T2-CPP/ModLoader/source/modLoader.cpp

39 lines
1 KiB
C++

/*
* modLoader.cpp
*/
#include "stdafx.h"
#include <t2api.h>
// Mod Loader Implementation
bool conLoadMod(SimObject *obj,S32 argc, const char* argv[])
{
typedef void (*LPMODINIT)(void);
HINSTANCE hDLL = NULL;
LPMODINIT lpInitMod = NULL;
std::string raw = "mods\\";
raw += argv[1];
raw += ".dll";
std::wstring modification(raw.begin(), raw.end());
hDLL = LoadLibrary(modification.c_str());
if (hDLL == NULL)
{
Con::errorf(0, "loadMod(): Failed to load DLL '%s'. Does it exist in GameData\mods? (%u)", raw.c_str(), GetLastError());
return false; // The DLL doesn't exist
}
lpInitMod = (LPMODINIT)GetProcAddress(hDLL, "ModInitialize"); // Attempt to load our entry point
if (lpInitMod == NULL)
{
Con::errorf(0, "loadMod(): Failed to locate entry point 'ModInitialize' in mod DLL '%s'. Is it a good mod DLL? (%u)", raw.c_str(), GetLastError());
return false; // Unable to load entry point
}
lpInitMod();
Con::errorf(0, "loadMod(): Loaded and executed entry point code for mod DLL '%s'", raw.c_str());
return true;
}