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README.md
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README.md
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Total Warfare Mod 2
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====
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Total Warfare Mod 2 for Tribes 2, Conversion mod built on a base mix of Construction .69a and CCM. Tribes 2 is a pre 1.0 game of the Torque Game Engine.
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Total Warfare Mod 2 for Tribes 2, Conversion mod built on a base mix of Construction .69a and CCM. Tribes 2 is a game developed on a pre-release version of the Torque Game Engine.
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Web Sites/Pages:
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* http://www.tribesnext.com : Tribes 2 / TN Page
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* https://github.com/PhantomGamesDevelopment/TWM2/ : Official Git Repostitory
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* http://www.phantomdev.net : Offical Website
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Current Version: 3.91 {Development}
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====
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Credits:
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* Phantom139 (Lead Coder / Mod Developer, Official Host)
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* DarknessOfLight (Lead Map Maker / Mod Tester (CoDev))
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* Dark Dragon DX (Asset Functions / CoDev)
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* Signal360 (Many functions and improvements/ CoDev)
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* Dondelium_X (Various CCM Functions)
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* Dondelium_X (The original Combat Construction Mod (CCM))
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* Castiger (Official Secondary Host, Bug Finding, Mod Tester)
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* Mostlikely, Construct, JackTL (Construction .70a Developers)
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Thanks:
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* Thyth (Tribes Next, Merge Tool)
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* Krash123 (Tribes Next)
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* Linker (Doors, Spawnpoints)
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* My Loyal Hosts (For standing behind me and the mod for the entirety of it's length)
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* Various Others (Who have contributed to Cons Mod, TWM, and TWM 2, You have my thanks)
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* Various Others (Who have contributed to Cons Mod, CCM, TWM, and TWM 2, You have my thanks)
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* You (For Downloading, and Contributing.)
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====
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Install:
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* Unzip the TWM2 Folder to C:/Dynamix/Tribes2/Gamedata/ (change the links if in a different location)
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* Unzip the TWM2 Folder to your Tribes 2's Gamedata folder
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* Create a link with the target mod -mod TWM2
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* Rename serverControl_R.cs to serverControl.cs
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* Adjust the serverControl.cs if you feel like it
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* Run.
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* ???
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* Profit.
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Uninstall: Delete the TWM2 Folder
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====
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Server Setup:
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Provided in this folder is a file named ServerControl.cs. Inside you will find many configurable
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@ -42,14 +50,66 @@ objects to modify server settings. For starters, set the host GUID to your GUID.
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start up the dedicated server. Join it, once in game, type ListGUIDS(); in the server console
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to obtain your GUID. Then modify the line: $TWM2::HostGUID = "SetMeUp";, to match your GUID.
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MOD DEVELOPMENT LOG:
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TWM2 Servers:
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TWM2 uses a inter-server connectivity system known as PGD Connect. This system will allow users who
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play TWM2 to transfer their rank/progression as well as load in buildings created in other servers
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in your server. While PGD Connect itself is manditory across all TWM2 servers, saving information is
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only permitted in what we designate as a "Core Server". This requires the server host to abide by the
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TWM2 PGD Connect Core rules established by Phantom139. If you are interested in hosting a server with
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this level of authority, please contact Phantom139 on the PGD Forums, or by email.
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====
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MOD DEVELOPMENT HISTORY:
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3.9 -> 3.91 (In Progress):
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* Lib'd the TWM2 MainControl file to remove some more functions
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* Lib'd the PGD Connect support interface as well
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* The F2 Menu now detects PGD Connected accounts and will no longer show the option to PGD Connect to already connected users
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* Addressed a security issue regarding players who are "attempting" to load code via universal rank files.
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* Nice try DDDX, but your fem-phantom fantasies will NOT be happening... ;)
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* Another boss balancing pass
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* Addressed the bug that would allow Vardison 2.0 to summon infinite minions
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* Addressed the bug with Vardison 2.0 that made his Shadow Rift invincible
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* Removed two un-used game objects that were never completed, the Medal Seal and the UAV Control Panel
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* Removed a few erraneous exec calls to non-existent files in the mod load script
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* Depricated the F2 Inventory Screen (Nobody ever used this)
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* Fixed a few bugs in the F2 Menu
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* [phantomdev.net] "Hopefully" fixed the CRON setting on the daily challenge script so it runs every day now.
