mirror of
https://github.com/PhantomGamesDevelopment/TWM2.git
synced 2026-07-11 22:44:36 +00:00
November Changes
3.9.2 Balancing Pass, Armor System Adjustments, More Zombie Types Added
This commit is contained in:
parent
19be242dfd
commit
0954efcdc4
58 changed files with 7602 additions and 7354 deletions
|
|
@ -1,229 +1,226 @@
|
|||
datablock TracerProjectileData(MG42Bullet) {
|
||||
doDynamicClientHits = true;
|
||||
doDynamicClientHits = true;
|
||||
|
||||
directDamage = 0.063;
|
||||
directDamageType = $DamageType::MG42;
|
||||
explosion = "ChaingunExplosion";
|
||||
splash = ChaingunSplash;
|
||||
HeadMultiplier = 1.5;
|
||||
LegsMultiplier = 0.5;
|
||||
|
||||
ImageSource = "MG42Image";
|
||||
directDamage = 0.063;
|
||||
directDamageType = $DamageType::MG42;
|
||||
explosion = "ChaingunExplosion";
|
||||
splash = ChaingunSplash;
|
||||
HeadMultiplier = 1.5;
|
||||
LegsMultiplier = 0.5;
|
||||
|
||||
kickBackStrength = 50.0;
|
||||
sound = ChaingunProjectile;
|
||||
ImageSource = "MG42Image";
|
||||
|
||||
dryVelocity = 3000.0;
|
||||
wetVelocity = 1000.0;
|
||||
velInheritFactor = 1.0;
|
||||
fizzleTimeMS = 3000;
|
||||
lifetimeMS = 3000;
|
||||
explodeOnDeath = false;
|
||||
reflectOnWaterImpactAngle = 0.0;
|
||||
explodeOnWaterImpact = false;
|
||||
deflectionOnWaterImpact = 0.0;
|
||||
fizzleUnderwaterMS = 3000;
|
||||
kickBackStrength = 50.0;
|
||||
sound = ChaingunProjectile;
|
||||
|
||||
tracerLength = 40.0;
|
||||
tracerAlpha = false;
|
||||
tracerMinPixels = 6;
|
||||
tracerColor = 10.0/255.0 @ " " @ 30.0/255.0 @ " " @ 240.0/255.0 @ " 0.75";
|
||||
dryVelocity = 3000.0;
|
||||
wetVelocity = 1000.0;
|
||||
velInheritFactor = 1.0;
|
||||
fizzleTimeMS = 3000;
|
||||
lifetimeMS = 3000;
|
||||
explodeOnDeath = false;
|
||||
reflectOnWaterImpactAngle = 0.0;
|
||||
explodeOnWaterImpact = false;
|
||||
deflectionOnWaterImpact = 0.0;
|
||||
fizzleUnderwaterMS = 3000;
|
||||
|
||||
tracerLength = 40.0;
|
||||
tracerAlpha = false;
|
||||
tracerMinPixels = 6;
|
||||
tracerColor = 10.0/255.0 @ " " @ 30.0/255.0 @ " " @ 240.0/255.0 @ " 0.75";
|
||||
tracerTex[0] = "special/tracer00";
|
||||
tracerTex[1] = "special/tracercross";
|
||||
tracerWidth = 0.2;
|
||||
crossSize = 0.20;
|
||||
crossViewAng = 0.990;
|
||||
renderCross = true;
|
||||
crossSize = 0.20;
|
||||
crossViewAng = 0.990;
|
||||
renderCross = true;
|
||||
|
||||
decalData[0] = ChaingunDecal1;
|
||||
decalData[1] = ChaingunDecal2;
|
||||
decalData[2] = ChaingunDecal3;
|
||||
decalData[3] = ChaingunDecal4;
|
||||
decalData[4] = ChaingunDecal5;
|
||||
decalData[5] = ChaingunDecal6;
|
||||
decalData[0] = ChaingunDecal1;
|
||||
decalData[1] = ChaingunDecal2;
|
||||
decalData[2] = ChaingunDecal3;
|
||||
decalData[3] = ChaingunDecal4;
|
||||
decalData[4] = ChaingunDecal5;
|
||||
decalData[5] = ChaingunDecal6;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Ammo
|
||||
//--------------------------------------
|
||||
datablock ItemData(MG42Ammo) {
|
||||
className = Ammo;
|
||||
catagory = "Ammo";
|
||||
shapeFile = "ammo_chaingun.dts";
|
||||
mass = 3;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
pickUpName = "some PCT ammo";
|
||||
|
||||
computeCRC = true;
