Added a new projectile collision detection feature. It requires
projectiles to be added to CollideGroup. Also added a new
ClientCommandGroup that clients should be added to after they have
finished ghosting. Currently setMPS effects everything in MoveGroup.
setMPS now uses X, Y, and Z as arguments instead of X only.
made some upgrades to the scripts, and added in movement for players and
vehicles inside a moving base. Also added a real setMPS function with
x, y, and z.
Increased speed of clientcmds, and fixed the collision bug with the
original transform method. Also added a partially implemented Reverse
TCP Connection method which may not be required now the clientcmds work
so fast.