Total Warfare Mod 2 for Tribes 2, Conversion mod built on a base mix of Construction .69a and CCM. Tribes 2 is a pre 1.0 game of the Torque Game Engine.
* Addressed a problem in the TCPQueryList that would cause some transfers to deadlock and never complete
* Did some prep work for some special zombie related missions.
* Did some serious balancing work on Mr. Trolololol Shade Lord
* Fixed some UE Problems related to Lord Vardison, General Vegenor, and Lord Insignia
* Gave Vardison (and his DA counterpart) a brand new evil hyper laser attack
* Gave The Final Vardison Form a missile spam attack
* Balanced out pretty much all of the weapons to a point that now seems reasonable
* Added extremely challenging Bronze, Silver, Gold, and Titan commendation challenges to every weapon that
grant loads of EXP. These will be for your players who are loyal to certain guns. :)
* Upgraded the Horde Spawning System to cause some less UE problems and added error checks to pretty much
prevent Horde from causing UEs anymore.
* Added a few new Hellclasses to Helljump
* Removed the old Hellclasses that used the gravity weapons removed in V2.5
* Pretty much wrapped everything else up, official mod support at this point is dropped...
3.6 -> 3.7:
* Added a Phase One Vardison Boss - Dark Archmage Vardison
* We've hit the function limit, so I revitalized the chat command system and recovered ~500 functions
* Updated a lot of old code from the mod
* Addressed the bug in the PGD Connect system that would only allow one player to use the system at a
time
* At the request of players, I have added a damage to boss system that will give your boss xp award based
on the amount of damage done to a boss
- SCG Kills count as 0 exp to the admin using it
* Upgraded the Zombie AI a little bit to use less functions and overall be more balanced
* Zombie Lords now drop the Acid Cannon
* Added three new missions to the mission system, these are much harder than their previous counterparts
* Added mission completion medals to the game
* Updated the online rank transmit system - IE: Top 15 list.
* Lots of undocumented changes
3.5 -> 3.6:
* Completed the remaining perks in the mod
* Added the Napalm Airstrike killstreak
* Fixed a few bugs in some of the old killstreaks
* Fixed a part of the camera-lock problem in the turret streaks, unfortunately the way tribes 2 is coded
I don't think the entire bug will ever be fixable.
* Added weekly and monthy challenges to the challenge system
* Added some new Hellclass options to Helljump
* Added some new zombie options to TWM2 Infection
* Added a new endgame boss, The Shade Lord
- This is a really challenging two phase boss with 80000 HP and one hit kill attacks, it will take
A lot of players to bring him down
3.4 -> 3.5:
* Upgraded the rank storage container to be in a single container rather than 3.
- The system will auto-convert old files to the new format
* Addressed a bug in the Daily Challenge System that would cause challenges to continue beyond expiration
* Balanced some weapons
* Addressed an exploitable method for implementing unfriendly code by means of the saving system
- Thanks to Thyth for pointing this out.
3.3 -> 3.4:
* Daily Challenge System Implemented
* Reworked the entire rank system
- Handled by a quicker and more efficient file system
- PGD Connect updated to support new version
* Implemented Phantom Games Interaction System
- Daily EXP Caps
- Rank / Officer Level Caps
- Other Services (News Panel, ect)
3.2 -> 3.3 (or 3.2 Revised):
* Updated all PGD Services to point to the new domain.
3.1 -> 3.2:
* Undoccumented
3.0 -> 3.1:
* Added the Sandstorm MRLS Tank
* A Few fixes addressed
2.9 -> 3.0:
* Modified the PGD Connect Algorith to be a little less required, less conflicts should occur.
* Re added the TWM1 Nalcidic Armor
- Enjoy!
* Horde 2 is now Horde 3
- Added Scoring
- Added The Wave Highlight System
- Made it less challenging to get to wave 50.
* Added The Martyrdom Perk
* Fixed a bug that allowed admins to get killstreaks with /giveGun
* Drastically increased the Centaur Artillery Strike Damage
2.8 -> 2.9:
* Fixed a console spam issue with "Commander Stormrider"
* Removed 2 un-used medals
* Fixed sniper rifles showing in the inventory list when they are disabled
* Added 1 reload weapons
- Added the Model 1887 Shotgun (Requires Instructive Colonel)
- See the new shotgun (Model 1887) or the SA2400 for examples
* Ion Progression removed in Sabotage, Domination, and Wartower game modes
* Redid the weapon reload bar
- It is now math based :P
- Weapons with longer than 1 second delays are no longer cut off
- The reload bar halts if you use an invo while reloading.
-- Weapon Balance Changes (A Large Amount)
- Reduced the damage of the Plasma Torpedo Cannon to 1.5 from 2.2
- Reduced the Range of the Flamethrower
- Reduced the Reload Time of the M1700 Shotgun to 2 seconds from 3 seconds
- Reduced the Reload Time of the SCD343 Shotgun to 4 seconds from 5 seconds
- Increased the Reload Time of the WP400 Shotgun to 4 seconds from 3 seconds
- Reduced the range of the Grapple hook to 50% of what it was
- Removed the Centaur Dual Pistols Weapon
-- Made it an upgrade of the Colt Pistol (Excessive Duality)
- Increased the damage of the R700 Sniper To 0.62 From 0.49
- Increased the Damage of the MP26 SMG to 0.17 from 0.1
- Increased the Damage of the Pg700 SMG to 0.09 from 0.07
- Increased the Damage of the P90 SMG to 0.08 from 0.07
- Increased the Damage of the Mini-Chaingun to 0.06 from 0.035, and the Fusion Mini-Chaingun to 0.07 from 0.05
- Reduced the Reload Time of the MRXX ZC4 MG to 9 seconds from 12 seconds
- Increased the Damage of the M1A4 to 0.09 from 0.07
- Increased the Damage of the ALSWP Sniper to 0.5 from 0.3
* PGD Updates
- Modified the hash of the PGD Authenticator.
- Modified some of the PGD Errors.
* Horde 2 - You now gain XP for completing a wave, the amount is handled by a special formula
2.7 -> 2.8:
* Player Phrases, use /myPhrase to set it
- Working on a parse script to allow them to be set in satellite servers
- For now, they will only 'Stay' if set in a core server
* Patched a few issues with the universal ranks
* Added a few new commands
* Modified a few zombie spawn functions to support missions
* Missions:
- Modified the ordering of missions to provide a short bio of the mission first
- Added the "Surrounded" Mission
* Modified the server assistant (chat bot)
- Allows hosts to change it's name :P
- Added a plothera of things to do with it
-- Curse Filter
-- "Get Weather by Zip Code", "Define Word (In development)", "Get Time"
-- Performs Administrative Functions
-- And much more!
2.6 -> 2.7:
* Ported in a plothera of TWM1 Commands
* Fixed the new chat command system that allowed hosts to disable certain commands
- Logic errors caused the system to ignore the PGD Commands.
* Added additional missions
* Brought back the TWM Infection Game Mode
* Added Armor Flags (Unlocked at Prestige Level 5)
- These are just like the phantom armor flags of TWM1
- Only they apply to all armors.
* PGD Updates (The brunt of 2.7)
- Fixed additional HTML Errors
- Provided By Signal360, the new and enhanced PGD Rank System
-- Sha1 security for rank uploads
-- Better processing of the rank data
-- Core/Satellite determined by a new Username/Password system provided by the servers.
-- Lifted all PGD Bans [For now]
* Started the framework of a new mission start menu (for Ordering Missions)
* Rank Tags (For Roleplay), hosts can use the /RankTags command to toggle rank tags
* Renamed the Rank "General Of The Army"[57] to "Commanding General".
* Patched an issue with new players Rank Files that would cause them to error out
- Players with this issue in their file can join a 2.7 server, and rank up once to fix it.
2.5 -> 2.6:
* Added the MRXX ZC4 Machine Gun
* Prep-Work on additional Scenarios
* Added an instant notification system for attempted hacks
* Modified the anti-tamper system to be a little more sensative (this will not affect your gameplay)
* Re-Patched the rapid team crash
* Patched Players being able to change to team 0
* Modified the system to double check possible EXP super gain hack
* Added Banning from PGD Ranks
* Fixed a Glitch in the rank downloader with HTML Tags.
* Modified functioning with voting.
* Added the Mass EMP Killstreak (20 Kills)
* Added In-complete Upgrades on certain weapons
- Please Note, that some do still remain
* Completed the "Team Gain" Perk
* Reformatted the Inventory list to go by Weapon Type/Rank
* Added a Center Print MOTD Function, check serverControl.cs
* Fixed the 'Endless' Bottom print bug for camera killstreaks
* Airstrikes are now directional based on the direction of the camera
* Air rapier zombies can now be targeted by missile weapons
* Added restrictions to the /VoteBoss Command
- 1 Boss Vote per hour (even if it fails)
- Hosts may disable the usage of the command
* BOSS: Lordranius Trebor's Official EXP Reward Cut in Half to 25000.
