mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-01-19 19:44:47 +00:00
Addtl. Fixes
This commit is contained in:
parent
9cfcf412db
commit
3536406329
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@ -269,18 +269,24 @@ function parseSuperAdminCommands(%sender, %command, %args) {
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messageclient(%sender, 'MsgClient', '\c2No such player.');
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messageclient(%sender, 'MsgClient', '\c2No such player.');
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return 1;
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return 1;
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}
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}
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if(!isSet(%target.ksListInstance)) {
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%target.ksListInstance = initList();
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}
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%cAmt = 0;
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%sw = getWord(%args,1);
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%sw = getWord(%args,1);
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switch$(%sw) {
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switch$(%sw) {
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case "UAV":
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case "UAV":
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%target.HasUAV = 1;
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%target.AwardKillstreak(1, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a UAV Recon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a UAV Recon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a UAV Beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a UAV Beacon.");
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case "Airstrike":
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case "Airstrike":
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%target.HasAirstrike = 1;
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%target.AwardKillstreak(2, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" an airstrike beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" an airstrike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you an airstrike.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you an airstrike.");
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case "UAMS":
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case "UAMS":
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%target.HasGM = 1;
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%target.AwardKillstreak(3, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a UAMS beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a UAMS beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a UAMS Strike.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a UAMS Strike.");
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case "UnlimUAMS":
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case "UnlimUAMS":
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@ -288,7 +294,7 @@ function parseSuperAdminCommands(%sender, %command, %args) {
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a fully loaded UAMS.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a fully loaded UAMS.");
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CreateMissileSat(%target, 1);
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CreateMissileSat(%target, 1);
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case "Helicopter":
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case "Helicopter":
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%target.HasHeli = 1;
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%target.AwardKillstreak(4, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Helicopter beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Helicopter beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Helicopter beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Helicopter beacon.");
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case "HeliGunner":
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case "HeliGunner":
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@ -296,7 +302,7 @@ function parseSuperAdminCommands(%sender, %command, %args) {
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messageClient(%sender, 'MsgClient', "\c2You made "@%target.namebase@" a chopper gunner.");
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messageClient(%sender, 'MsgClient', "\c2You made "@%target.namebase@" a chopper gunner.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" has granted you Helicopter Gunner Access.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" has granted you Helicopter Gunner Access.");
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case "Harbingers":
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case "Harbingers":
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%target.HasHarbinsWrath = 1;
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%target.AwardKillstreak(9, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Harbinger's Wrath beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Harbinger's Wrath beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Harbinger's Wrath beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Harbinger's Wrath beacon.");
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case "UnlimHarbin":
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case "UnlimHarbin":
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@ -308,51 +314,51 @@ function parseSuperAdminCommands(%sender, %command, %args) {
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you AC-130 gunship support.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you AC-130 gunship support.");
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startAC130(%target, 1, 1);
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startAC130(%target, 1, 1);
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case "GunHeli":
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case "GunHeli":
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%target.HasGunshipHeli = 1;
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%target.AwardKillstreak(7, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Gunship Helicopter beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Gunship Helicopter beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Gunship Helicopter beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Gunship Helicopter beacon.");
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case "Apache":
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case "Apache":
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%target.HasChopperGunner = 1;
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%target.AwardKillstreak(10, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" an Apache Gunner beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" an Apache Gunner beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you an Apache Gunner beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you an Apache Gunner beacon.");
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case "Artillery":
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case "Artillery":
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%target.HasArtillery = 1;
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%target.AwardKillstreak(12, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Centaur Artillery beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Centaur Artillery beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Centaur Artillery beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Centaur Artillery beacon.");
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case "Nuke":
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case "Nuke":
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%target.HasNuke = 1;
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%target.AwardKillstreak(14, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Nuclear Strike beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Nuclear Strike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Nuclear Strike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Nuclear Strike beacon.");
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case "ZBomb":
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case "ZBomb":
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%target.HasZBomb = 1;
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%target.AwardKillstreak(15, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Zombie-Bomb beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Zombie-Bomb beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Zombie-Bomb beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Zombie-Bomb beacon.");
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case "Harrier":
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case "Harrier":
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%target.HasHarrier = 1;
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%target.AwardKillstreak(5, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Harrier Airstrike beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Harrier Airstrike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Harrier Airstrike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Harrier Airstrike beacon.");
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case "Stealth":
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case "Stealth":
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%target.HasSlthAirstrike = 1;
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%target.AwardKillstreak(8, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Stealth Airstrike beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Stealth Airstrike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Stealth Airstrike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Stealth Airstrike beacon.");
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case "AC130":
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case "AC130":
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%target.HasAcGunner = 1;
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%target.AwardKillstreak(11, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" an AC-130 beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" an AC-130 beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you an AC-130 beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you an AC-130 beacon.");
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case "SatNuke":
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case "SatNuke":
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%target.HasOLS = 1;
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%target.AwardKillstreak(6, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Orbital Laser Strike beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Orbital Laser Strike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Orbital Laser Strike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Orbital Laser Strike beacon.");
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case "Fission":
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case "Fission":
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%target.HasFission = 1;
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%target.AwardKillstreak(16, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Fission Bomb :D.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Fission Bomb :D.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Fission Bomb :D.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Fission Bomb :D.");
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case "EMP":
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case "EMP":
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%target.HasMassEMP = 1;
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%target.AwardKillstreak(13, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Mass EMP Beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Mass EMP Beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Mass EMP Beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Mass EMP Beacon.");
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case "Napalm":
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case "Napalm":
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%target.HasNapalmHarrier = 1;
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%target.AwardKillstreak(17, -1);
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Napalm Airstrike beacon.");
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messageClient(%sender, 'MsgClient', "\c2You gave "@%target.namebase@" a Napalm Airstrike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Napalm Airstrike beacon.");
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messageClient(%target, 'MsgClient', "\c2"@%sender.namebase@" gave you a Napalm Airstrike beacon.");
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default:
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default:
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@ -435,6 +435,9 @@ function GameConnection::AwardKillstreak(%client, %streakVal, %plz) {
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%client.player.killsinarow = 0; //reset for moar killstreaks!
