#pragma once #include #include namespace DX { class SceneObject : public NetObject { public: SceneObject(unsigned int obj); void SceneObject::getPosition(float * pos); void SceneObject::getRotation(float * rot); void SceneObject::setRotation(float []); void SceneObject::setPosition(float []); void * worldtoobj; void * objtoworld; void * renderobjtoworld; void * renderworldtoobj; Point3F position; Point3F scale; }; } // End NameSpace DX