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* Addressed the bug preventing weapon challenge progress from recording
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* Re-did the Challenge Menus in the F2 Menu
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* Renamed Weapon Challenges to just Challenges
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* From this menu, players now select General Tasks or Weapon Challenges
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* Weapon Upgrades are now selected from the Settings Window
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* Added the option to jump between the weapon upgrades and weapon challenge menus
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* Completed Challenges are now highlighted in Green and show the requirement instead of simply stating "done"
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* I did this as more of a nostalgia move, so players can remember their accomplishments!
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* TWM2 Challenge Adjustments
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* Depricated the Blacklist Challenges, It's almost impossible to get any of these.
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* Replaced it with Wargames challenges, which are focused on PvP tasks across all modes.
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* Let's see who can complete some of those "tough" ones :)
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* Finally completed the Zombie Slaying Challenges, allowing players to earn some nice healthy batches of EXP for slaying zombies
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* Added boss challenges for the bosses that did not have any:
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* Shade Lord
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* Ghost of Fire
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* Commander Stormrider
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* Added in additional challenges for the other categories to help players make some more mod progression
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* Removed erraneous reward notes on the boss challenges, as we removed the "AI Follower" system back in 3.7
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* Addressed the bug preventing the four Vardison challenges for specific difficulty completions from actually completing
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* Added in the necessary hooks to enable officer ranks 10 - 15
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* Have fun!
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* Re-did the Officer Promotion windows to preview the rewards upcoming at that level
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* Added in the capability to "reset" your entire TWM2 progression upon hitting max level of Officer 15 (Max Level)
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* Depricated the Store and Money systems, these systems will become progression based unlocks for "higher" officer levels (10 - 15)
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* Armor effects will not return
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* Armor flags will return in 3.92
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* Shifter Zombies now have a randomzied element in their teleport method
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* Plasma Torpedo Cannon now requires officer level 9 (Phantom)
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* Weapon Balancing Pass
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* Grapple Hook
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* Slowed down the attacher projectile a bit, lowering the range
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* Grapple hook now requires 60% armor energy and consumes this when firing
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3.8 -> 3.9:
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* Progression System Adjustments
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@ -90,10 +150,9 @@ MOD DEVELOPMENT LOG:
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* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
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* Gave The Final Vardison Form a missile spam attack
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* Balanced out pretty much all of the weapons to a point that now seems reasonable
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* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that
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grant loads of EXP. These will be for your players who are loyal to certain guns. :)
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* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much
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prevent Horde from causing UEs anymore.
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* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that grant loads of EXP.
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* These will be for your players who are loyal to certain guns. :)
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* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much prevent Horde from causing UEs anymore.
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* Added a few new Hellclasses to Helljump
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* Removed the old Hellclasses that used the gravity weapons removed in V2.5
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* Pretty much wrapped everything else up, official mod support at this point is dropped...
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@ -101,12 +160,13 @@ MOD DEVELOPMENT LOG:
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3.6 -> 3.7:
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* Added a Phase One Vardison Boss - Dark Archmage Vardison
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* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
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* Removed the AI Followers, they were being "abused" in PvP modes
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* Updated a lot of old code from the mod
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* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
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time
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* At the request of players, I have added a damage to boss system that will give your boss xp award based
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on the amount of damage done to a boss
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- SCG Kills count as 0 exp to the admin using it
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* SCG Kills count as 0 exp to the admin using it
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* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
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* Zombie Lords now drop the Acid Cannon
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* Added three new missions to the mission system, these are much harder than their previous counterparts
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@ -118,32 +178,30 @@ MOD DEVELOPMENT LOG:
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* Completed the remaining perks in the mod
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* Added the Napalm Airstrike killstreak
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* Fixed a few bugs in some of the old killstreaks
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* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded
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I don't think the entire bug will ever be fixable.
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* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded, I don't think the entire bug will ever be fixable.
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* Added weekly and monthy challenges to the challenge system
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* Added some new Hellclass options to Helljump
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* Added some new zombie options to TWM2 Infection
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* Added a new endgame boss, The Shade Lord
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- This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take
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A lot of players to bring him down
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* This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take A lot of players to bring him down
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3.4 -> 3.5:
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* Upgraded the rank storage container to be in a single container rather than 3.