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%client.player.killsinarow = 0; //reset for moar killstreaks!
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}
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}
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}
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}
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else if(%plz == -1) {
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//From //giveKSSW
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}
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else {
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else {
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if(!$TWM::PlayingHellJump) {
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if(!$TWM::PlayingHellJump) {
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if(%client.IsHighestZStreak(%streakVal)) {
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if(%client.IsHighestZStreak(%streakVal)) {
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@ -102,19 +102,18 @@ datablock ShapeBaseImageData(EditGunImage) {
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function EditGunImage::onMount(%this, %obj, %slot) {
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function EditGunImage::onMount(%this, %obj, %slot) {
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Parent::onMount(%this, %obj, %slot);
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Parent::onMount(%this, %obj, %slot);
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DispEditorToolInfo(%obj);
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if(!isSet(%obj.EditPMode)) {
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if(!isSet(%obj.client.EditPMode)) {
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%obj.EditPMode = 0;
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%obj.client.EditPMode = 0;
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}
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}
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if(!isSet(%obj.client.EditSMode)) {
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if(!isSet(%obj.EditSMode)) {
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%obj.client.EditSMode = 0;
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%obj.EditSMode = 0;
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}
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}
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//Phantom139: Added
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//Phantom139: Added
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%obj.hasMineModes = 1;
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%obj.hasMineModes = 1;
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%obj.hasGrenadeModes = 1;
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%obj.hasGrenadeModes = 1;
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//Phantom139: End
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//Phantom139: End
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%obj.UsingEditTool = true;
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%obj.UsingEditTool = true;
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displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode);
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displayWeaponInfo(%this, %obj, %obj.EditPMode, %obj.EditSMode);
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}
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}
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function EditGunImage::onunmount(%this,%obj,%slot) {
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function EditGunImage::onunmount(%this,%obj,%slot) {
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@ -160,25 +159,25 @@ function EditGunImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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switch(%key) {
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case 1:
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case 1:
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//Mine Modes
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//Mine Modes
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%obj.client.EditPMode++;
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%obj.EditPMode++;
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%obj.client.EditSMode = 0;
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%obj.EditSMode = 0;
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if (%obj.client.EditPMode >= 5)
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if (%obj.EditPMode >= 5)
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%obj.client.EditPMode = 0;
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%obj.EditPMode = 0;
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case 2:
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case 2:
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//Grenade Modes
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//Grenade Modes
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%obj.client.EditSMode++;
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%obj.EditSMode++;
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if (%obj.client.EditPMode == 0 && %obj.client.EditSMode == 21)
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if (%obj.EditPMode == 0 && %obj.EditSMode == 21)
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%obj.client.EditSMode = 0;
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%obj.EditSMode = 0;
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if (%obj.client.EditPMode == 1 && %obj.client.EditSMode == 21)
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if (%obj.EditPMode == 1 && %obj.EditSMode == 21)
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%obj.client.EditSMode = 0;
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%obj.EditSMode = 0;
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if (%obj.client.EditPMode == 2 && %obj.client.EditSMode == 5)
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if (%obj.EditPMode == 2 && %obj.EditSMode == 5)
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%obj.client.EditSMode = 0;
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%obj.EditSMode = 0;
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if (%obj.client.EditPMode == 3 && %obj.client.EditSMode == 4)
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if (%obj.EditPMode == 3 && %obj.EditSMode == 4)
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%obj.client.EditSMode = 0;
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%obj.EditSMode = 0;
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if (%obj.client.EditPMode == 4 && %obj.client.EditSMode == 2)
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if (%obj.EditPMode == 4 && %obj.EditSMode == 2)
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%obj.client.EditSMode = 0;
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%obj.EditSMode = 0;
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}
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}
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displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode);
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displayWeaponInfo(%this, %obj, %obj.EditPMode, %obj.EditSMode);
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}
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}
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//Editor Tool Functioning
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//Editor Tool Functioning
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@ -135,23 +135,23 @@ function ConstructionToolImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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switch(%key) {
