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https://github.com/Ragora/T2-DXAI.git
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Make bots ignore their own fired projectiles so they don't try to dodge it; implement forced jetting; implement a basic engage routine that more or less emulates the base T2 AI's; fix magic numbers in timing code in some AI tasks
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274d858679
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6 changed files with 619 additions and 324 deletions
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@ -9,23 +9,64 @@
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//------------------------------------------------------------------------------------------
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$DXAI::Loadouts[0, "Name"] = "Light Scout";
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$DXAI::Loadouts[0, "Weapon", 0] = ChainGun;
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$DXAI::Loadouts[0, "Weapon", 0] = Chaingun;
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$DXAI::Loadouts[0, "Weapon", 1] = Disc;
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$DXAI::Loadouts[0, "Weapon", 2] = GrenadeLauncher;
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$DXAI::Loadouts[0, "Pack"] = EnergyPack;
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$DXAI::Loadouts[0, "WeaponCount"] = 3;
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$DXAI::Loadouts[0, "Armor"] = "Light";
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$DXAI::Loadouts[1, "Name"] = "Defender";
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$DXAI::Loadouts[1, "Weapon", 0] = ChainGun;
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$DXAI::Loadouts[1, "Name"] = "Light Defender";
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$DXAI::Loadouts[1, "Weapon", 0] = Blaster;
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$DXAI::Loadouts[1, "Weapon", 1] = Disc;
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$DXAI::Loadouts[1, "Weapon", 2] = GrenadeLauncher;
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$DXAI::Loadouts[1, "Weapon", 3] = GrenadeLauncher;
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$DXAI::Loadouts[1, "Pack"] = AmmoPack;
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$DXAI::Loadouts[1, "WeaponCount"] = 4;
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$DXAI::Loadouts[1, "Armor"] = "Medium";
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$DXAI::Loadouts[1, "Pack"] = EnergyPack;
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$DXAI::Loadouts[1, "WeaponCount"] = 3;
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$DXAI::Loadouts[1, "Armor"] = "Light";
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$DXAI::OptimalLoadouts["AIEnhancedDefendLocation"] = "1";
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$DXAI::Loadouts[2, "Name"] = "Medium Defender";
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$DXAI::Loadouts[2, "Weapon", 0] = ChainGun;
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$DXAI::Loadouts[2, "Weapon", 1] = Disc;
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$DXAI::Loadouts[2, "Weapon", 2] = GrenadeLauncher;
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$DXAI::Loadouts[2, "Weapon", 3] = Plasma;
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$DXAI::Loadouts[2, "Pack"] = AmmoPack;
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$DXAI::Loadouts[2, "WeaponCount"] = 4;
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$DXAI::Loadouts[2, "Armor"] = "Medium";
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$DXAI::Loadouts::Count = 2;
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$DXAI::Loadouts::Default = 0;
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$DXAI::Loadouts[3, "Name"] = "Heavy Defender";
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$DXAI::Loadouts[3, "Weapon", 0] = ChainGun;
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$DXAI::Loadouts[3, "Weapon", 1] = Disc;
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$DXAI::Loadouts[3, "Weapon", 2] = GrenadeLauncher;
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$DXAI::Loadouts[3, "Weapon", 3] = Mortar;
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$DXAI::Loadouts[3, "Weapon", 4] = Plasma;
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$DXAI::Loadouts[3, "Pack"] = AmmoPack;
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$DXAI::Loadouts[3, "WeaponCount"] = 5;
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$DXAI::Loadouts[3, "Armor"] = "Heavy";
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$DXAI::Loadouts[4, "Name"] = "Hardened Defender";
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$DXAI::Loadouts[4, "Weapon", 0] = ChainGun;
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$DXAI::Loadouts[4, "Weapon", 1] = Disc;
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$DXAI::Loadouts[4, "Weapon", 2] = GrenadeLauncher;
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$DXAI::Loadouts[4, "Weapon", 3] = Mortar;
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$DXAI::Loadouts[4, "Weapon", 4] = Plasma;
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$DXAI::Loadouts[4, "Pack"] = ShieldPack;
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$DXAI::Loadouts[4, "WeaponCount"] = 5;
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$DXAI::Loadouts[4, "Armor"] = "Heavy";
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$DXAI::Loadouts[5, "Name"] = "Cloaked Scout";
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$DXAI::Loadouts[5, "Weapon", 0] = Chaingun;
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$DXAI::Loadouts[5, "Weapon", 1] = Disc;
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$DXAI::Loadouts[5, "Weapon", 2] = GrenadeLauncher;
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$DXAI::Loadouts[5, "Pack"] = CloakingPack;
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$DXAI::Loadouts[5, "WeaponCount"] = 3;
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$DXAI::Loadouts[5, "Armor"] = "Light";
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$DXAI::OptimalLoadouts["AIEnhancedFlagCaptureTask"] = "0";
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$DXAI::OptimalLoadouts["AIEnhancedScoutLocation"] = "0 5";
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$DXAI::OptimalLoadouts["AIEnhancedDefendLocation"] = "2 3 4";
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// A default loadout to use when the bot has no objective.
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$DXAI::DefaultLoadout = 0;
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$DXAI::Loadouts::Count = 6;
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$DXAI::Loadouts::Default = 0;
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