|
||||
className = Ammo;
|
||||
catagory = "Ammo";
|
||||
shapeFile = "ammo_chaingun.dts";
|
||||
mass = 3;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
pickUpName = "some mg42 rounds";
|
||||
|
||||
computeCRC = true;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Weapon
|
||||
//--------------------------------------
|
||||
datablock ShapeBaseImageData(MG42Image) {
|
||||
className = WeaponImage;
|
||||
shapeFile = "weapon_sniper.dts";
|
||||
item = MG42;
|
||||
ammo = MG42Ammo;
|
||||
projectile = MG42Bullet;
|
||||
projectileType = TracerProjectile;
|
||||
emap = true;
|
||||
mass = 26;
|
||||
className = WeaponImage;
|
||||
shapeFile = "weapon_sniper.dts";
|
||||
item = MG42;
|
||||
ammo = MG42Ammo;
|
||||
projectile = MG42Bullet;
|
||||
projectileType = TracerProjectile;
|
||||
emap = true;
|
||||
mass = 26;
|
||||
|
||||
offset = "0.08 0.22 0.15"; // L/R - F/B - T/B
|
||||
offset = "0.08 0.22 0.15"; // L/R - F/B - T/B
|
||||
|
||||
casing = ShellDebris;
|
||||
shellExitDir = "0.5 0 1";
|
||||
shellExitOffset = "0.0 0.75 0.0";
|
||||
shellExitVariance = 5.0;
|
||||
shellVelocity = 4.5;
|
||||
|
||||
|
||||
//ClipStuff
|
||||
ClipName = "MG42Clip";
|
||||
ClipPickupName["MG42Clip"] = "Some MG42 Clip Boxes";
|
||||
ShowsClipInHud = 1;
|
||||
ClipReloadTime = 7;
|
||||
ClipReturn = 200;
|
||||
InitialClips = 4;
|
||||
//
|
||||
//Challenges
|
||||
HasChallenges = 1;
|
||||
ChallengeCt = 8;
|
||||
Challenge[1] = "MG42 Hunter\t100\t250\tNone";
|
||||
Challenge[2] = "MG42 Expert\t250\t500\tGrip";
|
||||
Challenge[3] = "MG42 Master\t750\t1000\tNone";
|
||||
Challenge[4] = "MG42 God\t1500\t2000\tSilencer";
|
||||
Challenge[5] = "MG42 Bronze Commendation\t3000\t10000\tNone";
|
||||
Challenge[6] = "MG42 Silver Commendation\t6000\t25000\tNone";
|
||||
Challenge[7] = "MG42 Gold Commendation\t12500\t50000\tNone";
|
||||
Challenge[8] = "MG42 Titan Commendation\t35000\t75000\tNone";
|
||||
Upgrade[1] = "Grip";
|
||||
Upgrade[2] = "Silencer";
|
||||
GunName = "MG42 Machine Gun";
|
||||
//
|
||||
casing = ShellDebris;
|
||||
shellExitDir = "0.5 0 1";
|
||||
shellExitOffset = "0.0 0.75 0.0";
|
||||
shellExitVariance = 5.0;
|
||||
shellVelocity = 4.5;
|
||||
|
||||
RankRequire = $TWM2::RankRequire["MG42"];
|
||||
|
||||
projectileSpread = 12.5 / 1000.0;
|
||||
//ClipStuff
|
||||
ClipName = "MG42Clip";
|
||||
ClipPickupName["MG42Clip"] = "Some MG42 Clip Boxes";
|
||||
ShowsClipInHud = 1;
|
||||
ClipReloadTime = 7;
|
||||
ClipReturn = 200;
|
||||
InitialClips = 4;
|
||||
//
|
||||
//Challenges
|
||||
HasChallenges = 1;
|
||||
ChallengeCt = 8;
|
||||
Challenge[1] = "MG42 Hunter\t100\t250\tNone";
|
||||
Challenge[2] = "MG42 Expert\t250\t500\tGrip";
|
||||
Challenge[3] = "MG42 Master\t750\t1000\tNone";
|
||||
Challenge[4] = "MG42 God\t1500\t2000\tSilencer";
|
||||
Challenge[5] = "MG42 Bronze Commendation\t3000\t10000\tNone";
|
||||
Challenge[6] = "MG42 Silver Commendation\t6000\t25000\tNone";
|
||||
Challenge[7] = "MG42 Gold Commendation\t12500\t50000\tNone";
|
||||
Challenge[8] = "MG42 Titan Commendation\t35000\t75000\tNone";
|
||||
Upgrade[1] = "Grip";
|
||||
Upgrade[2] = "Silencer";
|
||||
GunName = "MG42 Machine Gun";
|
||||
//
|
||||
|
||||
//--------------------------------------
|
||||
stateName[0] = "Activate";
|
||||
stateSequence[0] = "Activate";
|
||||
stateSound[0] = ChaingunSwitchSound;
|
||||
stateAllowImageChange[0] = false;
|
||||
//
|
||||
stateTimeoutValue[0] = 0.5;
|
||||
stateTransitionOnTimeout[0] = "Ready";
|
||||
stateTransitionOnNoAmmo[0] = "NoAmmo";
|
||||
RankRequire = $TWM2::RankRequire["MG42"];
|
||||
|
||||
//--------------------------------------
|
||||
stateName[1] = "Ready";
|
||||
stateSpinThread[1] = Stop;
|
||||
//
|
||||
stateTransitionOnTriggerDown[1] = "Spinup";
|
||||
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
||||
projectileSpread = 12.5 / 1000.0;
|
||||
|
||||
//--------------------------------------
|
||||
stateName[2] = "NoAmmo";
|
||||
stateTransitionOnAmmo[2] = "Ready";
|
||||
stateSpinThread[2] = Stop;
|
||||
stateTransitionOnTriggerDown[2] = "DryFire";
|
||||
//--------------------------------------
|
||||
stateName[0] = "Activate";
|
||||
stateSequence[0] = "Activate";
|
||||
stateSound[0] = ChaingunSwitchSound;
|
||||
stateAllowImageChange[0] = false;
|
||||
//
|
||||
stateTimeoutValue[0] = 0.5;
|
||||
stateTransitionOnTimeout[0] = "Ready";
|
||||
stateTransitionOnNoAmmo[0] = "NoAmmo";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[3] = "Spinup";
|
||||
stateSpinThread[3] = SpinUp;
|
||||
stateSound[3] = ChaingunSpinupSound;
|
||||
//
|
||||
stateTimeoutValue[3] = 0.1;
|
||||
stateWaitForTimeout[3] = false;
|
||||
stateTransitionOnTimeout[3] = "Fire";
|
||||
stateTransitionOnTriggerUp[3] = "Spindown";
|
||||
//--------------------------------------
|
||||
stateName[1] = "Ready";
|
||||
stateSpinThread[1] = Stop;
|
||||
//
|
||||
stateTransitionOnTriggerDown[1] = "Spinup";
|
||||
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[4] = "Fire";
|
||||
stateSequence[4] = "Fire";
|
||||
stateSequenceRandomFlash[4] = true;
|
||||
stateSpinThread[4] = FullSpeed;
|
||||
//stateSound[4] = ChaingunFireSound;
|
||||
stateAllowImageChange[4] = false;
|
||||
stateScript[4] = "onFire";
|
||||
stateFire[4] = true;
|
||||
stateEjectShell[4] = true;
|
||||
stateTimeoutValue[4] = 0.02;
|
||||
stateTransitionOnTimeout[4] = "Fire";
|
||||
stateTransitionOnTriggerUp[4] = "Spindown";
|
||||
stateTransitionOnNoAmmo[4] = "EmptySpindown";
|
||||
//--------------------------------------
|
||||
stateName[2] = "NoAmmo";
|
||||
stateTransitionOnAmmo[2] = "Ready";
|
||||
stateSpinThread[2] = Stop;
|
||||
stateTransitionOnTriggerDown[2] = "DryFire";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[5] = "Spindown";
|
||||
stateSound[5] = ChaingunSpinDownSound;
|
||||
stateSpinThread[5] = SpinDown;
|
||||
//
|
||||
stateTimeoutValue[5] = 0.1;
|
||||
stateWaitForTimeout[5] = true;
|
||||
stateTransitionOnTimeout[5] = "Ready";
|
||||
stateTransitionOnTriggerDown[5] = "Spinup";
|
||||
//--------------------------------------
|
||||
stateName[3] = "Spinup";
|
||||
stateSpinThread[3] = SpinUp;
|
||||
stateSound[3] = ChaingunSpinupSound;
|
||||
//
|
||||
stateTimeoutValue[3] = 0.1;
|
||||
stateWaitForTimeout[3] = false;
|
||||
stateTransitionOnTimeout[3] = "Fire";
|
||||
