A couple minor fixes and added some documentation

This commit is contained in:
Robert MacGregor 2015-10-07 17:23:47 -04:00
parent 5afe51ec0d
commit ea665f4095
5 changed files with 212 additions and 50 deletions

View file

@ -8,11 +8,31 @@
// Refer to LICENSE.txt for more information.
//------------------------------------------------------------------------------------------
$DXAI::Commander::minimumFlagDefense = 1;
$DXAI::Commander::minimumGeneratorDefense = 1;
$DXAI::Commander::MinimumFlagDefense = 1;
$DXAI::Commander::MinimumGeneratorDefense = 1;
$DXAI::Bot::DefaultFieldOfView = 3.14159 / 2; // 90*
// This is the default view angle that bots will use. Probably
// shouldn't be changed much as I've never seen any mod ever that
// actually changed player FOV as part of its gameplay short of
// zooming.
$DXAI::Bot::DefaultFieldOfView = 3.14159 / 2;
// This is the default view distance that bots will be able to see for.
// This isn't necessarily the view distance they will use, as its more
// or less going to be deprecated in favor of one calculated from the
// map fog.
$DXAI::Bot::DefaultViewDistance = 300;
// This is the minimum scheduled time in milliseconds that the AI visual
// acuity code will run at. This is more of a setting to tweak performance
// as the associated visual acuity code will perform its own "perceptual"
// chekcs to ensure that bot reaction times are roughly equivalent to that
// of a Human.
$DXAI::Bot::MinimumVisualAcuityTime = 200;
// This is the maximum scheduled time in milliseconds that the AI visual
// acuity code will run at. This is more of a setting to tweak performance
// as the associated visual acuity code will perform its own "perceptual"
// chekcs to ensure that bot reaction times are roughly equivalent to that
// of a Human.
$DXAI::Bot::MaximumVisualAcuityTime = 400;