mirror of
https://github.com/Ragora/T2-DXAI.git
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162 lines
7.4 KiB
C#
162 lines
7.4 KiB
C#
//------------------------------------------------------------------------------------------
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// main.cs
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// Source file for the DXAI enhanced objective implementations.
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// https://github.com/Ragora/T2-DXAI.git
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//
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// Copyright (c) 2014 Robert MacGregor
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// This software is licensed under the MIT license. Refer to LICENSE.txt for more information.
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//------------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------------
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// +Param %bot.escortTarget: The ID of the object to escort. This can be literally
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// any object that exists in the game world.
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// +Description: The AIEnhancedDefendLocation does exactly as the name implies. The
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// behavior a bot will exhibit with this code is that the bot will attempt to first to
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// the location desiginated by %bot.defendLocation. Once the bot is in range, it will
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// idly step about near the defense location, performing a sort of short range scouting.
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// If the bot were to be knocked too far away, then this logic will simply start all over
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// again.
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//------------------------------------------------------------------------------------------
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function AIEnhancedEscort::initFromObjective(%task, %objective, %client) { }
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function AIEnhancedEscort::assume(%task, %client) { %task.setMonitorFreq(1); }
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function AIEnhancedEscort::retire(%task, %client) { %client.isMoving = false; %client.manualAim = false; }
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function AIEnhancedEscort::weight(%task, %client) { %task.setWeight(1000); }
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function AIEnhancedEscort::monitor(%task, %client)
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{
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// Is our escort object even a thing?
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if (!isObject(%client.escortTarget))
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return;
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%escortLocation = %client.escortTarget.getPosition();
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// Pick a location near the target
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// FIXME: Only update randomly every so often, or perhaps update using the target's move direction & velocity?
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// TODO: Keep a minimum distance from the escort target, prevents crowding and accidental vehicular death.
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%client.isMoving = true;
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%client.manualAim = true;
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%client.aimLocation = %escortLocation;
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%client.moveLocation = getRandomPositionOnTerrain(%escortLocation, 40);
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}
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//------------------------------------------------------------------------------------------
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// +Param %bot.defendLocation: The X Y Z coordinates of the location that this bot
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// must attempt to defend.
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// +Description: The AIEnhancedDefendLocation does exactly as the name implies. The
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// behavior a bot will exhibit with this code is that the bot will attempt to first to
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// the location desiginated by %bot.defendLocation. Once the bot is in range, it will
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// idly step about near the defense location, performing a sort of short range scouting.
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// If the bot were to be knocked too far away, then this logic will simply start all over
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// again.
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//------------------------------------------------------------------------------------------
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function AIEnhancedDefendLocation::initFromObjective(%task, %objective, %client) { }
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function AIEnhancedDefendLocation::assume(%task, %client) { %task.setMonitorFreq(1); }
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function AIEnhancedDefendLocation::retire(%task, %client) { %client.isMoving = false; }
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function AIEnhancedDefendLocation::weight(%task, %client) { %task.setWeight(1000); }
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function AIEnhancedDefendLocation::monitor(%task, %client)
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{
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if (%client.getPathDistance(%client.defendLocation) <= 40)
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{
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// Pick a random time to move to a nearby location
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if (%client.defendTime == -1)
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{
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%client.nextDefendRotation = getRandom(5000, 10000);
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%client.isMoving = false;
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}
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// If we're near our random point, just don't move
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if (%client.getPathDistance(%client.moveLocation) <= 10)
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%client.isMoving = false;
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%client.defendTime += 32;
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if (%client.defendTime >= %client.nextDefendRotation)
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{
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%client.defendTime = 0;
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%client.nextDefendRotation = getRandom(5000, 10000);
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// TODO: Replace with something that detects interiors as well
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%client.moveLocation = getRandomPositionOnTerrain(%client.defendLocation, 40);
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%client.isMoving = true;
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}
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}
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else
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{
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%client.defendTime = -1;
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%client.moveLocation = %client.defendLocation;
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%client.isMoving = true;
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}
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}
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//------------------------------------------------------------------------------------------
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// +Param %bot.scoutLocation: The X Y Z coordinates of the location that this bot
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// must attempt to scout.
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// +Param %bot.scoutDistance: The maximum distance that this bot will attempt to scout
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// out around %bot.scoutLocation.
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// +Description: The AIEnhancedScoutLocation does exactly as the name implies. The
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// behavior a bot will exhibit with this code is that the bot will pick random nodes from
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// the navigation graph that is within %bot.scoutDistance of %bot.scoutLocation and head
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// to that chosen node. This produces a bot that will wander around the given location,
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// including into and through interiors & other noded obstructions.
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//------------------------------------------------------------------------------------------
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function AIEnhancedScoutLocation::initFromObjective(%task, %objective, %client) { }
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function AIEnhancedScoutLocation::assume(%task, %client) { %task.setMonitorFreq(1); %client.currentNode = -1; }
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function AIEnhancedScoutLocation::retire(%task, %client) { }
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function AIEnhancedScoutLocation::weight(%task, %client) { %task.setWeight(1000); }
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function AIEnhancedScoutLocation::monitor(%task, %client)
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{
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// We can't really work without a NavGraph
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if (!isObject(NavGraph))
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return;
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// We just received the task, so find a node within distance of our scout location
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if (%client.currentNode == -1)
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{
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%client.currentNode = NavGraph.randNode(%client.scoutLocation, %client.scoutDistance, true, true);
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if (%client.currentNode != -1)
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{
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%client.moveLocation = NavGraph.nodeLoc(%client.currentNode);
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%client.isMoving = true;
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}
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}
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// We're moving, or are near enough to our target
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else
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{
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%pathDistance = %client.getPathDistance(%client.moveLocation);
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// Don't move if we're close enough to our next node
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if (%pathDistance <= 40 && %client.isMoving)
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{
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%client.isMoving = false;
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%client.nextScoutRotation = getRandom(5000, 10000);
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%client.scoutTime += 32;
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}
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else if(%client.getPathDistance(%client.moveLocation) > 40)
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{
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%client.isMoving = true;
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%client.scoutTime = 0;
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}
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else
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%client.scoutTime += 32;
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// Wait a little bit at each node
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if (%client.scoutTime >= %client.nextScoutRotation)
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{
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%client.scoutTime = 0;
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%client.nextScoutRotation = getRandom(5000, 10000);
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// Pick a new node
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%client.currentNode = NavGraph.randNode(%client.scoutLocation, %client.scoutDistance, true, true);
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// Ensure that we found a node.
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if (%client.currentNode != -1)
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{
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%client.moveLocation = NavGraph.nodeLoc(%client.currentNode);
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%client.isMoving = true;
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}
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}
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}
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}
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//------------------------------------------------------------------------------------------ |