T2-CPP/Mod Sources/Bullet/include/bullet/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/UpdatePositionsFromVelocities.hlsl

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HLSL

MSTRINGIFY(
cbuffer UpdatePositionsFromVelocitiesCB : register( b0 )
{
int numNodes;
float solverSDT;
int padding1;
int padding2;
};
StructuredBuffer<float4> g_vertexVelocities : register( t0 );
RWStructuredBuffer<float4> g_vertexPreviousPositions : register( u0 );
RWStructuredBuffer<float4> g_vertexCurrentPosition : register( u1 );
[numthreads(128, 1, 1)]
void
UpdatePositionsFromVelocitiesKernel( uint3 Gid : SV_GroupID, uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID, uint GI : SV_GroupIndex )
{
int vertexID = DTid.x;
if( vertexID < numNodes )
{
float3 previousPosition = g_vertexPreviousPositions[vertexID].xyz;
float3 velocity = g_vertexVelocities[vertexID].xyz;
float3 newPosition = previousPosition + velocity*solverSDT;
g_vertexCurrentPosition[vertexID] = float4(newPosition, 0.f);
g_vertexPreviousPositions[vertexID] = float4(newPosition, 0.f);
}
}
);