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Performance fixes
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5e53dd91ef
commit
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5 changed files with 301 additions and 178 deletions
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@ -1,6 +1,12 @@
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//------------------------------------------------------------------------------------------
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// helpers.cs
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// Helper functions for the AI System
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// Helper functions used in the experimental DXAI system.
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// https://github.com/Ragora/T2-DXAI.git
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//
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// Copyright (c) 2014 Robert MacGregor
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// This software is licensed under the MIT license.
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// Refer to LICENSE.txt for more information.
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//------------------------------------------------------------------------------------------
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function sameSide(%p1, %p2, %a, %b)
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{
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@ -29,25 +35,6 @@ function pointInTriangle(%point, %a, %b, %c)
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return false;
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}
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function AIConnection::reset(%this)
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{
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AIUnassignClient(%this);
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%this.stop();
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%this.clearTasks();
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%this.clearStep();
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%this.lastDamageClient = -1;
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%this.lastDamageTurret = -1;
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%this.shouldEngage = -1;
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%this.setEngageTarget(-1);
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%this.setTargetObject(-1);
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%this.pilotVehicle = false;
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%this.defaultTasksAdded = false;
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if (isObject(%this.controlByHuman))
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aiReleaseHumanControl(%this.controlByHuman, %this);
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}
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// TODO: Return in a faster-to-read format: Could try as static GVar names
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// as the game's scripting environment for the gameplay is single threaded
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// and it probably does a hash to store the values.
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@ -254,6 +241,4 @@ $TypeMasks::BaseAssetObjectType = $TypeMasks::ForceFieldObjectType | $TypeMasks:
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$TypeMasks::GameSupportObjectType = $TypeMasks::TriggerObjectType | $TypeMasks::MarkerObjectType | $TypeMasks::CameraObjectType | $TypeMasks::VehicleBlockerObjectType | $TypeMasks::PhysicalZoneObjectType;
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$TypeMasks::GameContentObjectType = $TypeMasks::ExplosionObjectType | $TypeMasks::CorpseObjectType | $TypeMasks::DebrisObjectType;
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$TypeMasks::DefaultLOSObjectType = $TypeMasks::TerrainObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::StaticObjectType;
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// We declare the AllObjectType like this instead of -1 because it seems -1 can sometimes not work?
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$TypeMasks::AllObjectType = $TypeMasks::InteractiveObjectType | $TypeMasks::DefaultLOSObjectType | $TypeMasks::GameContentObjectType | $TypeMasks::GameSupportObjectType | $TypeMasks::BaseAssetObjectType | $TypeMasks::UnInteractiveObjectType;
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$TypeMasks::AllObjectType = -1;
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