
|
||||||
* Added The M93 Pistol
|
* Added The M93 Pistol
|
||||||
|
|
@ -284,27 +343,26 @@ MOD DEVELOPMENT LOG:
|
||||||
* Added The Satellite Strike Killstreak (8 Kills)
|
* Added The Satellite Strike Killstreak (8 Kills)
|
||||||
* Fixed the Harbinger HQ Map (It's Playable Now)
|
* Fixed the Harbinger HQ Map (It's Playable Now)
|
||||||
* Added More Non-Weapon Challenges
|
* Added More Non-Weapon Challenges
|
||||||
- Prestige Challenge Category Completed
|
* Officer Challenge Category Completed
|
||||||
- Sabotage Challenge Category Completed
|
* Sabotage Challenge Category Completed
|
||||||
- Domination Challenge Category Completed
|
* Domination Challenge Category Completed
|
||||||
- Horde 2 Challenge Category Completed
|
* Horde 2 Challenge Category Completed
|
||||||
- From The Top Challenge Category Completed
|
|
||||||
* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
|
* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
|
||||||
* Added 4 More Prestige Levels, bringing the total to 9.
|
* Added 4 More Officer Levels, bringing the total to 9.
|
||||||
- Removed the Second Prestige Image, replaced 9 with the PGD Logo, all others downgraded 1
|
* [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
|
||||||
* New Perks:
|
* New Perks:
|
||||||
- Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
|
* Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
|
||||||
- Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Prestige Level 1)
|
* Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
|
||||||
- Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
|
* Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
|
||||||
- Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
|
* Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
|
||||||
* Modified The Following Vehicles:
|
* Modified The Following Vehicles:
|
||||||
- Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
|
* Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
|
||||||
- Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
|
* Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
|
||||||
- Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
|
* Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
|
||||||
- Apache Helicopter: See above, pilot can fire a flare pod with the mine key
|
* Apache Helicopter: See above, pilot can fire a flare pod with the mine key
|
||||||
* Modified The Following Weapons:
|
* Modified The Following Weapons:
|
||||||
- Desert Eagle Pistol: Added a Spread
|
* Desert Eagle Pistol: Added a Spread
|
||||||
- RP-342 Machine Gun: Damage increased to 0.035 from 0.02
|
* RP-342 Machine Gun: Damage increased to 0.035 from 0.02
|
||||||
|
|
||||||
2.35 -> 2.4:
|
2.35 -> 2.4:
|
||||||
* Added additional security measures to the universal system
|
* Added additional security measures to the universal system
|
||||||
|
|
@ -318,30 +376,29 @@ MOD DEVELOPMENT LOG:
|
||||||
|
|
||||||
2.3 -> 2.35:
|
2.3 -> 2.35:
|
||||||
* Patched serious security loopholes:
|
* Patched serious security loopholes:
|
||||||
- Univeral Saved Files will now be scanned on load for corruption
|
* Univeral Saved Files will now be scanned on load for corruption
|
||||||
- Key Download and scanning is now handled by PGD and not the Server
|
* Key Download and scanning is now handled by PGD and not the Server
|
||||||
- Prestige will check for your rank upon attempting to do so.
|
* Officer will check for your rank upon attempting to do so.
|
||||||
- Universal Ranks are now forced to provide the key when uploading
|
* Universal Ranks are now forced to provide the key when uploading
|
||||||
-- Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
|
* Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
|
||||||
* Weapons can now have a required prestige level
|
* Weapons can now have a required officer level
|
||||||
* Added 2 new weapons
|
* Added 2 new weapons
|
||||||
- Both require a prestige level to test the new system updates.
|
* Both require a officer level to test the new system updates.
|
||||||
* Started the harbinger soldier AI.
|
* Started the harbinger soldier AI.
|
||||||
|
|
||||||
2.2 -> 2.3:
|
2.2 -> 2.3:
|
||||||
* modified the auto-patcher
|
* modified the auto-patcher
|
||||||
* Added Officer Ranks
|
* Added Officer Ranks
|
||||||
- Reach Master Commander, then hit the reset button
|
* Reach Master Commander, then hit the reset button
|
||||||
* Added the AC-130
|
* Added the AC-130
|
||||||
- AC-130 Gunner Streak
|
* AC-130 Gunner Streak
|
||||||
* Signal360 Added the following:
|
* Signal360 Added the following:
|
||||||
- /passVote
|
* /passVote
|
||||||
- /VoteBoss
|
* /VoteBoss
|
||||||
- System Ammendments
|
* System Ammendments
|
||||||
* Brought back 2 Classic TWM Bosses
|
* Brought back 2 Classic TWM Bosses
|
||||||
- Stormrider
|
* Stormrider
|
||||||
- The Ghost Of Fire
|
* The Ghost Of Fire
|
||||||
-- Enjoy, Complements of Phantom139
|
|
||||||
* Fixed a glitch with weapon challenges.
