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Some attempts to fix the camera lock glitch
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74582a675c
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@ -428,13 +428,19 @@ function UAVVehicle::onAdd(%this, %obj) {
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%obj.turretObject = %turret;
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%turret.team = %obj.team;
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%turret.base = %obj;
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%turret.mountImage(MissileSatelliteBarrel,0);
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%turret.mountImage(MissileSatelliteBarrel,3);
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setTargetSensorGroup(%turret.getTarget(),%obj.team);
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%turret.setInventory(MissileLauncherAmmo, 9999, true);
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%turret.setAutoFire(false);
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%turret.mountImage(AIAimingTurretBarrel,0);
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%turret.setCloaked(true);
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%obj.setCloaked(true);
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setTargetSensorGroup(%turret.getTarget(), %turret.team);
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setTargetNeverVisMask(%turret.getTarget(), 0xffffffff);
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}
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function UAVVehicle::deleteAllMounted(%data, %obj) {
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@ -245,7 +245,7 @@ datablock TurretData(AC130GunshipTurret) : TurretDamageProfile
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catagory = "Turrets";
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shapeFile = "turret_belly_base.dts";
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preload = true;
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canControl = false;
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canControl = true;
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cmdCategory = "Tactical";
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cmdIcon = CMDFlyingBomberIcon;
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cmdMiniIconName = "commander/MiniIcons/com_bomber_grey";
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@ -311,7 +311,7 @@ datablock TurretData(HarbingerGunshipTurret) : TurretDamageProfile
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catagory = "Turrets";
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shapeFile = "turret_belly_base.dts";
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preload = true;
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canControl = false;
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canControl = true;
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cmdCategory = "Tactical";
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cmdIcon = CMDFlyingBomberIcon;
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cmdMiniIconName = "commander/MiniIcons/com_bomber_grey";
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