* Devs/Hosts can now disable chat commands
* Fixed some of the Spelling errors in the death messages.
* Top Ranks are now only downloaded from PGD
* Hosts can disable boss vote / change map votes
2.4 -> 2.5:
* Scenarios.
* Gravity Weapons Removed
* Patched a few UE Causing aspects with Lord Vardison
* Added The Shadow Armor
* Added The M93 Pistol
* Added The ALSWP Sniper Rifle
* Added The Crimson Hawk Pistol
* Added The Stinger Missile Launcher
* Added The Proton(Plasma) Torpedo Cannon
* Added The P90 SMG
* Added The Satellite Strike Killstreak (8 Kills)
* Fixed the Harbinger HQ Map (It's Playable Now)
* Added More Non-Weapon Challenges
- Prestige Challenge Category Completed
- Sabotage Challenge Category Completed
- Domination Challenge Category Completed
- Horde 2 Challenge Category Completed
- From The Top Challenge Category Completed
* AC130 and Harbingers Wrath Streaks can now detect incoming missiles, they will fire off flares when missiles are detected.
* Added 4 More Prestige Levels, bringing the total to 9.
- Removed the Second Prestige Image, replaced 9 with the PGD Logo, all others downgraded 1
* New Perks:
- Bomb Shadower (Tier 3): In Sabotage, the WP that shows you holding the bomb will not show when this perk is active (Requires the 3 For 3 Sabotage Challenge)
- Double Down (Tier 1): Gain double EXP for every non boss kill (Requires Prestige Level 1)
* Added the Harbinger's Wrath Kill Streak (10 Kills)
- Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
* Helljump: Players can no longer kill the transports.
* Fixed the helicopters on crack glitch.
- If you don't know what this is... lol, start up helljump and call in a heli.
- Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
* DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
* Added the Wartower game mode (FFA Tower Wars)
- Tower 2009 Limited Edition Map
- Century Maze Map
* Fixed the sabotage bomb explosion (it properly explodes now)
* Fixed the S3S Rifle Glitch (You could shoot yourself :p)
* Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
* Added the Silencer Attachment to all guns that have them.
* Ported in TWM's Centaur Dual Pistols.
* Ported in TWM's Desert Eagle Pistol.
* Shotguns now display in the weapons challenge list, but do not have upgrades.
* Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
* Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
* Kill triggers can now kill invincible players.
* Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
* Kill streaks can now be tracked via the player info page.
* some other things.
1.6 -> 1.7:
* PGD Connect Implemented
- Universal Saving/Loading Added
* Fixes, Fixes, Fixes
* Start of Universal Ranks
* MP-26 CMDO Weapon Added For Helljump
* S3-S Rifle For Helljump
1.5 -> 1.6:
* 9 New Medals (Some are not obtainable yet)
* Hell-Class Selection (With Medal)
* Centaur Artillery Vehicle
* Gravity Axe Weapon
* PRTCLR-995 Weapon
* Weapon Challenge System Upgrade
* KillTrac System Updates
* BOSS: Lordranius Trebor Added
* Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
* Lobby Options such as kick.ban can now be perfomed on players that are loading
* Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
* Some new chat commands
1.4 -> 1.5:
* Hell-Jump Game
* Additional Zombie Namers
* Fixed the Host Setup Glitch
* Fixes, Fixes Fixes
* Online Services now point to PGD.com (www.phantomgamesdevelopment.com)
1.3 rev -> 1.4:
* A various amount of fixes
* Volatile Ravenger Zombies
* Door Fixes
* Grapple Hook Added
* more?
1.3 -> 1.3 Revised:
* Fixed News Panel
* Modified the Score Menu Loadup
* Doors should now save and load properly, no matter the texture (needs testing)
* Fixed an Issue with object moving where inv. stations would not work
* Modified a few other things
1.2 -> 1.3:
* Weapons Challenge System Fixed
* Added a Plothera Of Upgrades
* added a gun or two
* harbinger HQ Tower Map Added
* a few bugs fixed
* bosses Renamed
1.1 -> 1.2 (F.P.R):
- FPR: First Public Release
* More Guns
* 4 new zombie types
* Horde 2 Game
* Improved Many Functioning
1.0 -> 1.1:
* Final 3 Bosses Added
* Added The Domination Game
* Added 3 New Maps (2 By DoL)
* Even more guns added
* Weapon Challenges System
* CSS Improved to 3.1
* Cleaned a few files of un-used functions
* added server logging
Alpha .02 -> 1.0:
* Cleaned over 120 Un-Used Datablocks from the mod