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- The system will auto-convert old files to the new format
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* The system will auto-convert old files to the new format
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* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
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* Balanced some weapons
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* Addressed an exploitable method for implementing unfriendly code by means of the saving system
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- Thanks to Thyth for pointing this out.
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* Thanks to Thyth for pointing this out.
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3.3 -> 3.4:
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* Daily Challenge System Implemented
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* Reworked the entire rank system
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- Handled by a quicker and more efficient file system
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- PGD Connect updated to support new version
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* Handled by a quicker and more efficient file system
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* PGD Connect updated to support new version
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* Implemented Phantom Games Interaction System
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- Daily EXP Caps
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- Rank / Officer Level Caps
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- Other Services (News Panel, ect)
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* Daily EXP Caps
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* Rank / Officer Level Caps
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* Other Services (News Panel, ect)
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3.2 -> 3.3 (or 3.2 Revised):
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* Updated all PGD Services to point to the new domain.
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@ -158,11 +216,11 @@ MOD DEVELOPMENT LOG:
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2.9 -> 3.0:
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* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
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* Re added the TWM1 Nalcidic Armor
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- Enjoy!
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* Enjoy!
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* Horde 2 is now Horde 3
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- Added Scoring
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- Added The Wave Highlight System
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- Made it less challenging to get to wave 50.
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* Added Scoring
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* Added The Wave Highlight System
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* Made it less challenging to get to wave 50.
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* Added The Martyrdom Perk
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* Fixed a bug that allowed naughty admins to get killstreaks with /giveGun
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* Drastically increased the Centaur Artillery Strike Damage
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@ -170,80 +228,82 @@ MOD DEVELOPMENT LOG:
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2.8 -> 2.9:
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* Fixed a console spam issue with "Commander Stormrider"
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* Removed 2 un-used medals
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* Added the From The Top challenge category for missions
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* Added a few more missions for players to run
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* Fixed sniper rifles showing in the inventory list when they are disabled
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* Added 1 shot reload style weapons
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- Added the Model 1887 Shotgun (Requires Instructive Colonel)
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- See the new shotgun (Model 1887) or the SA2400 for examples
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* Added the Model 1887 Shotgun (Requires Instructive Colonel)
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* See the new shotgun (Model 1887) or the SA2400 for examples
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* Ion Progression removed in Sabotage, Domination, and Wartower game modes
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* Redid the weapon reload bar
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- It is now math based :P
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- Weapons with longer than 1 second delays are no longer cut off
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- The reload bar halts if you use an invo while reloading.
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-- Weapon Balance Changes (A Large Amount)
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- Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
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- Reduced the Range of the Flamethrower
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- Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
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- Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
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- Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
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- Reduced the range of the Grapple hook to 50% of what it was
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- Removed the Centaur Dual Pistols Weapon
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-- Made it an upgrade of the Colt Pistol (Excessive Duality)
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- Increased the damage of the R700 Sniper To 0.62 From 0.49
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- Increased the Damage of the MP26 SMG to 0.17 from 0.1
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- Increased the Damage of the Pg700 SMG to 0.09 from 0.07
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- Increased the Damage of the P90 SMG to 0.08 from 0.07
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- Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
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- Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
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- Increased the Damage of the M1A4 to 0.09 from 0.07
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- Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
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* It is now math based :P
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* Weapons with longer than 1 second delays are no longer cut off
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* The reload bar halts if you use an invo while reloading.
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* Weapon Balance Changes (A Large Amount)
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* Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
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* Reduced the Range of the Flamethrower
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* Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
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* Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
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* Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
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* Reduced the range of the Grapple hook to 50% of what it was
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* Removed the Centaur Dual Pistols Weapon
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* Made it an upgrade of the Colt Pistol (Excessive Duality)
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* Increased the damage of the R700 Sniper To 0.62 From 0.49
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* Increased the Damage of the MP26 SMG to 0.17 from 0.1
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* Increased the Damage of the Pg700 SMG to 0.09 from 0.07
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* Increased the Damage of the P90 SMG to 0.08 from 0.07
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* Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
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* Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
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* Increased the Damage of the M1A4 to 0.09 from 0.07
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* Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
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* PGD Updates
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- Modified the hash of the PGD Authenticator.
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- Modified some of the PGD Errors.
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* Modified the hash of the PGD Authenticator.
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* Modified some of the PGD Errors.
