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* Add preprocessor macros for resolving member field offsets in a standard, easy to read way.
17 lines
378 B
C++
17 lines
378 B
C++
#include <DXAPI/Player.h>
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namespace DX
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{
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Player::Player(unsigned int obj) : ShapeBase(obj),
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is_jetting(MEMBER_FIELD(obj, bool, 735)),
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is_jumping(MEMBER_FIELD(obj, bool, 734)),
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headRotationZ(MEMBER_FIELD(obj, float, 2376)),
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mRotZ(MEMBER_FIELD(obj, float, 2388)),
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is_using_toggledpack(MEMBER_FIELD(obj, bool, 1172)),
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velocity(MEMBER_POINT3F(obj, 2392, 4))
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{
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}
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} |