stateTransitionOnTriggerUp[3] = "Spindown";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[6] = "EmptySpindown";
|
||||
stateSound[6] = ChaingunSpinDownSound;
|
||||
stateSpinThread[6] = SpinDown;
|
||||
//
|
||||
stateTimeoutValue[6] = 1.0;
|
||||
stateTransitionOnTimeout[6] = "NoAmmo";
|
||||
//--------------------------------------
|
||||
stateName[4] = "Fire";
|
||||
stateSequence[4] = "Fire";
|
||||
stateSequenceRandomFlash[4] = true;
|
||||
stateSpinThread[4] = FullSpeed;
|
||||
//stateSound[4] = ChaingunFireSound;
|
||||
stateAllowImageChange[4] = false;
|
||||
stateScript[4] = "onFire";
|
||||
stateFire[4] = true;
|
||||
stateEjectShell[4] = true;
|
||||
stateTimeoutValue[4] = 0.02;
|
||||
stateTransitionOnTimeout[4] = "Fire";
|
||||
stateTransitionOnTriggerUp[4] = "Spindown";
|
||||
stateTransitionOnNoAmmo[4] = "EmptySpindown";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[7] = "DryFire";
|
||||
stateSound[7] = ChaingunDryFireSound;
|
||||
stateTimeoutValue[7] = 0.5;
|
||||
stateTransitionOnTimeout[7] = "NoAmmo";
|
||||
//--------------------------------------
|
||||
stateName[5] = "Spindown";
|
||||
stateSound[5] = ChaingunSpinDownSound;
|
||||
stateSpinThread[5] = SpinDown;
|
||||
//
|
||||
stateTimeoutValue[5] = 0.1;
|
||||
stateWaitForTimeout[5] = true;
|
||||
stateTransitionOnTimeout[5] = "Ready";
|
||||
stateTransitionOnTriggerDown[5] = "Spinup";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[6] = "EmptySpindown";
|
||||
stateSound[6] = ChaingunSpinDownSound;
|
||||
stateSpinThread[6] = SpinDown;
|
||||
//
|
||||
stateTimeoutValue[6] = 1.0;
|
||||
stateTransitionOnTimeout[6] = "NoAmmo";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[7] = "DryFire";
|
||||
stateSound[7] = ChaingunDryFireSound;
|
||||
stateTimeoutValue[7] = 0.5;
|
||||
stateTransitionOnTimeout[7] = "NoAmmo";
|
||||
};
|
||||
|
||||
datablock ItemData(MG42) {
|
||||
className = Weapon;
|
||||
catagory = "Spawn Items";
|
||||
shapeFile = "turret_tank_barrelchain.dts";
|
||||
image = MG42Image;
|
||||
mass = 1.0;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
pickUpName = "a Portible Chaingun Turret";
|
||||
className = Weapon;
|
||||
catagory = "Spawn Items";
|
||||
shapeFile = "turret_tank_barrelchain.dts";
|
||||
image = MG42Image;
|
||||
mass = 1.0;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
pickUpName = "a MG42 machine gun";
|
||||
|
||||
computeCRC = true;
|
||||
emap = true;
|
||||
computeCRC = true;
|
||||
emap = true;
|
||||
};
|
||||
|
||||
datablock ShapeBaseImageData(MG42Image1) : MG42Image {
|
||||
className = WeaponImage;
|
||||
className = WeaponImage;
|
||||
|
||||
shapeFile = "weapon_missile.dts";
|
||||
rotation = "0 0 1 180";
|
||||
offset = "0.01 0.04 0.0"; // L/R - F/B - T/B
|
||||
shapeFile = "weapon_missile.dts";
|
||||
rotation = "0 0 1 180";
|
||||
offset = "0.01 0.04 0.0"; // L/R - F/B - T/B
|
||||
};
|
||||
|
||||
function MG42Image::onMount(%this,%obj,%slot) {
|
||||
Parent::onMount(%this, %obj, %slot);
|
||||
%obj.mountImage(MG42Image1, 3);
|
||||
|
||||
Parent::onMount(%this, %obj, %slot);
|
||||
%obj.mountImage(MG42Image1, 3);
|
||||
}
|
||||
|
||||
function MG42Image::onUnmount(%this,%obj,%slot) {
|
||||
