Commit graph

28 commits

Author SHA1 Message Date
Calvin Balke 529104d9f2 Added Projectile collision shockwaves
Also fixed typemask for moving objects.
2015-02-01 14:24:10 -08:00
Calvin Balke ebe6649da7 Adjusted the projectile radius for testing
Set the radius to 40.0 for further tuning either in TorqueScript or C++.
2015-01-30 18:39:46 -08:00
Calvin Balke d0936c3c07 Updated Scripts and added projectile collisions
Added a new projectile collision detection feature.  It requires
projectiles to be added to CollideGroup.  Also added a new
ClientCommandGroup that clients should be added to after they have
finished ghosting.  Currently setMPS effects everything in MoveGroup.
setMPS now uses X, Y, and Z as arguments instead of X only.
2015-01-30 13:36:27 -08:00
Calvin Balke 4830623b7a Renamed Server to servertest.cs
made some upgrades to the scripts, and added in movement for players and
vehicles inside a moving base.  Also added a real setMPS function with
x, y, and z.
2015-01-28 14:36:38 -08:00
Calvin Balke cc00588cca Added some patches and fixed a bug.
Increased speed of clientcmds, and fixed the collision bug with the
original transform method.  Also added a partially implemented Reverse
TCP Connection method which may not be required now the clientcmds work
so fast.
2015-01-28 00:57:28 -08:00
Calvin Balke 2b6995b7e3 SimSet and SimGroup support
Added SimSet and SimGroup recursive move test code.
2015-01-20 17:31:51 -08:00
Calvin Balke 8a9330cd87 Fixed the memPatch generator
Fixed the memPatch generator with smaller than 0x10000000 addresses.
2015-01-20 08:28:27 -08:00
Calvin Balke 3a55528fb5 First commit in mathtesting
Added code for matrices, sceneobjects, and physics.
2015-01-20 12:54:23 -08:00
Calvin Balke 52c2756e5c Added More Commands and Stuff for T2-Bullet
Added commands for forcing network updates, converting ghost ids and
object ids, and a command for replacing the serverProcess routine using
"memPatch("5BBBDC",getServPAddr());"
2015-01-16 14:54:32 -08:00
Robert MacGregor b4a0fccf42 Updated TCPObject code to use the STL though it needs bug fixes; added Bahke's contributions 2014-11-16 17:53:23 -05:00
Robert MacGregor 9a0d849461 Updated 2014-10-02 18:34:40 -04:00
Robert MacGregor b0702cf70f Experimental BinaryObject implementation -- Only Read support; unfinished 2014-09-06 18:38:02 -04:00
Robert MacGregor 4c0f51b22b Updated script 2014-09-03 13:10:52 -04:00
Robert MacGregor 120fd5a19b Non-blocking I/O 2014-09-03 12:57:25 -04:00
Robert MacGregor f5b0ff6a07 Functional experimental version 2014-09-02 14:21:43 -04:00
Robert MacGregor 18cccdeb7f Added script 2014-09-02 02:13:35 -04:00
Robert MacGregor fa724913e3 Experimental TCPObject coding; registered in TS as alt* 2014-09-02 02:13:03 -04:00
Robert MacGregor f958f435c1 Experimental C++ API; added .deleteObject() 2014-08-18 15:22:13 -04:00
Robert MacGregor c088d86850 Managed to miss more extra junk 2014-08-16 03:50:13 -04:00
Robert MacGregor 3fd86a44f7 Removed extraneous stuff 2014-08-16 03:49:26 -04:00
Robert MacGregor 09c3e57b6d Added sprintf 2014-08-16 03:45:03 -04:00
Robert MacGregor 2f163fdd59 Clarification
Clarified Player.isJetting() and Player.isJumping()
2014-08-16 00:06:34 -04:00
Robert MacGregor 52d0556d24 Added TSExtension Documentation 2014-08-16 00:02:41 -04:00
Ragora 95bc8345a3 Added README.md for TSExtension 2014-08-16 00:00:18 -04:00
Robert MacGregor 5cd277771b Added GrenadeProjectile.getVelocity() and updated the DXAPI 2014-08-15 15:44:13 -04:00
Robert MacGregor 83b8016a30 Cleaned up the repo and removed useless files 2014-08-05 18:06:55 -04:00
Ragora 0cd7693c75 Removed useless files 2014-08-05 00:55:12 -04:00
Ragora 44e5f33ee7 Initial commit. 2014-08-05 00:46:46 -04:00