T2-CPP/Mod Sources/TSExtension/TSExtension/include/DXAPI/Projectile.h
2014-08-18 15:22:13 -04:00

17 lines
284 B
C++

#pragma once
#include <DXAPI/GameBase.h>
namespace DX
{
class Projectile : public GameBase
{
public:
Projectile(unsigned int obj);
//! Velocity. It is constant because modifying it directly breaks the sim.
const Point3F velocity;
bool &hidden;
};
} // End NameSpace DX