#pragma once #include enum GameBaseMasks { InitialUpdateMask = 1 << 0, DataBlockMask = 1 << 1, ExtendedInfoMask = 1 << 2, NextFreeMask = ExtendedInfoMask << 1 }; namespace DX { class GameBase : public SceneObject { public: GameBase(unsigned int obj); void setProcessTicks(bool proc); }; } // End NameSpace DX