Parent::onUnmount(%this, %obj, %slot);
|
||||
%obj.unmountImage(3);
|
||||
Parent::onUnmount(%this, %obj, %slot);
|
||||
%obj.unmountImage(3);
|
||||
}
|
||||
|
||||
function MG42Image::onFire(%data, %obj, %slot) {
|
||||
%p = Parent::onFire(%data, %obj, %slot);
|
||||
if(%obj.client.UpgradeOn("Silencer", %data.getName())) {
|
||||
//zero sound :p
|
||||
}
|
||||
else {
|
||||
ServerPlay3d(ChaingunFireSound, %obj.getPosition());
|
||||
}
|
||||
}
|
||||
|
||||
%p = Parent::onFire(%data, %obj, %slot);
|
||||
if(%obj.client.UpgradeOn("Silencer", %data.getName())) {
|
||||
//zero sound :p
|
||||
}
|
||||
else {
|
||||
ServerPlay3d(ChaingunFireSound, %obj.getPosition());
|
||||
}
|
||||
}
|
||||
|
|
@ -1,204 +1,202 @@
|
|||
datablock TracerProjectileData(MRXXBullet) {
|
||||
doDynamicClientHits = true;
|
||||
doDynamicClientHits = true;
|
||||
|
||||
directDamage = 0.043;
|
||||
directDamageType = $DamageType::MRXX;
|
||||
explosion = "ChaingunExplosion";
|
||||
splash = ChaingunSplash;
|
||||
HeadMultiplier = 1.25;
|
||||
LegsMultiplier = 0.75;
|
||||
|
||||
ImageSource = "MRXXImage";
|
||||
directDamage = 0.043;
|
||||
directDamageType = $DamageType::MRXX;
|
||||
explosion = "ChaingunExplosion";
|
||||
splash = ChaingunSplash;
|
||||
HeadMultiplier = 1.25;
|
||||
LegsMultiplier = 0.75;
|
||||
|
||||
kickBackStrength = 15.0;
|
||||
sound = ChaingunProjectile;
|
||||
ImageSource = "MRXXImage";
|
||||
|
||||
dryVelocity = 1750.0;
|
||||
wetVelocity = 1500.0;
|
||||
velInheritFactor = 0.0;
|
||||
fizzleTimeMS = 3000;
|
||||
lifetimeMS = 3000;
|
||||
explodeOnDeath = false;
|
||||
reflectOnWaterImpactAngle = 0.0;
|
||||
explodeOnWaterImpact = false;
|
||||
deflectionOnWaterImpact = 0.0;
|
||||
fizzleUnderwaterMS = 3000;
|
||||
kickBackStrength = 15.0;
|
||||
sound = ChaingunProjectile;
|
||||
|
||||
tracerLength = 9.0;
|
||||
tracerAlpha = false;
|
||||
tracerMinPixels = 6;
|
||||
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
|
||||
dryVelocity = 1750.0;
|
||||
wetVelocity = 1500.0;
|
||||
velInheritFactor = 0.0;
|
||||
fizzleTimeMS = 3000;
|
||||
lifetimeMS = 3000;
|
||||
explodeOnDeath = false;
|
||||
reflectOnWaterImpactAngle = 0.0;
|
||||
explodeOnWaterImpact = false;
|
||||
deflectionOnWaterImpact = 0.0;
|
||||
fizzleUnderwaterMS = 3000;
|
||||
|
||||
tracerLength = 9.0;
|
||||
tracerAlpha = false;
|
||||
tracerMinPixels = 6;
|
||||
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
|
||||
tracerTex[0] = "special/tracer00";
|
||||
tracerTex[1] = "special/tracercross";
|
||||
tracerWidth = 0.09;
|
||||
crossSize = 0.20;
|
||||
crossViewAng = 0.990;
|
||||
renderCross = true;
|
||||
crossSize = 0.20;
|
||||
crossViewAng = 0.990;
|
||||
renderCross = true;
|
||||
|
||||
decalData[0] = ChaingunDecal1;
|
||||
decalData[1] = ChaingunDecal2;
|
||||
decalData[2] = ChaingunDecal3;
|
||||
decalData[3] = ChaingunDecal4;
|
||||
decalData[4] = ChaingunDecal5;
|
||||
decalData[5] = ChaingunDecal6;
|
||||
decalData[0] = ChaingunDecal1;
|
||||
decalData[1] = ChaingunDecal2;
|
||||
decalData[2] = ChaingunDecal3;
|
||||
decalData[3] = ChaingunDecal4;
|
||||
decalData[4] = ChaingunDecal5;
|
||||
decalData[5] = ChaingunDecal6;
|
||||
};
|
||||
|
||||
