datablock ItemData(StaticGrenadeThrown)
{
	className = Weapon;
	shapeFile = "ammo_plasma.dts";
	mass = 0.4;
	elasticity = 0.2;
   friction = 1;
   pickupRadius = 2;
   maxDamage = 0.5;
	explosion = PlasmaBarrelBoltExplosion;
	underwaterExplosion = PlasmaBarrelBoltExplosion;
   indirectDamage      = 0.4;
   damageRadius        = 10.0;
   radiusDamageType    = $DamageType::Grenade;
   kickBackStrength    = 2000;

   computeCRC = true;

};

datablock ItemData(StaticGrenade)
{
	className = HandInventory;
	catagory = "Handheld";
	shapeFile = "ammo_plasma.dts";
	mass = 0.4;
	elasticity = 0.2;
   friction = 1;
   pickupRadius = 2;
   thrownItem = StaticGrenadeThrown;
	pickUpName = "some static grenades";
	isGrenade = true;

   computeCRC = true;

};

function StaticGrenadeThrown::onThrow(%this, %gren) {
   AIGrenadeThrown(%gren);
   %gren.detThread = schedule(3000, %gren, "detonateGrenade", %gren);
}

function StaticGrenadeThrown::onCollision(%data, %obj, %col) {
   %cn = %col.getDatablock().getClassName();
   if(%cn $= "PlayerData" || strstr(%cn, "Vehicle") != -1) {
      //BOOM!
      detonateGrenade(%obj);
      //Die now...
      if(!%col.isBoss && !%col.isGOF) {
         RadiusExplosion( %obj, %obj.getPosition(), 1, 100, 1000,
            %obj.sourceObject, $DamageType::Grenade);
      }
   }
}
