Calvin Balke
529104d9f2
Added Projectile collision shockwaves
...
Also fixed typemask for moving objects.
2015-02-01 14:24:10 -08:00
Calvin Balke
ebe6649da7
Adjusted the projectile radius for testing
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Set the radius to 40.0 for further tuning either in TorqueScript or C++.
2015-01-30 18:39:46 -08:00
Calvin Balke
d0936c3c07
Updated Scripts and added projectile collisions
...
Added a new projectile collision detection feature. It requires
projectiles to be added to CollideGroup. Also added a new
ClientCommandGroup that clients should be added to after they have
finished ghosting. Currently setMPS effects everything in MoveGroup.
setMPS now uses X, Y, and Z as arguments instead of X only.
2015-01-30 13:36:27 -08:00
Calvin Balke
4830623b7a
Renamed Server to servertest.cs
...
made some upgrades to the scripts, and added in movement for players and
vehicles inside a moving base. Also added a real setMPS function with
x, y, and z.
2015-01-28 14:36:38 -08:00
Calvin Balke
cc00588cca
Added some patches and fixed a bug.
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Increased speed of clientcmds, and fixed the collision bug with the
original transform method. Also added a partially implemented Reverse
TCP Connection method which may not be required now the clientcmds work
so fast.
2015-01-28 00:57:28 -08:00
Calvin Balke
2b6995b7e3
SimSet and SimGroup support
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Added SimSet and SimGroup recursive move test code.
2015-01-20 17:31:51 -08:00
Calvin Balke
8a9330cd87
Fixed the memPatch generator
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Fixed the memPatch generator with smaller than 0x10000000 addresses.
2015-01-20 08:28:27 -08:00
Calvin Balke
3a55528fb5
First commit in mathtesting
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Added code for matrices, sceneobjects, and physics.
2015-01-20 12:54:23 -08:00
Calvin Balke
52c2756e5c
Added More Commands and Stuff for T2-Bullet
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Added commands for forcing network updates, converting ghost ids and
object ids, and a command for replacing the serverProcess routine using
"memPatch("5BBBDC",getServPAddr());"
2015-01-16 14:54:32 -08:00
Robert MacGregor
b4a0fccf42
Updated TCPObject code to use the STL though it needs bug fixes; added Bahke's contributions
2014-11-16 17:53:23 -05:00
Robert MacGregor
9a0d849461
Updated
2014-10-02 18:34:40 -04:00
Robert MacGregor
b0702cf70f
Experimental BinaryObject implementation -- Only Read support; unfinished
2014-09-06 18:38:02 -04:00
Robert MacGregor
4c0f51b22b
Updated script
2014-09-03 13:10:52 -04:00
Robert MacGregor
120fd5a19b
Non-blocking I/O
2014-09-03 12:57:25 -04:00
Robert MacGregor
f5b0ff6a07
Functional experimental version
2014-09-02 14:21:43 -04:00
Robert MacGregor
18cccdeb7f
Added script
2014-09-02 02:13:35 -04:00
Robert MacGregor
fa724913e3
Experimental TCPObject coding; registered in TS as alt*
2014-09-02 02:13:03 -04:00
Robert MacGregor
f958f435c1
Experimental C++ API; added .deleteObject()
2014-08-18 15:22:13 -04:00
Robert MacGregor
c088d86850
Managed to miss more extra junk
2014-08-16 03:50:13 -04:00
Robert MacGregor
3fd86a44f7
Removed extraneous stuff
2014-08-16 03:49:26 -04:00
Robert MacGregor
09c3e57b6d
Added sprintf
2014-08-16 03:45:03 -04:00
Robert MacGregor
2f163fdd59
Clarification
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Clarified Player.isJetting() and Player.isJumping()
2014-08-16 00:06:34 -04:00
Robert MacGregor
52d0556d24
Added TSExtension Documentation
2014-08-16 00:02:41 -04:00
Ragora
95bc8345a3
Added README.md for TSExtension
2014-08-16 00:00:18 -04:00
Robert MacGregor
5cd277771b
Added GrenadeProjectile.getVelocity() and updated the DXAPI
2014-08-15 15:44:13 -04:00
Robert MacGregor
83b8016a30
Cleaned up the repo and removed useless files
2014-08-05 18:06:55 -04:00
Ragora
0cd7693c75
Removed useless files
2014-08-05 00:55:12 -04:00
Ragora
44e5f33ee7
Initial commit.
2014-08-05 00:46:46 -04:00