datablock ItemData(MRXXAmmo)
|
||||
{
|
||||
className = Ammo;
|
||||
catagory = "Ammo";
|
||||
shapeFile = "ammo_chaingun.dts";
|
||||
mass = 3;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
datablock ItemData(MRXXAmmo) {
|
||||
className = Ammo;
|
||||
catagory = "Ammo";
|
||||
shapeFile = "ammo_chaingun.dts";
|
||||
mass = 3;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
pickUpName = "some MRXX ammo";
|
||||
|
||||
computeCRC = true;
|
||||
|
||||
computeCRC = true;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Weapon
|
||||
//--------------------------------------
|
||||
datablock ShapeBaseImageData(MRXXImage) {
|
||||
className = WeaponImage;
|
||||
shapeFile = "weapon_mortar.dts";
|
||||
item = MRXX;
|
||||
ammo = MRXXAmmo;
|
||||
projectile = MRXXBullet;
|
||||
projectileType = TracerProjectile;
|
||||
emap = true;
|
||||
mass = 26;
|
||||
className = WeaponImage;
|
||||
shapeFile = "weapon_mortar.dts";
|
||||
item = MRXX;
|
||||
ammo = MRXXAmmo;
|
||||
projectile = MRXXBullet;
|
||||
projectileType = TracerProjectile;
|
||||
emap = true;
|
||||
mass = 26;
|
||||
|
||||
//ClipStuff
|
||||
ClipName = "MRXXClip";
|
||||
ClipPickupName["MRXXClip"] = "some MRXX Clip Boxes";
|
||||
ShowsClipInHud = 1;
|
||||
ClipReloadTime = 9;
|
||||
ClipReturn = 150;
|
||||
InitialClips = 5;
|
||||
//
|
||||
HasChallenges = 1;
|
||||
ChallengeCt = 8;
|
||||
Challenge[1] = "MRXX ZC4 Killer\t50\t100\tNone";
|
||||
Challenge[2] = "MRXX ZC4 Expert\t100\t250\tNone";
|
||||
Challenge[3] = "MRXX ZC4 Master\t250\t500\tGrip";
|
||||
Challenge[4] = "MRXX ZC4 God\t500\t1000\tSilencer";
|
||||
Challenge[5] = "MRXX ZC4 Bronze Commendation\t1500\t10000\tNone";
|
||||
Challenge[6] = "MRXX ZC4 Silver Commendation\t5000\t25000\tNone";
|
||||
Challenge[7] = "MRXX ZC4 Gold Commendation\t10000\t50000\tNone";
|
||||
Challenge[8] = "MRXX ZC4 Titan Commendation\t25000\t75000\tNone";
|
||||
Upgrade[1] = "Grip";
|
||||
Upgrade[2] = "Silencer";
|
||||
GunName = "MRXX ZC4 Machine Gun";
|
||||
//ClipStuff
|
||||
ClipName = "MRXXClip";
|
||||
ClipPickupName["MRXXClip"] = "some MRXX Clip Boxes";
|
||||
ShowsClipInHud = 1;
|
||||
ClipReloadTime = 9;
|
||||
ClipReturn = 150;
|
||||
InitialClips = 5;
|
||||
//
|
||||
HasChallenges = 1;
|
||||
ChallengeCt = 8;
|
||||
Challenge[1] = "MRXX ZC4 Killer\t50\t100\tNone";
|
||||
Challenge[2] = "MRXX ZC4 Expert\t100\t250\tNone";
|
||||
Challenge[3] = "MRXX ZC4 Master\t250\t500\tGrip";
|
||||
Challenge[4] = "MRXX ZC4 God\t500\t1000\tSilencer";
|
||||
Challenge[5] = "MRXX ZC4 Bronze Commendation\t1500\t10000\tNone";
|
||||
Challenge[6] = "MRXX ZC4 Silver Commendation\t5000\t25000\tNone";
|
||||
Challenge[7] = "MRXX ZC4 Gold Commendation\t10000\t50000\tNone";
|
||||
Challenge[8] = "MRXX ZC4 Titan Commendation\t25000\t75000\tNone";
|
||||
Upgrade[1] = "Grip";
|
||||
Upgrade[2] = "Silencer";
|
||||
GunName = "MRXX ZC4 Machine Gun";
|
||||
|
||||
RankRequire = $TWM2::RankRequire["MRXX"];
|
||||
RankRequire = $TWM2::RankRequire["MRXX"];
|
||||
|
||||
casing = ShellDebris;
|
||||
shellExitDir = "0.5 0 1";
|
||||
shellExitOffset = "0.0 0.75 0.0";
|
||||
shellExitVariance = 5.0;
|
||||
shellVelocity = 4.5;
|
||||