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* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
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2.7 -> 2.8:
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* Player Phrases, use /myPhrase to set it
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- Working on a parse script to allow them to be set in satellite servers
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- For now, they will only 'Stay' if set in a core server
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* Working on a parse script to allow them to be set in satellite servers
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* For now, they will only 'Stay' if set in a core server
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* Patched a few issues with the universal ranks
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* Added a few new commands
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* Completed the "cool new feature" started in 2.6, Missions!
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* Missions are player-ordered, short-duration scenarios with objectives that must be completed over a time period
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* Completion awards XP, completing before the time limit awards a time bonus!
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* Added the "Surrounded" Mission to start us off
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* Modified a few zombie spawn functions to support missions
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* Missions:
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- Modified the ordering of missions to provide a short bio of the mission first
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- Added the "Surrounded" Mission
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* Modified the server assistant (chat bot)
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- Allows hosts to change it's name :P
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- Added a plothera of things to do with it
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-- Curse Filter
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-- "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
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-- Performs Administrative Functions
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-- And much more!
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* Allows hosts to change it's name :P
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* Added a plothera of things to do with it
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* Curse Filter
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||||
* "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
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* Performs Administrative Functions
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||||
* And much more!
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2.6 -> 2.7:
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* Ported in a plothera of TWM1 Commands
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* Fixed the new chat command system that allowed hosts to disable certain commands
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- Logic errors caused the system to ignore the PGD Commands.
|
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* Added additional missions
|
||||
* Logic errors caused the system to ignore the PGD Commands.
|
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* Brought back the TWM Infection Game Mode
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* Added Armor Flags (Unlocked at Prestige Level 5)
|
||||
- These are just like the phantom armor flags of TWM1
|
||||
- Only they apply to all armors.
|
||||
* Added Armor Flags (Unlocked at Officer Level 5)
|
||||
* These are just like the phantom armor flags of TWM1
|
||||
* Only they apply to all armors.
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||||
* PGD Updates (The brunt of 2.7)
|
||||
- Fixed additional HTML Errors
|
||||
- Provided By Signal360, the new and enhanced PGD Rank System
|
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-- Sha1 security for rank uploads
|
||||
-- Better processing of the rank data
|
||||
-- Core/Satellite determined by a new Username/Password system provided by the servers.
|
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-- Lifted all PGD Bans [For now]
|
||||
* Fixed additional HTML Errors
|
||||
* Provided By Signal360, the new and enhanced PGD Rank System
|
||||
* Sha1 security for rank uploads
|
||||
* Better processing of the rank data
|
||||
* Core/Satellite determined by a new Username/Password system provided by the servers.
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* Lifted all PGD Bans [For now]
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* Started the framework of a new mission start menu (for Ordering Missions)
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* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
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* Renamed the Rank "General Of The Army"[57] to "Commanding General".
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* Patched an issue with new players Rank Files that would cause them to error out
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- Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
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* Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
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2.5 -> 2.6:
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* Added the MRXX ZC4 Machine Gun
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* Prep-Work on additional Scenarios
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* Prep-Work on a new system in the mod, coming soon!
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||||
* Added an instant notification system for attempted hacks
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||||
* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
|
||||
* Re-Patched the rapid team crash
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||||
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@ -254,7 +314,7 @@ MOD DEVELOPMENT LOG:
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|||
* Modified functioning with voting.
|
||||
* Added the Mass EMP Killstreak (20 Kills)
|
||||
* Added In-complete Upgrades on certain weapons
|
||||
- Please Note, that some do still remain
|
||||
* Please Note, that some do still remain
|
||||
* Completed the "Team Gain" Perk
|
||||
* Reformatted the Inventory list to go by Weapon Type/Rank
|
||||
* Added a Center Print MOTD Function, check serverControl.cs
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||||
|
|
@ -262,8 +322,8 @@ MOD DEVELOPMENT LOG:
|
|||
* Airstrikes are now directional based on the direction of the camera
|
||||
* Air rapier zombies can now be targeted by missile weapons
|
||||
* Added restrictions to the /VoteBoss Command
|
||||
- 1 Boss Vote per hour (even if it fails)
|
||||
- Hosts may disable the usage of the command
|
||||
* 1 Boss Vote per hour (even if it fails)
|
||||
* Hosts may disable the usage of the command
|
||||
* BOSS: Lordranius Trevor's Official EXP Reward Cut in Half to 25000.
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||||
* Devs/Hosts can now disable chat commands
|
||||
* Fixed some of the Spelling errors in the death messages.
