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29 lines
1.1 KiB
C
29 lines
1.1 KiB
C
/**
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* @brief The DXAPI is an API that allows you to manipulate various game objects
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* in Tribes 2 from raw C++ code. It dynamically resolves the addresses of member
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* variables as you can't really trust the compiler to produce binary compatible classes,
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* especially with all the inheritance involved in the original Tribes 2 codebase.
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*
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* This code wouldn't be possible without Linker's original gift on the-construct.net forums,
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* whose files are appropriately labeled in this codebase.
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*
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* @copyright (c) 2014 Robert MacGregor
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*/
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#pragma once
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#include "stdafx.h"
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#include "LinkerAPI.h"
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// Returns the address of an object in memory
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const char* conGetAddress(SimObject *obj, S32 argc, const char *argv[]);
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// Player Commands -----------------------------------
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bool conPlayerGetJumpingState(SimObject *obj, S32 argc, const char* argv[]);
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bool conPlayerGetJettingState(SimObject *obj, S32 argc, const char* argv[]);
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// Projectile explode
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bool conProjectileExplode(SimObject *obj, S32 argc, const char* argv[]);
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// Tests Position Z
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const char *conPlayerSetZ(SimObject *obj, S32 argc, const char *argv[]); |