mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-04-27 23:35:31 +00:00
3.9.1
This commit is contained in:
commit
26ff02fd38
23 changed files with 2353 additions and 931 deletions
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@ -102,7 +102,6 @@ datablock ShapeBaseImageData(EditGunImage) {
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function EditGunImage::onMount(%this, %obj, %slot) {
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Parent::onMount(%this, %obj, %slot);
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DispEditorToolInfo(%obj);
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if(!isSet(%obj.EditPMode)) {
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%obj.EditPMode = 0;
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}
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@ -114,7 +113,11 @@ function EditGunImage::onMount(%this, %obj, %slot) {
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%obj.hasGrenadeModes = 1;
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//Phantom139: End
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%obj.UsingEditTool = true;
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<<<<<<< HEAD
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displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode);
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=======
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displayWeaponInfo(%this, %obj, %obj.EditPMode, %obj.EditSMode);
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>>>>>>> origin/development
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}
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function EditGunImage::onunmount(%this,%obj,%slot) {
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@ -160,6 +163,7 @@ function EditGunImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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case 1:
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//Mine Modes
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<<<<<<< HEAD
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%obj.client.EditPMode++;
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%obj.client.EditSMode = 0;
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if (%obj.client.EditPMode >= 5)
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@ -179,6 +183,27 @@ function EditGunImage::changeMode(%this, %obj, %key) {
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%obj.client.EditSMode = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.client.EditPMode, %obj.client.EditSMode);
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=======
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%obj.EditPMode++;
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%obj.EditSMode = 0;
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if (%obj.EditPMode >= 5)
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%obj.EditPMode = 0;
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case 2:
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//Grenade Modes
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%obj.EditSMode++;
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if (%obj.EditPMode == 0 && %obj.EditSMode == 21)
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%obj.EditSMode = 0;
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if (%obj.EditPMode == 1 && %obj.EditSMode == 21)
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%obj.EditSMode = 0;
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if (%obj.EditPMode == 2 && %obj.EditSMode == 5)
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%obj.EditSMode = 0;
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if (%obj.EditPMode == 3 && %obj.EditSMode == 4)
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%obj.EditSMode = 0;
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if (%obj.EditPMode == 4 && %obj.EditSMode == 2)
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%obj.EditSMode = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.EditPMode, %obj.EditSMode);
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>>>>>>> origin/development
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}
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//Editor Tool Functioning
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@ -135,6 +135,7 @@ function ConstructionToolImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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case 1:
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//Mine Modes
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<<<<<<< HEAD
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%obj.client.constructionToolMode++;
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%obj.client.constructionToolMode2 = 0;
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if (%obj.client.constructionToolMode >= 4)
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@ -152,6 +153,25 @@ function ConstructionToolImage::changeMode(%this, %obj, %key) {
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%obj.client.constructionToolMode2 = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.client.constructionToolMode, %obj.client.constructionToolMode2, "[REPA] "@%obj.client.RotateAngle);
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=======
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%obj.constructionToolMode++;
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%obj.constructionToolMode2 = 0;
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if (%obj.constructionToolMode >= 4)
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%obj.constructionToolMode = 0;
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case 2:
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//Grenade Modes
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%obj.constructionToolMode2++;
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if (%obj.constructionToolMode == 0 && %obj.constructionToolMode2 == 2)
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%obj.constructionToolMode2 = 0;
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if (%obj.constructionToolMode == 1 && %obj.constructionToolMode2 == 2)
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%obj.constructionToolMode2 = 0;
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if (%obj.constructionToolMode == 2 && %obj.constructionToolMode2 == 6)
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%obj.constructionToolMode2 = 0;
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if (%obj.constructionToolMode == 3 && %obj.constructionToolMode2 == 4)
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%obj.constructionToolMode2 = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.constructionToolMode, %obj.constructionToolMode2, "[REPA] "@%obj.client.RotateAngle);
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>>>>>>> origin/development
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}
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//Phantom139: End
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@ -221,10 +241,17 @@ function ConstructionToolImage::onMount(%this,%obj,%slot) {
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%obj.errMsgSent = false;
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%obj.client.setWeaponsHudActive(%this.item);
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%obj.usingConstructionTool = true;
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<<<<<<< HEAD
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if (!%obj.constructionToolMode)
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%obj.constructionToolMode = 0;
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if (!%obj.constructionToolMode2)
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%obj.constructionToolMode2 = 0;
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=======
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if (!isSet(%obj.client.constructionToolMode))
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%obj.client.constructionToolMode = 0;
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if (!isSet(%obj.client.constructionToolMode2))
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%obj.client.constructionToolMode2 = 0;
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>>>>>>> origin/development
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//Phantom139: Added
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%obj.hasMineModes = 1;
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%obj.hasGrenadeModes = 1;
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@ -545,10 +545,17 @@ function MergeToolImage::onFire(%data,%obj,%slot)
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function MergeToolImage::onMount(%this,%obj,%slot)
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{
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<<<<<<< HEAD
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if(%obj.MTMode $= "")
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%obj.MTMode = 0;
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if(%obj.MTSubMode $= "")
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%obj.MTSubMode = 0;
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=======
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if(%obj.client.MTMode $= "")
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%obj.client.MTMode = 0;
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if(%obj.client.MTSubMode $= "")
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%obj.client.MTSubMode = 0;
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>>>>>>> origin/development
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%obj.usingMTelec = 1;
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//Phantom139: Added
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%obj.hasMineModes = 1;
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@ -216,7 +216,11 @@ function SuperChaingunImage::onMount(%this,%obj,%slot) {
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%obj.superChaingunMode2 = 0;
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%obj.hasMineModes = 1;
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%obj.hasGrenadeModes = 1;
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<<<<<<< HEAD
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displayWeaponInfo(%this, %obj, %obj.client.superChaingunMode, %obj.client.superChaingunMode2);
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=======
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displayWeaponInfo(%this, %obj, %obj.superChaingunMode, %obj.superChaingunMode2);
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>>>>>>> origin/development
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WeaponImage::onMount(%this,%obj,%slot);
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}
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@ -231,6 +235,7 @@ function SuperChaingunImage::changeMode(%this, %obj, %key) {
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switch(%key) {
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case 1:
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//Mine Modes
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<<<<<<< HEAD
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%obj.client.superChaingunMode++;
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%obj.client.superChaingunMode2 = 0;
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if (%obj.client.superChaingunMode > 6 - (5 * $host::nopulseSCG))
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@ -242,4 +247,19 @@ function SuperChaingunImage::changeMode(%this, %obj, %key) {
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%obj.client.superChaingunMode2 = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.client.superChaingunMode, %obj.client.superChaingunMode2);
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=======
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%obj.superChaingunMode++;
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%obj.superChaingunMode2 = 0;
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if (%obj.superChaingunMode > 6 - (5 * $host::nopulseSCG))
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%obj.superChaingunMode = 0;
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case 2:
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//Grenade Modes
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%obj.superChaingunMode2++;
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if(%obj.superChaingunMode != 1)
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%obj.superChaingunMode2 = 0;
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if (%obj.superChaingunMode == 1 && %obj.superChaingunMode2 == 2)
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%obj.superChaingunMode2 = 0;
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}
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displayWeaponInfo(%this, %obj, %obj.superChaingunMode, %obj.superChaingunMode2);
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>>>>>>> origin/development
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}
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