|
* Fixed a glitch with weapon challenges.
|
||||||
* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
|
* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
|
||||||
* And some various other unnoted changes
|
* And some various other unnoted changes
|
||||||
|
|
@ -352,77 +409,77 @@ MOD DEVELOPMENT LOG:
|
||||||
|
|
||||||
2.0 -> 2.1:
|
2.0 -> 2.1:
|
||||||
* New Guns!
|
* New Guns!
|
||||||
- Javelin
|
* Javelin
|
||||||
- M4A1
|
* M4A1
|
||||||
- SCD343
|
* SCD343
|
||||||
* Universal Rank System Implementation
|
* Universal Rank System Implementation
|
||||||
* More Non-Weapon Challenge Categories
|
* More Non-Weapon Challenge Categories
|
||||||
- Boss Challenges
|
* Boss Challenges
|
||||||
- Blacklist Challenges
|
* Blacklist Challenges
|
||||||
* Additional Fixes
|
* Additional Fixes
|
||||||
|
|
||||||
1.9 -> 2.0:
|
1.9 -> 2.0:
|
||||||
* Christmas Mall 2009 Map
|
* Christmas Mall 2009 Map
|
||||||
- Decent Sized Map, Good for close and long range battles
|
* Decent Sized Map, Good for close and long range battles
|
||||||
- Sabotage, Domination
|
* Sabotage, Domination
|
||||||
* Domination Enhancement:
|
* Domination Enhancement:
|
||||||
- Mappers can now name areas:
|
* Mappers can now name areas:
|
||||||
- $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
|
* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
|
||||||
* 3 More Killstreaks:
|
* 3 More Killstreaks:
|
||||||
- Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
|
* Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
|
||||||
- Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
|
* Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
|
||||||
- Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
|
* Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
|
||||||
* Killstreak Upgrades:
|
* Killstreak Upgrades:
|
||||||
- Added Host Streak Settings:
|
* Added Host Streak Settings:
|
||||||
-- 1: Current Method: 3 Streaks/Player
|
* 1: Current Method: 3 Streaks/Player
|
||||||
-- 2: Old Method: All Streaks Earneds if Unlocked
|
* 2: Old Method: All Streaks Earneds if Unlocked
|
||||||
-- 3: New Method: X Streaks/Player, X Set by host.
|
* 3: New Method: X Streaks/Player, X Set by host.
|
||||||
-- 4: No Streaks: Simple enough...
|
* 4: No Streaks: Simple enough...
|
||||||
- Chopper Gunner: Renamed to Apache Gunner
|
* Chopper Gunner: Renamed to Apache Gunner
|
||||||
-- Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
|
* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
|
||||||
- Apache Gunner and Harbingers wrath now count to your kills.
|
* Apache Gunner and Harbingers wrath now count to your kills.
|
||||||
* Opened the Non-Weapon Challenges Up
|
* Opened the Non-Weapon Challenges Up
|
||||||
- Special Event Challenges: Challenges to do on "Special" Days.
|
* Special Event Challenges: Challenges to do on "Special" Days.
|
||||||
- Killstreak Challenges: Challenges completed for using killstreak rewards
|
* Killstreak Challenges: Challenges completed for using killstreak rewards
|
||||||
* RPG-7 Enhanced
|
* RPG-7 Enhanced
|
||||||
- Now Randomly Moves While Fired
|
* Now Randomly Moves While Fired
|
||||||
- Requires Rank 50.
|
* Requires Rank 50.
|
||||||
* Slingshot Zombie Added (Finally), Pilots Beware
|
* Slingshot Zombie Added (Finally), Pilots Beware
|
||||||
* Explosive Weapons Now Can Count To Weapon Kills
|
* Explosive Weapons Now Can Count To Weapon Kills
|
||||||
* Helljump Updates
|
* Helljump Updates
|
||||||
- The Transport is now invincible (bug fix)
|
* The Transport is now invincible (bug fix)
|
||||||
- Players who jump too early out will be placed back in the transport
|
* Players who jump too early out will be placed back in the transport
|
||||||
|
|
||||||
1.8 -> 1.9:
|
1.8 -> 1.9:
|
||||||
* Removed the old Killstreak methods.
|
* Removed the old Killstreak methods.
|
||||||
* Implemented a brand new killstreak system
|
* Implemented a brand new killstreak system
|
||||||
- 3 Streaks Per Player
|
* 3 Streaks Per Player
|
||||||
- Unlocked via rank/medal
|
* Unlocked via rank/medal
|
||||||
- 4 New Killstreaks
|
* 4 New Killstreaks
|
||||||
-- Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
|
* Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
|
||||||
-- Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
|
* Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
|
||||||
-- Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
|
* Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
|
||||||
-- Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
|
* Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
|
||||||
* Modified some weapons that were implemented in 1.8
|
* Modified some weapons that were implemented in 1.8
|
||||||
* /setRot Added
|
* /setRot Added
|
||||||
* Full Scale and Nudge added to the MIST
|
* Full Scale and Nudge added to the MIST
|
||||||
* /SetNudge added
|
* /SetNudge added
|
||||||
* Added the Hardline Perk
|
* Added the Hardline Perk
|
||||||
- Killstreaks require one less kill
|
* Killstreaks require one less kill
|
||||||
|
|
||||||
1.7 -> 1.8:
|
1.7 -> 1.8:
|
||||||
* Added the plasmasaber melee weapon.
|
* Added the plasmasaber melee weapon.
|
||||||
* Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
|
* Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
|
||||||
* Added the Harbinger's Wrath Kill Streak (10 Kills)
|
* Added the Harbinger's Wrath Kill Streak (10 Kills)
|
||||||
- Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
|
* Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
|
||||||
* Helljump: Players can no longer kill the transports.
|
* Helljump: Players can no longer kill the transports.
|
||||||
* Fixed the helicopters on crack glitch.
|
* Fixed the helicopters on crack glitch.
|
||||||
- If you don't know what this is... lol, start up helljump and call in a heli.
|
* If you don't know what this is... lol, start up helljump and call in a heli.
|
||||||
- Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
|
* Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
|
||||||
* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
|
* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
|
||||||
* Added the Wartower game mode (FFA Tower Wars)
|
* Added the Wartower game mode (FFA Tower Wars)
|
||||||
- Tower 2009 Limited Edition Map
|
* Tower 2009 Limited Edition Map
|
||||||
- Century Maze Map
|
* Century Maze Map
|
||||||
* Fixed the sabotage bomb explosion (it properly explodes now)
|
* Fixed the sabotage bomb explosion (it properly explodes now)
|
||||||
* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
|
* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
|
||||||
* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
|
* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
|
||||||
|
|
@ -439,7 +496,7 @@ MOD DEVELOPMENT LOG:
|
||||||
|
|
||||||
1.6 -> 1.7:
|
1.6 -> 1.7:
|
||||||
* PGD Connect Implemented
|
* PGD Connect Implemented
|
||||||
- Universal Saving/Loading Added
|
* Universal Saving/Loading Added
|
||||||
* Fixes, Fixes, Fixes
|
* Fixes, Fixes, Fixes
|
||||||
* Start of Universal Ranks
|
* Start of Universal Ranks
|
||||||
* MP-26 CMDO Weapon Added For Helljump
|
* MP-26 CMDO Weapon Added For Helljump
|
||||||
|
|
@ -489,7 +546,7 @@ MOD DEVELOPMENT LOG:
|
||||||
* bosses Renamed
|
* bosses Renamed
|
||||||
|
|
||||||
1.1 -> 1.2 (F.P.R):
|
1.1 -> 1.2 (F.P.R):
|
||||||
- FPR: First Public Release
|
* FPR: First Public Release
|
||||||
* More Guns
|
* More Guns
|
||||||
* 4 new zombie types
|
* 4 new zombie types
|
||||||
* Horde 2 Game
|
* Horde 2 Game
|
||||||
|
|
|
||||||
|
|
@ -11,15 +11,15 @@
|
||||||
|
|
||||||
//Add custom chat commands here!
|
//Add custom chat commands here!
|
||||||
//I've included a little sample command (in comments)
|
//I've included a little sample command (in comments)
|
||||||
function parseCustomCommands(%sender, %command, %args) {
|
//function parseCustomCommands(%sender, %command, %args) {
|
||||||
switch$(strLwr(%command)) { //CAUTION! Note the strlwr here! that means your command must show in lowercase in each case "": statement
|
// switch$(strLwr(%command)) { //CAUTION! Note the strlwr here! that means your command must show in lowercase in each case "": statement
|
||||||
//case "samplecommand":
|
//case "samplecommand":
|
||||||
// %arg1 = getWord(%args, 0);
|
// %arg1 = getWord(%args, 0);
|
||||||
// %arg2 = getWord(%args, 1)
|
// %arg2 = getWord(%args, 1)
|
||||||
// //Do stuff here!
|
// //Do stuff here!
|
||||||
// return 1; //return 1; - Command executed correctly
|
// return 1; //return 1; - Command executed correctly\
|
||||||
}
|
// default:
|
||||||
}
|
// }
|
||||||
|
//}
|
||||||
//make sure you add all of your commands to the list by doing this:
|
//make sure you add all of your commands to the list by doing this:
|
||||||
//addCMD("Custom", "sampleCommand", "Usage: /sampleCommand [arg1] [arg2]: Sample command ftw! people see this when they type /cmdHelp sampleCommand.");
|
//addCMD("Custom", "sampleCommand", "Usage: /sampleCommand [arg1] [arg2]: Sample command ftw! people see this when they type /cmdHelp sampleCommand.");
|
||||||
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue