T2-CPP/CommonAPI/Common/source/DXAPI/SceneObject.cpp
2015-06-30 14:49:46 -07:00

45 lines
1.6 KiB
C++

#include <DXAPI/SceneObject.h>
#include <LinkerAPI.h>
namespace DX
{
//This is required to make these update properly over the network
//memPatch("602D1E","9090");
SceneObject::SceneObject(unsigned int obj) : position(*(float*)(obj + 168), *(float*)(obj + 184), *(float*)(obj + 200)),
scale(*(float*)(obj + 284), *(float*)(obj + 288), *(float*)(obj + 292)), worldtoobj((void*)(obj+0xdc)),objtoworld((void*)(obj+0x9c)),renderobjtoworld((void*)(obj+360)),renderworldtoobj((void*)(obj+424)),
NetObject(obj)
{
}
float * SceneObject::getPosition(){
if (this->base_pointer_value) {
const char * results = Con::getMatrixPosition(objtoworld,NULL,0);
float pos[3];
sscanf (results,"%g %g %g", &pos[0], &pos[1], &pos[2]);
return pos;
}
}
float * SceneObject::getRotation(){
if (this->base_pointer_value) {
const char * results = Con::getMatrixRotation(objtoworld,NULL,0);
float pos[4];
sscanf (results,"%g %g %g %g", &pos[0], &pos[1], &pos[2], &pos[3]);
return pos;
}
}
void SceneObject::setRotation(float rot []) {
char arg0[128] = "";
sprintf (arg0,"%g %g %g %g", rot[0], rot[1], rot[2], rot[3]);
char * argv[] = { &arg0[0], NULL };
int argc = 1;
Con::setMatrixRotation(objtoworld,argc,(const char **)argv,NULL,0);
Con::setMatrixRotation(renderobjtoworld,argc,(const char **)argv,NULL,0);
}
void SceneObject::setPosition(float pos []) {
char arg0[128] = "";
sprintf (arg0,"%g %g %g", pos[0], pos[1], pos[2]);
char * argv[] = { &arg0[0], NULL };
int argc = 1;
Con::setMatrixPosition(objtoworld,argc,(const char **)argv,NULL,0);
Con::setMatrixPosition(renderobjtoworld,argc,(const char **)argv,NULL,0);
}
}