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case 1:
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case 1:
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//Mine Modes
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//Mine Modes
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%obj.client.constructionToolMode++;
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%obj.constructionToolMode++;
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%obj.client.constructionToolMode2 = 0;
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%obj.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode >= 4)
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if (%obj.constructionToolMode >= 4)
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%obj.client.constructionToolMode = 0;
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%obj.constructionToolMode = 0;
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case 2:
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case 2:
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//Grenade Modes
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//Grenade Modes
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%obj.client.constructionToolMode2++;
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%obj.constructionToolMode2++;
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if (%obj.client.constructionToolMode == 0 && %obj.client.constructionToolMode2 == 2)
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if (%obj.constructionToolMode == 0 && %obj.constructionToolMode2 == 2)
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%obj.client.constructionToolMode2 = 0;
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%obj.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode == 1 && %obj.client.constructionToolMode2 == 2)
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if (%obj.constructionToolMode == 1 && %obj.constructionToolMode2 == 2)
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%obj.client.constructionToolMode2 = 0;
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%obj.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode == 2 && %obj.client.constructionToolMode2 == 6)
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if (%obj.constructionToolMode == 2 && %obj.constructionToolMode2 == 6)
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%obj.client.constructionToolMode2 = 0;
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%obj.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode == 3 && %obj.client.constructionToolMode2 == 4)
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if (%obj.constructionToolMode == 3 && %obj.constructionToolMode2 == 4)
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%obj.client.constructionToolMode2 = 0;
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%obj.constructionToolMode2 = 0;
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}
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}
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displayWeaponInfo(%this, %obj, %obj.client.constructionToolMode, %obj.client.constructionToolMode2, "[REPA] "@%obj.client.RotateAngle);
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displayWeaponInfo(%this, %obj, %obj.constructionToolMode, %obj.constructionToolMode2, "[REPA] "@%obj.client.RotateAngle);
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}
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}
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//Phantom139: End
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//Phantom139: End
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@ -210,13 +210,13 @@ function SuperChaingunImage::onFire(%data,%obj,%slot) {
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function SuperChaingunImage::onMount(%this,%obj,%slot) {
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function SuperChaingunImage::onMount(%this,%obj,%slot) {
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%obj.usingSuperChaingun = true;
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%obj.usingSuperChaingun = true;
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if (!%obj.client.superChaingunMode)
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if (!%obj.superChaingunMode)
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%obj.client.superChaingunMode = 0;
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%obj.superChaingunMode = 0;
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if (!%obj.client.superChaingunMode2)
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if (!%obj.superChaingunMode2)
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%obj.client.superChaingunMode2 = 0;
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%obj.superChaingunMode2 = 0;
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%obj.hasMineModes = 1;
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%obj.hasMineModes = 1;
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%obj.hasGrenadeModes = 1;
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%obj.hasGrenadeModes = 1;
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displayWeaponInfo(%this, %obj, %obj.client.superChaingunMode, %obj.client.superChaingunMode2);
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displayWeaponInfo(%this, %obj, %obj.superChaingunMode, %obj.superChaingunMode2);
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WeaponImage::onMount(%this,%obj,%slot);
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WeaponImage::onMount(%this,%obj,%slot);
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}
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}
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@ -231,17 +231,17 @@ function SuperChaingunImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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switch(%key) {
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case 1:
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case 1:
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//Mine Modes
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//Mine Modes
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%obj.client.superChaingunMode++;
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%obj.superChaingunMode++;
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%obj.client.superChaingunMode2 = 0;
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%obj.superChaingunMode2 = 0;
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if (%obj.client.superChaingunMode > 6 - (5 * $host::nopulseSCG))
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if (%obj.superChaingunMode > 6 - (5 * $host::nopulseSCG))
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%obj.client.superChaingunMode = 0;
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%obj.superChaingunMode = 0;
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case 2:
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case 2:
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//Grenade Modes
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//Grenade Modes
|
||||||
%obj.client.superChaingunMode2++;
|
%obj.superChaingunMode2++;
|
||||||
if(%obj.client.superChaingunMode != 1)
|
if(%obj.superChaingunMode != 1)
|
||||||
%obj.client.superChaingunMode2 = 0;
|
%obj.superChaingunMode2 = 0;
|
||||||
if (%obj.client.superChaingunMode == 1 && %obj.client.superChaingunMode2 == 2)
|
if (%obj.superChaingunMode == 1 && %obj.superChaingunMode2 == 2)
|
||||||
%obj.client.superChaingunMode2 = 0;
|
%obj.superChaingunMode2 = 0;
|
||||||
}
|
}
|
||||||
displayWeaponInfo(%this, %obj, %obj.client.superChaingunMode, %obj.client.superChaingunMode2);
|
displayWeaponInfo(%this, %obj, %obj.superChaingunMode, %obj.superChaingunMode2);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue