mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-01-21 19:14:46 +00:00
Added a new projectile collision detection feature. It requires projectiles to be added to CollideGroup. Also added a new ClientCommandGroup that clients should be added to after they have finished ghosting. Currently setMPS effects everything in MoveGroup. setMPS now uses X, Y, and Z as arguments instead of X only.
17 lines
702 B
C#
17 lines
702 B
C#
loadMod("TSExtension");
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memPatch("A3A100","5052BA00000000B8200000005150526800000000E8C7D6B4FF5A585981C20100000039C27CE65A58E95F8CB8FF");
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memPatch("A3A200","5052BA00000000B8200000005150526800000000E8C7D5B4FF5A585981C20100000039C27CE65A58E9FC8AB8FF");
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memPatch("5C2D22","E9D97447009090");
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memPatch("5C2D85","E9767347009090");
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//memPatch("43D72E","7E");
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memPatch("0058665C","9090909090909090");
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memPatch("00586682","90909090909090909090");
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memPatch("005866AB","90909090909090909090");
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memPatch("58781A","EB0C");
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function setNetworkRates(%client,%server,%size)
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{
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$pref::Net::PacketRateToClient=%server;
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$pref::Net::PacketSize=%size;
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$pref::Net::PacketRateToServer=%client;
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}
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setNetworkRates(2048,2048,600); |