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A couple minor fixes and added some documentation
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5 changed files with 212 additions and 50 deletions
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@ -8,11 +8,31 @@
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// Refer to LICENSE.txt for more information.
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//------------------------------------------------------------------------------------------
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$DXAI::Commander::minimumFlagDefense = 1;
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$DXAI::Commander::minimumGeneratorDefense = 1;
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$DXAI::Commander::MinimumFlagDefense = 1;
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$DXAI::Commander::MinimumGeneratorDefense = 1;
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$DXAI::Bot::DefaultFieldOfView = 3.14159 / 2; // 90*
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// This is the default view angle that bots will use. Probably
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// shouldn't be changed much as I've never seen any mod ever that
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// actually changed player FOV as part of its gameplay short of
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// zooming.
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$DXAI::Bot::DefaultFieldOfView = 3.14159 / 2;
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// This is the default view distance that bots will be able to see for.
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// This isn't necessarily the view distance they will use, as its more
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// or less going to be deprecated in favor of one calculated from the
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// map fog.
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$DXAI::Bot::DefaultViewDistance = 300;
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// This is the minimum scheduled time in milliseconds that the AI visual
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// acuity code will run at. This is more of a setting to tweak performance
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// as the associated visual acuity code will perform its own "perceptual"
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// chekcs to ensure that bot reaction times are roughly equivalent to that
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// of a Human.
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$DXAI::Bot::MinimumVisualAcuityTime = 200;
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// This is the maximum scheduled time in milliseconds that the AI visual
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// acuity code will run at. This is more of a setting to tweak performance
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// as the associated visual acuity code will perform its own "perceptual"
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// chekcs to ensure that bot reaction times are roughly equivalent to that
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// of a Human.
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$DXAI::Bot::MaximumVisualAcuityTime = 400;
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