T2-DXAI/scripts/DXAI
2016-07-06 21:14:45 -04:00
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aicommander.cs Make bots ignore their own fired projectiles so they don't try to dodge it; implement forced jetting; implement a basic engage routine that more or less emulates the base T2 AI's; fix magic numbers in timing code in some AI tasks 2016-07-06 21:14:45 -04:00
aiconnection.cs Make bots ignore their own fired projectiles so they don't try to dodge it; implement forced jetting; implement a basic engage routine that more or less emulates the base T2 AI's; fix magic numbers in timing code in some AI tasks 2016-07-06 21:14:45 -04:00
config.cs Added documentation 2015-10-10 16:08:43 -04:00
cyclicset.cs Added documentation 2015-10-10 16:08:43 -04:00
helpers.cs Make bots ignore their own fired projectiles so they don't try to dodge it; implement forced jetting; implement a basic engage routine that more or less emulates the base T2 AI's; fix magic numbers in timing code in some AI tasks 2016-07-06 21:14:45 -04:00
loadouts.cs Make bots ignore their own fired projectiles so they don't try to dodge it; implement forced jetting; implement a basic engage routine that more or less emulates the base T2 AI's; fix magic numbers in timing code in some AI tasks 2016-07-06 21:14:45 -04:00
main.cs Make bots ignore their own fired projectiles so they don't try to dodge it; implement forced jetting; implement a basic engage routine that more or less emulates the base T2 AI's; fix magic numbers in timing code in some AI tasks 2016-07-06 21:14:45 -04:00
objectives.cs Make bots ignore their own fired projectiles so they don't try to dodge it; implement forced jetting; implement a basic engage routine that more or less emulates the base T2 AI's; fix magic numbers in timing code in some AI tasks 2016-07-06 21:14:45 -04:00
priorityqueue.cs Added documentation 2015-10-10 16:08:43 -04:00
weaponProfiler.cs Moved the weapon profiler to its own source file 2015-10-11 03:02:19 -04:00