// BaseMod.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "BaseMod.h" #include "DXAPI.h" #include "LinkerAPI.h" #include "DXConCmds.h" extern "C" { BASEMOD_API void ModInitialize(void) { Con::addMethodB("Player", "isjumping", &conPlayerGetJumpingState,"Returns whether or not the player is jumping", 2, 2); Con::addMethodB("Player", "isjetting", &conPlayerGetJettingState,"Returns whether or not the player is jetting", 2, 2); Con::addMethodB("GrenadeProjectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5); Con::addMethodB("Projectile", "explode", &conProjectileExplode,"Explodes the given projectile", 5, 5); } }