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Legacy Change Updates
Moved all legacy changelogs into individual files, and into their own directory for easier navigation.
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version_history/2.0.md
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# Total Warfare Mod 2
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## Tribes 2
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### Release Version: 2.0
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#### [[PREV RELEASE]](1.9.md) | [[NEXT RELEASE]](2.1.md)
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* Holiday 2009 Release!
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* Let's celebrate the end of the year with some explosive action!!!
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* New Map
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* Christmas Mall 2009
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* Symetrical mall segment with both tight corridors and long passages
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* Sabotage, Domination
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* Domination Enhancement:
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* Mappers can now name areas:
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* $Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
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* 3 New Killstreaks:
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* Plasma Harrier Airstrike
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* 7 Kills
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* Call in a rapid deployment airstrike and a support craft to provide additional support after the bombing run.
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* Gunship Helicopter
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* 9 Kills
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* Call in a heavily armored helicopter armed with a high powered chaingun and rocket pods.
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* Z-Bomb
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* 100 Zombie Kills
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* Horde got you down? Wipe em' all out in a flashing blast
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* Killstreak System Upgrades:
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* Added Host Streak Settings:
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* 1: Current Method: 3 Streaks/Player
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* 2: Old Method: All Streaks Earneds if Unlocked
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* 3: New Method: X Streaks/Player, X Set by host.
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* 4: No Streaks: Simple enough...
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* Chopper Gunner: Renamed to Apache Gunner
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* Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
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* Apache Gunner and Harbingers wrath now count to your kill streaks.
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* Non-Weapon Challenges are now live!
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* Special Event Challenges: Challenges to do on "Special" Days.
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* Killstreak Challenges: Challenges completed for using killstreak rewards
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* Weapon Adjustments
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* RPG-7
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* Players were complaining about the deadly consistency of the RPG-7, and so some adjustments have been made
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* RPG-7 Rockets now randomly move after fired
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* Usage of the RPG-7 now requires Rank 50.
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* Slingshot Zombie Added, Pilots Beware
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* Armed with a powerful quad acid cannon to strike down enemy aircraft with lethal precision
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* Explosive Weapons Now Can Count To Weapon Kills
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* Helljump Updates
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* So apparently, players found another way... with C4... to blow up the transport...
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* Invicibility should prevent that, and all future transport detonation bugs ;)
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* Players who jump too early out will be placed back in the transport
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