Commit graph

5 commits

Author SHA1 Message Date
Calvin Balke 529104d9f2 Added Projectile collision shockwaves
Also fixed typemask for moving objects.
2015-02-01 14:24:10 -08:00
Calvin Balke ebe6649da7 Adjusted the projectile radius for testing
Set the radius to 40.0 for further tuning either in TorqueScript or C++.
2015-01-30 18:39:46 -08:00
Calvin Balke d0936c3c07 Updated Scripts and added projectile collisions
Added a new projectile collision detection feature.  It requires
projectiles to be added to CollideGroup.  Also added a new
ClientCommandGroup that clients should be added to after they have
finished ghosting.  Currently setMPS effects everything in MoveGroup.
setMPS now uses X, Y, and Z as arguments instead of X only.
2015-01-30 13:36:27 -08:00
Calvin Balke 4830623b7a Renamed Server to servertest.cs
made some upgrades to the scripts, and added in movement for players and
vehicles inside a moving base.  Also added a real setMPS function with
x, y, and z.
2015-01-28 14:36:38 -08:00
Calvin Balke cc00588cca Added some patches and fixed a bug.
Increased speed of clientcmds, and fixed the collision bug with the
original transform method.  Also added a partially implemented Reverse
TCP Connection method which may not be required now the clientcmds work
so fast.
2015-01-28 00:57:28 -08:00