mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-01-19 18:14:44 +00:00
133 lines
4.1 KiB
C++
133 lines
4.1 KiB
C++
/*
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* modLoader.cpp
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*/
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#include "stdafx.h"
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#include <LinkerAPI.h>
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#include <DXAPI\ScriptObject.h>
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#include <ModLoader\ModLoader.h>
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//! A vector of mod callables.
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static std::vector<ModLoader::ModLoaderCallables*> sModCallables;
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//! A vector of mod DLL handles.
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static std::vector<HMODULE> sModHandles;
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void serverProcessReplacement(unsigned int timeDelta)
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{
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unsigned int servertickaddr=0x602350;
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unsigned int serverthisptr=0x9E5EC0;
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// Call the server process hook for all eligible mods
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for (auto it = sModCallables.begin(); it != sModCallables.end(); it++)
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{
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ModLoader::ModLoaderCallables* currentCallables = *it;
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if (currentCallables->mServerProcessPointer != NULL)
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currentCallables->mServerProcessPointer(timeDelta);
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}
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__asm
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{
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mov ecx,serverthisptr
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push timeDelta
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call servertickaddr
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}
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return;
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}
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// Mod Loader Implementation
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bool conUnloadLoadMod(Linker::SimObject *obj,S32 argc, const char* argv[])
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{
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const char* targetName = argv[1];
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unsigned int modIndex = 0;
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for (auto it = sModCallables.begin(); it != sModCallables.end(); it++)
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{
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ModLoader::ModLoaderCallables* currentMod = *it;
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if (strcmp(currentMod->mGetManagementName(), targetName) == 0)
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{
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// Deinitialize the mod and remove it from the list.
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if (currentMod->mDeinitializeModPointer != NULL)
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currentMod->mDeinitializeModPointer();
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// FIXME: Create a structure to track mod data runtime
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sModCallables.erase(it);
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// FIXME: This will cause crashes because mods currently don't actually fully unload.
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// FreeLibrary(sModHandles[modIndex]);
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sModHandles.erase(sModHandles.begin() + modIndex);
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return true;
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}
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++modIndex;
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}
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// Something weird happened.
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Con::errorf(0, "Failed to unload mod: '%s'.", targetName);
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return false;
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}
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bool conLoadMod(Linker::SimObject *obj,S32 argc, const char* argv[])
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{
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HINSTANCE hDLL = NULL;
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std::string raw = "mods\\";
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raw += argv[1];
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raw += ".dll";
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std::wstring modification(raw.begin(), raw.end());
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hDLL = LoadLibrary(modification.c_str());
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if (hDLL == NULL)
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{
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Con::errorf(0, "loadMod(): Failed to load DLL '%s'. Does it exist in GameData\\mods? (%u)", raw.c_str(), GetLastError());
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return false; // The DLL doesn't exist
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}
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// Attempt to load supported loader information first
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ModLoader::GetModLoaderVersionPointer getModLoaderVersion = (ModLoader::GetModLoaderVersionPointer)GetProcAddress(hDLL, "getModLoaderVersion");
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if (getModLoaderVersion == NULL)
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{
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Con::errorf(0, "loadMod(): Failed to locate entry point 'getModLoaderVersion' in mod DLL '%s'. Is it a good mod DLL? (%u)", raw.c_str(), GetLastError());
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return false; // Unable to load entry point
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}
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// Check if there's a server process responder in this DLL
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ModLoader::GetModCallablesPointer getModCallables = (ModLoader::GetModCallablesPointer)GetProcAddress(hDLL, "getModCallables");
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if (getModCallables == NULL)
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{
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Con::errorf(0, "loadMod(): Failed to locate entry point 'getModCallables' in mod DLL '%s'. Is it a good mod DLL? (%u)", raw.c_str(), GetLastError());
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return false; // Unable to load entry point
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}
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unsigned int modLoaderVersion = getModLoaderVersion();
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ModLoader::ModLoaderCallables* callables = getModCallables();
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// Management name function must be provided
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if (callables->mGetManagementName == NULL)
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{
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Con::errorf(0, "loadMod(): Loaded mod did not provide a management name. This is required.", raw.c_str(), GetLastError());
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return false; // Unable to load entry point
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}
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const char* managementName = callables->mGetManagementName();
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// Is the mod already loaded?
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for (auto it = sModCallables.begin(); it != sModCallables.end(); it++)
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{
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ModLoader::ModLoaderCallables* currentMod = *it;
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if (strcmp(currentMod->mGetManagementName(), managementName) == 0)
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{
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Con::errorf(0, "loadMod(): The mod is already loaded.", raw.c_str(), GetLastError());
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return false;
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}
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}
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// FIXME: We should probably only run this once at init
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Con::addMethodB(NULL, "unloadMod", &conUnloadLoadMod, "Unloads a C++ modification by name.", 2, 2);
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if (callables->mInitializeModPointer != NULL)
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callables->mInitializeModPointer();
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sModCallables.push_back(callables);
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sModHandles.push_back(hDLL);
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return true;
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} |