AIEnhancedScoutLocation implementation; getRandomPosition; AIEnhancedDefendLocation

This commit is contained in:
Robert MacGregor 2015-06-26 13:18:13 -04:00
parent a7f2fd1219
commit b9d248abfb
3 changed files with 219 additions and 61 deletions

View file

@ -155,6 +155,14 @@ function GameConnection::getObjectsInViewcone(%this, %typeMask, %distance, %perf
return %result;
}
function getRandomPosition(%position, %distance)
{
// First, we determine a random direction vector
%direction = vectorNormalize(getRandom(0, 10000) SPC getRandom(0, 10000) SPC getRandom(0, 10000));
// Return the scaled result
return vectorAdd(%position, vectorScale(%direction, getRandom(0, %distance)));
}
function vectorMultiply(%vec1, %vec2)
{
return (getWord(%vec1, 0) * getWord(%vec2, 0)) SPC