/* * t2dll.cpp * Original code by Linker * Modified by Robert MacGregor */ #include "stdafx.h" #include "t2ConCmds.h" #include #include BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return true; } extern "C" { __declspec(dllexport) void ModInitialize(void) { Con::addMethodB(NULL, "bulletInitialize", &conBulletInitialize, "Initializes the Bullet physics system.", 0, 0); Con::addMethodB(NULL, "bulletDeinitialize", &conBulletDeinitialize, "Deinitializes the Bullet physics system.", 0, 0); Con::addMethodS(NULL, "bulletGetPosition", &conBulletGetPosition, "Queries Bullet for the position of the object identified by the input id.", 2, 2); Con::addMethodS(NULL, "bulletGetRotation", &conBulletGetRotation, "Queries Bullet for the rotation of the object identified by the input id.", 2, 2); Con::addMethodB(NULL, "bulletSetPosition", &conBulletSetPosition, "bulletSetPosition(id, position_x, position_y, position_z)", 5, 5); Con::addMethodB(NULL, "bulletSetGravity", &conBulletSetGravity, "bulletSetGravity(x,y,z)", 4, 4); Con::addMethodB(NULL, "bulletInitialized", &conBulletInitialized, "Returns whether or not if Bullet has been initialized.", 0,0); Con::addMethodS(NULL, "bulletCreateCube", &conBulletCreateCube, "bulletMakeCube(mass, scaleX, scaleY, scaleZ, boundID)", 6, 6); } __declspec(dllexport) void ServerProcess(unsigned int deltaTime) { updateBullet(deltaTime); } } #ifdef _MANAGED #pragma managed(pop) #endif