#include namespace DX { Player::Player(unsigned int obj) : ShapeBase(obj), name(0x00), id(*(unsigned int*)(obj + 32)), is_jetting(*(bool*)(obj + 735)), is_jumping(*(bool*)(obj + 734)), is_using_toggledpack(*(bool*)(obj + 1172)), velocity(*(float*)(obj + 2392), *(float*)(obj + 2396), *(float*)(obj + 2400)) { } }