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||||
|
|
@ -271,8 +331,7 @@ MOD DEVELOPMENT LOG:
|
|||
* Hosts can disable boss vote / change map votes
|
||||
|
||||
2.4 -> 2.5:
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||||
* Scenarios (AKA Missions).
|
||||
* Gravity Weapons Removed
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||||
* Gravity Weapons Removed (Too many problems)
|
||||
* Patched a few UE Causing aspects with Lord Vardison
|
||||
* Added The Shadow Armor
|
||||
* Added The M93 Pistol
|
||||
|
|
@ -284,27 +343,26 @@ MOD DEVELOPMENT LOG:
|
|||
* Added The Satellite Strike Killstreak (8 Kills)
|
||||
* Fixed the Harbinger HQ Map (It's Playable Now)
|
||||
* Added More Non-Weapon Challenges
|
||||
- Prestige Challenge Category Completed
|
||||
- Sabotage Challenge Category Completed
|
||||
- Domination Challenge Category Completed
|
||||
- Horde 2 Challenge Category Completed
|
||||
- From The Top Challenge Category Completed
|
||||
* Officer Challenge Category Completed
|
||||
* Sabotage Challenge Category Completed
|
||||
* Domination Challenge Category Completed
|
||||
* Horde 2 Challenge Category Completed
|
||||
* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
|
||||
* Added 4 More Prestige Levels, bringing the total to 9.
|
||||
- Removed the Second Prestige Image, replaced 9 with the PGD Logo, all others downgraded 1
|
||||
* Added 4 More Officer Levels, bringing the total to 9.
|
||||
* [phantomdev.net] Removed the Second Officer Image, replaced 9 with the PGD Logo
|
||||
* New Perks:
|
||||
- Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
|
||||
- Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Prestige Level 1)
|
||||
- Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
|
||||
- Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
|
||||
* Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
|
||||
* Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Officer Level 1)
|
||||
* Radar Phantom (Tier 2): Active Ability, Jams Sensors (Requires Commander Rank)
|
||||
* Second Chance (Tier 3): In Horde, you can spend one team revive to respawn (Requires the Army Of 50 Stopped Challenge)
|
||||
* Modified The Following Vehicles:
|
||||
- Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
|
||||
- Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
|
||||
- Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
|
||||
- Apache Helicopter: See above, pilot can fire a flare pod with the mine key
|
||||
* Modified the AC130 and Harbinger Gunships to both have gunner seats, the pilot switches the turret weapons when there is no gunner.
|
||||
* Combat Helicopter: Added a gunner seat, the gunner controls the turret, otherwise the turret is auto fire.
|
||||
* Gunship Helicopter: See above, pilot can fire a missile pod with the mine key
|
||||
* Apache Helicopter: See above, pilot can fire a flare pod with the mine key
|
||||
* Modified The Following Weapons:
|
||||
- Desert Eagle Pistol: Added a Spread
|
||||
- RP-342 Machine Gun: Damage increased to 0.035 from 0.02
|
||||
* Desert Eagle Pistol: Added a Spread
|
||||
* RP-342 Machine Gun: Damage increased to 0.035 from 0.02
|
||||
|
||||
2.35 -> 2.4:
|
||||
* Added additional security measures to the universal system
|
||||
|
|
@ -318,30 +376,29 @@ MOD DEVELOPMENT LOG:
|
|||
|
||||
2.3 -> 2.35:
|
||||
* Patched serious security loopholes:
|
||||
- Univeral Saved Files will now be scanned on load for corruption
|
||||
- Key Download and scanning is now handled by PGD and not the Server
|
||||
- Prestige will check for your rank upon attempting to do so.
|
||||
- Universal Ranks are now forced to provide the key when uploading
|
||||
-- Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
|
||||
* Weapons can now have a required prestige level
|
||||
* Univeral Saved Files will now be scanned on load for corruption
|
||||
* Key Download and scanning is now handled by PGD and not the Server
|
||||
* Officer will check for your rank upon attempting to do so.
|
||||
* Universal Ranks are now forced to provide the key when uploading
|
||||
* Added /SaveRank and /LoadRank in case the server fails to do so, or you want to
|
||||
* Weapons can now have a required officer level
|
||||
* Added 2 new weapons
|
||||
- Both require a prestige level to test the new system updates.
|
||||
* Both require a officer level to test the new system updates.
