//------------------------------------------------------------------------------------------ // loadouts.cs // Source file declaring usable loadouts for the bots and mapping them to their most // appropriate tasks. // https://github.com/Ragora/T2-DXAI.git // // Copyright (c) 2015 Robert MacGregor // This software is licensed under the MIT license. Refer to LICENSE.txt for more information. //------------------------------------------------------------------------------------------ $DXAI::Loadouts[0, "Name"] = "Light Scout"; $DXAI::Loadouts[0, "Weapon", 0] = Chaingun; $DXAI::Loadouts[0, "Weapon", 1] = Disc; $DXAI::Loadouts[0, "Weapon", 2] = GrenadeLauncher; $DXAI::Loadouts[0, "Pack"] = EnergyPack; $DXAI::Loadouts[0, "WeaponCount"] = 3; $DXAI::Loadouts[0, "Armor"] = "Light"; $DXAI::Loadouts[1, "Name"] = "Light Defender"; $DXAI::Loadouts[1, "Weapon", 0] = Blaster; $DXAI::Loadouts[1, "Weapon", 1] = Disc; $DXAI::Loadouts[1, "Weapon", 2] = GrenadeLauncher; $DXAI::Loadouts[1, "Pack"] = EnergyPack; $DXAI::Loadouts[1, "WeaponCount"] = 3; $DXAI::Loadouts[1, "Armor"] = "Light"; $DXAI::Loadouts[2, "Name"] = "Medium Defender"; $DXAI::Loadouts[2, "Weapon", 0] = ChainGun; $DXAI::Loadouts[2, "Weapon", 1] = Disc; $DXAI::Loadouts[2, "Weapon", 2] = GrenadeLauncher; $DXAI::Loadouts[2, "Weapon", 3] = Plasma; $DXAI::Loadouts[2, "Pack"] = AmmoPack; $DXAI::Loadouts[2, "WeaponCount"] = 4; $DXAI::Loadouts[2, "Armor"] = "Medium"; $DXAI::Loadouts[3, "Name"] = "Heavy Defender"; $DXAI::Loadouts[3, "Weapon", 0] = ChainGun; $DXAI::Loadouts[3, "Weapon", 1] = Disc; $DXAI::Loadouts[3, "Weapon", 2] = GrenadeLauncher; $DXAI::Loadouts[3, "Weapon", 3] = Mortar; $DXAI::Loadouts[3, "Weapon", 4] = Plasma; $DXAI::Loadouts[3, "Pack"] = AmmoPack; $DXAI::Loadouts[3, "WeaponCount"] = 5; $DXAI::Loadouts[3, "Armor"] = "Heavy"; $DXAI::Loadouts[4, "Name"] = "Hardened Defender"; $DXAI::Loadouts[4, "Weapon", 0] = ChainGun; $DXAI::Loadouts[4, "Weapon", 1] = Disc; $DXAI::Loadouts[4, "Weapon", 2] = GrenadeLauncher; $DXAI::Loadouts[4, "Weapon", 3] = Mortar; $DXAI::Loadouts[4, "Weapon", 4] = Plasma; $DXAI::Loadouts[4, "Pack"] = ShieldPack; $DXAI::Loadouts[4, "WeaponCount"] = 5; $DXAI::Loadouts[4, "Armor"] = "Heavy"; $DXAI::Loadouts[5, "Name"] = "Cloaked Scout"; $DXAI::Loadouts[5, "Weapon", 0] = Chaingun; $DXAI::Loadouts[5, "Weapon", 1] = Disc; $DXAI::Loadouts[5, "Weapon", 2] = GrenadeLauncher; $DXAI::Loadouts[5, "Pack"] = CloakingPack; $DXAI::Loadouts[5, "WeaponCount"] = 3; $DXAI::Loadouts[5, "Armor"] = "Light"; $DXAI::OptimalLoadouts["AIEnhancedFlagCaptureTask"] = "0"; $DXAI::OptimalLoadouts["AIEnhancedScoutLocation"] = "0 5"; $DXAI::OptimalLoadouts["AIEnhancedDefendLocation"] = "2 3 4"; // A default loadout to use when the bot has no objective. $DXAI::DefaultLoadout = 0; $DXAI::Loadouts::Count = 6; $DXAI::Loadouts::Default = 0;