casing = ShellDebris;
|
||||
shellExitDir = "0.5 0 1";
|
||||
shellExitOffset = "0.0 0.75 0.0";
|
||||
shellExitVariance = 5.0;
|
||||
shellVelocity = 4.5;
|
||||
|
||||
projectileSpread = 10.0 / 1000.0;
|
||||
projectileSpread = 10.0 / 1000.0;
|
||||
|
||||
|
||||
//--------------------------------------
|
||||
stateName[0] = "Activate";
|
||||
stateSequence[0] = "Activate";
|
||||
stateSound[0] = ChaingunSwitchSound;
|
||||
stateAllowImageChange[0] = false;
|
||||
//
|
||||
stateTimeoutValue[0] = 0.5;
|
||||
stateTransitionOnTimeout[0] = "Ready";
|
||||
stateTransitionOnNoAmmo[0] = "NoAmmo";
|
||||
//--------------------------------------
|
||||
stateName[0] = "Activate";
|
||||
stateSequence[0] = "Activate";
|
||||
stateSound[0] = ChaingunSwitchSound;
|
||||
stateAllowImageChange[0] = false;
|
||||
//
|
||||
stateTimeoutValue[0] = 0.5;
|
||||
stateTransitionOnTimeout[0] = "Ready";
|
||||
stateTransitionOnNoAmmo[0] = "NoAmmo";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[1] = "Ready";
|
||||
stateSpinThread[1] = Stop;
|
||||
//
|
||||
stateTransitionOnTriggerDown[1] = "Spinup";
|
||||
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
||||
//--------------------------------------
|
||||
stateName[1] = "Ready";
|
||||
stateSpinThread[1] = Stop;
|
||||
//
|
||||
stateTransitionOnTriggerDown[1] = "Spinup";
|
||||
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[2] = "NoAmmo";
|
||||
stateTransitionOnAmmo[2] = "Ready";
|
||||
stateSpinThread[2] = Stop;
|
||||
stateTransitionOnTriggerDown[2] = "DryFire";
|
||||
//--------------------------------------
|
||||
stateName[2] = "NoAmmo";
|
||||
stateTransitionOnAmmo[2] = "Ready";
|
||||
stateSpinThread[2] = Stop;
|
||||
stateTransitionOnTriggerDown[2] = "DryFire";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[3] = "Spinup";
|
||||
stateSpinThread[3] = SpinUp;
|
||||
stateSound[3] = ChaingunSpinupSound;
|
||||
//
|
||||
stateTimeoutValue[3] = 0.1;
|
||||
stateWaitForTimeout[3] = false;
|
||||
stateTransitionOnTimeout[3] = "Fire";
|
||||
stateTransitionOnTriggerUp[3] = "Spindown";
|
||||
//--------------------------------------
|
||||
stateName[3] = "Spinup";
|
||||
stateSpinThread[3] = SpinUp;
|
||||
stateSound[3] = ChaingunSpinupSound;
|
||||
//
|
||||
stateTimeoutValue[3] = 0.1;
|
||||
stateWaitForTimeout[3] = false;
|
||||
stateTransitionOnTimeout[3] = "Fire";
|
||||
stateTransitionOnTriggerUp[3] = "Spindown";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[4] = "Fire";
|
||||
stateSequence[4] = "Fire";
|
||||
stateSequenceRandomFlash[4] = true;
|
||||
stateSpinThread[4] = FullSpeed;
|
||||
//stateSound[4] = MRXXFireSound;
|
||||
//--------------------------------------
|
||||
stateName[4] = "Fire";
|
||||
stateSequence[4] = "Fire";
|
||||
stateSequenceRandomFlash[4] = true;
|
||||
stateSpinThread[4] = FullSpeed;
|
||||
//stateSound[4] = MRXXFireSound;
|
||||
|
||||
stateAllowImageChange[4] = false;
|
||||
stateScript[4] = "onFire";
|
||||
stateFire[4] = true;
|
||||
stateEjectShell[4] = true;
|
||||
stateTimeoutValue[4] = 0.02;
|
||||
stateTransitionOnTimeout[4] = "Fire";
|
||||
stateTransitionOnTriggerUp[4] = "Spindown";
|
||||
stateTransitionOnNoAmmo[4] = "EmptySpindown";