|
||||
* Started the harbinger soldier AI.
|
||||
|
||||
2.2 -> 2.3:
|
||||
* modified the auto-patcher
|
||||
* Added Officer Ranks
|
||||
- Reach Master Commander, then hit the reset button
|
||||
* Reach Master Commander, then hit the reset button
|
||||
* Added the AC-130
|
||||
- AC-130 Gunner Streak
|
||||
* AC-130 Gunner Streak
|
||||
* Signal360 Added the following:
|
||||
- /passVote
|
||||
- /VoteBoss
|
||||
- System Ammendments
|
||||
* /passVote
|
||||
* /VoteBoss
|
||||
* System Ammendments
|
||||
* Brought back 2 Classic TWM Bosses
|
||||
- Stormrider
|
||||
- The Ghost Of Fire
|
||||
-- Enjoy, Complements of Phantom139
|
||||
* Stormrider
|
||||
* The Ghost Of Fire
|
||||
* Fixed a glitch with weapon challenges.
|
||||
* Delayed camera based superweapons to prevent the "Lock" Glitch (this can still occur though)
|
||||
* And some various other unnoted changes
|
||||
|
|
@ -352,77 +409,77 @@ MOD DEVELOPMENT LOG:
|
|||
|
||||
2.0 -> 2.1:
|
||||
* New Guns!
|
||||
- Javelin
|
||||
- M4A1
|
||||
- SCD343
|
||||
* Javelin
|
||||
* M4A1
|
||||
* SCD343
|
||||
* Universal Rank System Implementation
|
||||
* More Non-Weapon Challenge Categories
|
||||
- Boss Challenges
|
||||
- Blacklist Challenges
|
||||
* Boss Challenges
|
||||
* Blacklist Challenges
|
||||
* Additional Fixes
|
||||
|
||||
1.9 -> 2.0:
|
||||
* Christmas Mall 2009 Map
|
||||
- Decent Sized Map, Good for close and long range battles
|
||||
- Sabotage, Domination
|
||||
* Decent Sized Map, Good for close and long range battles
|
||||
* Sabotage, Domination
|
||||
* Domination Enhancement:
|
||||
- Mappers can now name areas:
|
||||
- $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
|
||||
* Mappers can now name areas:
|
||||
* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
|
||||
* 3 More Killstreaks:
|
||||
- Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
|
||||
- Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
|
||||
- Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
|
||||
* Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
|
||||
* Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
|
||||
* Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
|
||||
* Killstreak Upgrades:
|
||||
- Added Host Streak Settings:
|
||||
-- 1: Current Method: 3 Streaks/Player
|
||||
-- 2: Old Method: All Streaks Earneds if Unlocked
|
||||
-- 3: New Method: X Streaks/Player, X Set by host.
|
||||
-- 4: No Streaks: Simple enough...
|
||||
- Chopper Gunner: Renamed to Apache Gunner
|
||||
-- Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
|
||||
- Apache Gunner and Harbingers wrath now count to your kills.
|
||||
* Added Host Streak Settings:
|
||||
* 1: Current Method: 3 Streaks/Player
|
||||
* 2: Old Method: All Streaks Earneds if Unlocked
|
||||
* 3: New Method: X Streaks/Player, X Set by host.
|
||||
* 4: No Streaks: Simple enough...
|
||||
* Chopper Gunner: Renamed to Apache Gunner
|
||||
* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
|
||||
* Apache Gunner and Harbingers wrath now count to your kills.
|
||||
* Opened the Non-Weapon Challenges Up
|
||||
- Special Event Challenges: Challenges to do on "Special" Days.
|
||||
- Killstreak Challenges: Challenges completed for using killstreak rewards
|
||||
* Special Event Challenges: Challenges to do on "Special" Days.
|
||||
* Killstreak Challenges: Challenges completed for using killstreak rewards
|
||||
* RPG-7 Enhanced
|
||||
- Now Randomly Moves While Fired
|
||||
- Requires Rank 50.
|
||||
* Now Randomly Moves While Fired
|
||||
* Requires Rank 50.
|
||||
* Slingshot Zombie Added (Finally), Pilots Beware
|
||||
* Explosive Weapons Now Can Count To Weapon Kills
|
||||
* Helljump Updates
|
||||
- The Transport is now invincible (bug fix)
|
||||
- Players who jump too early out will be placed back in the transport
|
||||
* The Transport is now invincible (bug fix)
|
||||
* Players who jump too early out will be placed back in the transport
|
||||
|
||||
1.8 -> 1.9:
|
||||
* Removed the old Killstreak methods.
|
||||
* Implemented a brand new killstreak system
|
||||
- 3 Streaks Per Player
|
||||
- Unlocked via rank/medal
|
||||
- 4 New Killstreaks
|
||||
-- Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
|
||||
-- Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
|
||||
-- Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
|
||||
-- Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
|
||||
* 3 Streaks Per Player
|
||||
* Unlocked via rank/medal
|
||||
* 4 New Killstreaks
|
||||
* Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
|
||||
* Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
|
||||
* Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
|
||||
* Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
|
||||
* Modified some weapons that were implemented in 1.8
|
||||
* /setRot Added
|
||||
* Full Scale and Nudge added to the MIST
|
||||
* /SetNudge added
|
||||
* Added the Hardline Perk
|
||||
- Killstreaks require one less kill
|
||||
* Killstreaks require one less kill
|
||||
|
||||
1.7 -> 1.8:
|
||||
* Added the plasmasaber melee weapon.
|
||||
* Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
|
||||
* Added the Harbinger's Wrath Kill Streak (10 Kills)
|
||||
- Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
|
||||
* Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
|
||||
* Helljump: Players can no longer kill the transports.
|
||||
* Fixed the helicopters on crack glitch.
|
||||
- If you don't know what this is... lol, start up helljump and call in a heli.
|
||||
- Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
|
||||
* If you don't know what this is... lol, start up helljump and call in a heli.
|
||||
* Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
|
||||
* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
|
||||
* Added the Wartower game mode (FFA Tower Wars)
|
||||
- Tower 2009 Limited Edition Map
|
||||
- Century Maze Map
|
||||
* Tower 2009 Limited Edition Map
|
||||
* Century Maze Map
|
||||
* Fixed the sabotage bomb explosion (it properly explodes now)
|
||||
* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
|
||||
* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
|
||||
|
|
@ -439,7 +496,7 @@ MOD DEVELOPMENT LOG:
|
|||
|
||||
1.6 -> 1.7:
|
||||
* PGD Connect Implemented
|
||||
- Universal Saving/Loading Added
|
||||
* Universal Saving/Loading Added
|
||||
* Fixes, Fixes, Fixes
|
||||
* Start of Universal Ranks
|
||||
* MP-26 CMDO Weapon Added For Helljump
|
||||
|
|
@ -489,7 +546,7 @@ MOD DEVELOPMENT LOG:
|
|||
* bosses Renamed
|
||||
|
||||
1.1 -> 1.2 (F.P.R):
|
||||
- FPR: First Public Release
|
||||
* FPR: First Public Release
|
||||
* More Guns
|
||||
* 4 new zombie types
|
||||
* Horde 2 Game
|
||||
|
|
|
|||
|
|
@ -11,15 +11,15 @@
|
|||
|
||||
//Add custom chat commands here!
|
||||
//I've included a little sample command (in comments)
|
||||
function parseCustomCommands(%sender, %command, %args) {
|
||||
switch$(strLwr(%command)) { //CAUTION! Note the strlwr here! that means your command must show in lowercase in each case "": statement
|
||||
//function parseCustomCommands(%sender, %command, %args) {
|
||||
// switch$(strLwr(%command)) { //CAUTION! Note the strlwr here! that means your command must show in lowercase in each case "": statement
|
||||
//case "samplecommand":
|
||||
// %arg1 = getWord(%args, 0);
|
||||
// %arg2 = getWord(%args, 1)
|
||||
// //Do stuff here!
|
||||
// return 1; //return 1; - Command executed correctly
|
||||
}
|
||||
}
|
||||
// return 1; //return 1; - Command executed correctly\
|
||||
// default:
|
||||
// }
|
||||
//}
|
||||
//make sure you add all of your commands to the list by doing this:
|
||||
//addCMD("Custom", "sampleCommand", "Usage: /sampleCommand [arg1] [arg2]: Sample command ftw! people see this when they type /cmdHelp sampleCommand.");
|
||||
|
||||
//addCMD("Custom", "sampleCommand", "Usage: /sampleCommand [arg1] [arg2]: Sample command ftw! people see this when they type /cmdHelp sampleCommand.");
|
||||
Loading…
Add table
Add a link
Reference in a new issue