#include namespace DX { Player::Player(unsigned int obj) : ShapeBase(obj), is_jetting(MEMBER_FIELD(obj, bool, 735)), is_jumping(MEMBER_FIELD(obj, bool, 734)), headRotationZ(MEMBER_FIELD(obj, float, 2376)), mRotZ(MEMBER_FIELD(obj, float, 2388)), is_using_toggledpack(MEMBER_FIELD(obj, bool, 1172)), velocity(MEMBER_POINT3F(obj, 2392, 4)) { } }