|
||||
stateAllowImageChange[4] = false;
|
||||
stateScript[4] = "onFire";
|
||||
stateFire[4] = true;
|
||||
stateEjectShell[4] = true;
|
||||
stateTimeoutValue[4] = 0.02;
|
||||
stateTransitionOnTimeout[4] = "Fire";
|
||||
stateTransitionOnTriggerUp[4] = "Spindown";
|
||||
stateTransitionOnNoAmmo[4] = "EmptySpindown";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[5] = "Spindown";
|
||||
stateSound[5] = ChaingunSpinDownSound;
|
||||
stateSpinThread[5] = SpinDown;
|
||||
//
|
||||
stateTimeoutValue[5] = 0.1;
|
||||
stateWaitForTimeout[5] = true;
|
||||
stateTransitionOnTimeout[5] = "Ready";
|
||||
stateTransitionOnTriggerDown[5] = "Spinup";
|
||||
//--------------------------------------
|
||||
stateName[5] = "Spindown";
|
||||
stateSound[5] = ChaingunSpinDownSound;
|
||||
stateSpinThread[5] = SpinDown;
|
||||
//
|
||||
stateTimeoutValue[5] = 0.1;
|
||||
stateWaitForTimeout[5] = true;
|
||||
stateTransitionOnTimeout[5] = "Ready";
|
||||
stateTransitionOnTriggerDown[5] = "Spinup";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[6] = "EmptySpindown";
|
||||
stateSound[6] = ChaingunSpinDownSound;
|
||||
stateSpinThread[6] = SpinDown;
|
||||
//
|
||||
stateTimeoutValue[6] = 1.0;
|
||||
stateTransitionOnTimeout[6] = "NoAmmo";
|
||||
//--------------------------------------
|
||||
stateName[6] = "EmptySpindown";
|
||||
stateSound[6] = ChaingunSpinDownSound;
|
||||
stateSpinThread[6] = SpinDown;
|
||||
//
|
||||
stateTimeoutValue[6] = 1.0;
|
||||
stateTransitionOnTimeout[6] = "NoAmmo";
|
||||
|
||||
//--------------------------------------
|
||||
stateName[7] = "DryFire";
|
||||
stateSound[7] = ChaingunDryFireSound;
|
||||
stateTimeoutValue[7] = 0.5;
|
||||
stateTransitionOnTimeout[7] = "NoAmmo";
|
||||
//--------------------------------------
|
||||
stateName[7] = "DryFire";
|
||||
stateSound[7] = ChaingunDryFireSound;
|
||||
stateTimeoutValue[7] = 0.5;
|
||||
stateTransitionOnTimeout[7] = "NoAmmo";
|
||||
};
|
||||
|
||||
datablock ItemData(MRXX) {
|
||||
className = Weapon;
|
||||
catagory = "Spawn Items";
|
||||
shapeFile = "turret_tank_barrelchain.dts";
|
||||
image = MRXXImage;
|
||||
mass = 1.0;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
pickUpName = "a MRXX ZC4 MG";
|
||||
className = Weapon;
|
||||
catagory = "Spawn Items";
|
||||
shapeFile = "turret_tank_barrelchain.dts";
|
||||
image = MRXXImage;
|
||||
mass = 1.0;
|
||||
elasticity = 0.2;
|
||||
friction = 0.6;
|
||||
pickupRadius = 2;
|
||||
pickUpName = "a MRXX ZC4 MG";
|
||||
|
||||
computeCRC = true;
|
||||
emap = true;
|
||||
computeCRC = true;
|
||||
emap = true;
|
||||
};
|
||||
|
||||
function MRXXImage::onFire(%data, %obj, %slot) {
|
||||
%p = Parent::onFire(%data, %obj, %slot);
|
||||
if(%obj.client.UpgradeOn("Silencer", %data.getName())) {
|
||||
//zero sound :p
|
||||
}
|
||||
else {
|
||||
ServerPlay3d(ChaingunFireSound, %obj.getPosition());
|
||||
}
|
||||
%p = Parent::onFire(%data, %obj, %slot);
|
||||
if(%obj.client.UpgradeOn("Silencer", %data.getName())) {
|
||||
//zero sound :p
|
||||
}
|
||||
else {
|
||||
ServerPlay3d(ChaingunFireSound, %obj.getPosition());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue