T2-CPP/Mod Sources/TSExtension
Calvin Balke cc00588cca Added some patches and fixed a bug.
Increased speed of clientcmds, and fixed the collision bug with the
original transform method.  Also added a partially implemented Reverse
TCP Connection method which may not be required now the clientcmds work
so fast.
2015-01-28 00:57:28 -08:00
..
TSExtension Added some patches and fixed a bug. 2015-01-28 00:57:28 -08:00
README.md Added sprintf 2014-08-16 03:45:03 -04:00
TSExtension.opensdf First commit in mathtesting 2015-01-20 12:54:23 -08:00
TSExtension.sln Cleaned up the repo and removed useless files 2014-08-05 18:06:55 -04:00
TSExtension.suo Added some patches and fixed a bug. 2015-01-28 00:57:28 -08:00

TSExtension

A general extension to the Torque Scripting language.

Additions

GrenadeProjectile.getVelocity()

This function did not exist before in Torque Script. It returns the current velocity vector of a GrenadeProjectile.

GrenadeProjectile.getPosition()

This function already existed to return the position of a GrenadeProjectile object but it is now much more accurate.

Player.isJetting()

This function did not exist before in Torque Script, it returns whether or not the Player is currently jetting.

Player.isJumping()

This function did not exist before in Torque Script, it returns whether or not the Player is currently jumping.

sprintf(format, ...)

This function did not exist before in Torque Script. It returns a formatted string according to format with all variable arguments up to a total of twenty filled in. Refer to C's sprintf for more information.

Note: Only %s should be used in the format as Torque Script passes all data around as strings.