T2-DXAI/scripts/DXAI
2016-06-29 00:49:44 -04:00
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aicommander.cs Commanders receive flag grab notifications; bots will dodge grenades but only if they see them; fix bots ignoring cloak but now cloak is OP against bots; fixed some issues with defense bots jumping in place randomly; optimize viewcone implementation; implement flag runner bots; randomize loadout selection based on task; make bots rearm after every spawn; make bots use shield packs in combat if they have any; make bots select the first weapon they have after rearming 2016-06-29 00:49:44 -04:00
aiconnection.cs Commanders receive flag grab notifications; bots will dodge grenades but only if they see them; fix bots ignoring cloak but now cloak is OP against bots; fixed some issues with defense bots jumping in place randomly; optimize viewcone implementation; implement flag runner bots; randomize loadout selection based on task; make bots rearm after every spawn; make bots use shield packs in combat if they have any; make bots select the first weapon they have after rearming 2016-06-29 00:49:44 -04:00
config.cs Added documentation 2015-10-10 16:08:43 -04:00
cyclicset.cs Added documentation 2015-10-10 16:08:43 -04:00
helpers.cs Commanders receive flag grab notifications; bots will dodge grenades but only if they see them; fix bots ignoring cloak but now cloak is OP against bots; fixed some issues with defense bots jumping in place randomly; optimize viewcone implementation; implement flag runner bots; randomize loadout selection based on task; make bots rearm after every spawn; make bots use shield packs in combat if they have any; make bots select the first weapon they have after rearming 2016-06-29 00:49:44 -04:00
loadouts.cs Commanders receive flag grab notifications; bots will dodge grenades but only if they see them; fix bots ignoring cloak but now cloak is OP against bots; fixed some issues with defense bots jumping in place randomly; optimize viewcone implementation; implement flag runner bots; randomize loadout selection based on task; make bots rearm after every spawn; make bots use shield packs in combat if they have any; make bots select the first weapon they have after rearming 2016-06-29 00:49:44 -04:00
main.cs Commanders receive flag grab notifications; bots will dodge grenades but only if they see them; fix bots ignoring cloak but now cloak is OP against bots; fixed some issues with defense bots jumping in place randomly; optimize viewcone implementation; implement flag runner bots; randomize loadout selection based on task; make bots rearm after every spawn; make bots use shield packs in combat if they have any; make bots select the first weapon they have after rearming 2016-06-29 00:49:44 -04:00
objectives.cs Commanders receive flag grab notifications; bots will dodge grenades but only if they see them; fix bots ignoring cloak but now cloak is OP against bots; fixed some issues with defense bots jumping in place randomly; optimize viewcone implementation; implement flag runner bots; randomize loadout selection based on task; make bots rearm after every spawn; make bots use shield packs in combat if they have any; make bots select the first weapon they have after rearming 2016-06-29 00:49:44 -04:00
priorityqueue.cs Added documentation 2015-10-10 16:08:43 -04:00
weaponProfiler.cs Moved the weapon profiler to its own source file 2015-10-11 03:02:19 -04:00