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81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
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#define BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
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#include "stddef.h" //for size_t
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#include "vectormath/vmInclude.h"
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#include "btSoftBodySolver_OpenCL.h"
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#include "btSoftBodySolverBuffer_OpenCL.h"
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#include "btSoftBodySolverLinkData_OpenCLSIMDAware.h"
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#include "btSoftBodySolverVertexData_OpenCL.h"
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#include "btSoftBodySolverTriangleData_OpenCL.h"
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class btOpenCLSoftBodySolverSIMDAware : public btOpenCLSoftBodySolver
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{
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protected:
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btSoftBodyLinkDataOpenCLSIMDAware m_linkData;
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virtual bool buildShaders();
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void updateConstants( float timeStep );
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float computeTriangleArea(
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const Vectormath::Aos::Point3 &vertex0,
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const Vectormath::Aos::Point3 &vertex1,
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const Vectormath::Aos::Point3 &vertex2 );
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//////////////////////////////////////
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// Kernel dispatches
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void solveLinksForPosition( int startLink, int numLinks, float kst, float ti );
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void solveCollisionsAndUpdateVelocities( float isolverdt );
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// End kernel dispatches
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/////////////////////////////////////
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public:
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btOpenCLSoftBodySolverSIMDAware(cl_command_queue queue,cl_context ctx, bool bUpdateAchchoredNodePos = false);
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virtual ~btOpenCLSoftBodySolverSIMDAware();
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virtual SolverTypes getSolverType() const
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{
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return CL_SIMD_SOLVER;
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}
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virtual btSoftBodyLinkData &getLinkData();
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virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false);
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virtual void solveConstraints( float solverdt );
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}; // btOpenCLSoftBodySolverSIMDAware
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#endif // #ifndef BT_SOFT_BODY_SOLVER_OPENCL_SIMDAWARE_H
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