T2-CPP/Mod Sources/TSExtension
Calvin Balke d0936c3c07 Updated Scripts and added projectile collisions
Added a new projectile collision detection feature.  It requires
projectiles to be added to CollideGroup.  Also added a new
ClientCommandGroup that clients should be added to after they have
finished ghosting.  Currently setMPS effects everything in MoveGroup.
setMPS now uses X, Y, and Z as arguments instead of X only.
2015-01-30 13:36:27 -08:00
..
TSExtension Updated Scripts and added projectile collisions 2015-01-30 13:36:27 -08:00
README.md Added sprintf 2014-08-16 03:45:03 -04:00
TSExtension.sln Cleaned up the repo and removed useless files 2014-08-05 18:06:55 -04:00
TSExtension.suo Updated Scripts and added projectile collisions 2015-01-30 13:36:27 -08:00

TSExtension

A general extension to the Torque Scripting language.

Additions

GrenadeProjectile.getVelocity()

This function did not exist before in Torque Script. It returns the current velocity vector of a GrenadeProjectile.

GrenadeProjectile.getPosition()

This function already existed to return the position of a GrenadeProjectile object but it is now much more accurate.

Player.isJetting()

This function did not exist before in Torque Script, it returns whether or not the Player is currently jetting.

Player.isJumping()

This function did not exist before in Torque Script, it returns whether or not the Player is currently jumping.

sprintf(format, ...)

This function did not exist before in Torque Script. It returns a formatted string according to format with all variable arguments up to a total of twenty filled in. Refer to C's sprintf for more information.

Note: Only %s should be used in the format as Torque Script passes all data around as strings.