#pragma once #include #include namespace DX { //! Class representing a player object in the game. class Player : public ShapeBase { public: Player(unsigned int obj); //! Object Name const char *name; //! Object ID const unsigned int &id; //! Player Object Jetting State (readonly, writing it doesn't do anything) const bool &is_jetting; //! Player Object Jumping State (readonly, writing it doesn't do anything) const bool &is_jumping; //! Player Object Using Toggable Pack bool &is_using_toggledpack; //! Player Velocity. Point3F velocity; }; } // End NameSpace DX